Harsk

Thorin Ironbreaker's page

5 posts. Alias of TheOrcnextdoor.


About Thorin Ironbreaker

Thorin "Kaboom" Ironbreaker
Race: dwarf
Class: Gunslinger(musket master)/Inquisitor 1
Alignment: LN
Age: 105
Alternate Racials/adjustments: (30ft movement)
Trait: Glory of Old

Ability Score: (normal dwarven modifiers)
Str: 12
Dex: 18
Con: 18
Int: 15
Wis: 18
Cha: 10

Defense:
HP: 14
AC: 18 FF: 14 T: 14
Save:
Fort: +6(+3 vs spells and SLA's)
Ref: +6 (+3 vs spells and SLA's)
Wis: +6 (+3 vs spells and SLA's)
CMD: 16 (+2 when on ground)

-------------------------------------
Offense:
Movement: 30ft
BaB: +1
CMB: +2

Musket: +6/+7
Damage: 1d12/+1

Spiked Gauntlet: +2
Damage: 1d4+1

-------------------------------------
Feats:
Gunsmithing, Exotic weapon proficiency (two handed firearms) Rapid Reload, point blank shot

-------------------------------------
Skills: 6+2+1=9/level
Sense motive: 1
Perception: 1
Stealth: 1
Craft(alchemy): 1
Know. History: 1
Know. Engineering: 1
Know. Religion: 1
Diplomacy:1
Acrobatics: 1
Linguistics: 1

Languages: Common, Dwarven, Elven, Orcish, undercommon

---------------------------------------
Gear:
Arms and Armor: MW Musket, Chain shirt, dagger, Spiked gauntlet, 60 shots, 10 alchemical cartridge (paper) 60 doses of black powder (506)

Equipment: Backpack, rations (10), Caltrops (5), 100ft rope, flint and steel, grappling hook, powder horn(2), Waterskin,

Magical Items: 2 potion of CLW

---------------------------------------
Spells:
Spells known: 0th:4, 1st: 2
0th:
Light
Detect Magic
Create Water
Detect Poison

1st:
Magic Weapon
Heightened Awareness

Background:
Thorin was always curious, a rather rare trait for a dwarf. Even more so in his birth clan. He never cared as much as his kin for the forging of armor and blade. Like any respectable dwarf however he did harbor a small joy of mining, particularly when it was to uncover gemstones or flexible ores. A tinkerer at heart he created several new designs to aid in the mining and smithing processes, and while some were implemented most were rejected with the age old argument of. "If it ain't broke don't fix it". One day, Thorin stumbled across a strange black powder that could be ignited with fire. And once again, as most things in his life, his curiosity got the better of him. He tinkered and toiled with this new powder and eventually designed something he believed would make mining through rock and stone easier. After a few failed attempts with the explosive powder not creating the force needed to break through the stone he was told maybe another time. Embarrassed and annoyed he closed himself off in his work chambers cutting corners in risk assessment and testing, disregarding the warnings his elders gave him after complains of minor explosions going off near his workshop. About a week after the incident he produced another "mining charge", promising better results this time. On the plus side it worked, however, it worked too well. The charge released a force so powerful that it brought the very stone down atop the heads of those in the vicinity. several lives were lost that day, and over two weeks of mining progress was lost. In the end, Thorin was pardoned, with mild punishments by dwarven standards and the further pursuit of research into this black powder was banned until further notice. Thorin however, riddled with guilt, and unable to give up his long time project cast himself into self imposed exile.

He shaved his beard until a time he deemed himself worthy of one, and set out in search of knowledge on the black powder. The entire time he worked on his invention, a "musket" he called it. Eventually his journey would lead him to a temple of Aroden, with a inventor had complied much knowledge on the functions of black powder. It was hear that Thorin finally learned the final parts he needed to complete his work and upon placing the last part together he felt something he hadn't felt before, it was more than pride, he sensed some form a divinity. Torag gave Thorin his approval that day,For Torag was the deity of artifice, and what more wondrous and intricate a thing has a dwarf made than this "firearm". Curiosity, tempered with caution, innovation, tempered with reason. Thorin then would become a sort of law-man, combating chaos where he found it and instituting and order if not necessarily laws. For Craft and knowledge cannot grow without stability, order, and communion. Now, the perfect chance presents itself, Thorin sees in this chaotic lands a potential to create thriving community of knowledge, Innovation, Order, and Artifice. First, order must be brought, then laws made, and finally, the knowledge acquired.

Personality: mostly kind, less rough and boisterous than many of his kin Thorin is still a naturally curious dwarf, although the follies in his youth taught him much. Now he often reminds himself to temper his curiosity. While he enjoys a rowdy evening of drink every now and then, he usually prefers the quiet while he works on his intricate creations as he found his new musket required a rather extensive maintenance. He enjoys a regimented life, but allows himself freedoms for spur of the moment times when his curiosity or inspiration takes him. He learns for two reasons, firstly for his creations, so that he may continue to contribute and create for his gods. Secondly, his insatiable curiosity of things, or otherwise for the fun of it.

Thorin is a strange dwarf in that his curiosity rivals that of a gnome. However, he also values order and tradition due to his past. So he seeks to find a perfect balance between innovation and tradition, freedom and order, and curiousness and caution.