About Thorg Sung
Thorg Sung
No Gender Archon-Blooded Aasimar (Lawbringers) Cleric 8
CN Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +5
Aura aura of forgetfulness (DC 17)
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Defense
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AC 24, touch 13, flat-footed 23 (+11 armor, +1 Dex, +2 deflection)
hp 59 (8d8+16)
Fort +11, Ref +7, Will +13
Resist acid 5, cold 5, electricity 5
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Offense
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Speed
Melee +1 holy heavy flail +9/+4 (1d10+4/19-20+2d6 vs. Evil)
Special Attacks chaos blade, channel energy, touch of chaos, touch of darkness
Spell-Like Abilities
. . 6/day—touch of chaos, touch of darkness
. . 1/day—continual flame
Cleric Spells Prepared (CL 8th; concentration +11):
4th (2/day)—chaos hammer (DC 17), forceful strike (DC 17), forceful strike (DC 17)
3rd (4/day)—symbol of healing (x2), deeper darkness, deeper darkness, daylight
2nd (4/day)—cure moderate wounds (x2), align weapon, silence (DC 15), shard of chaos (DC 15)
1st (5/day)—bane (DC 14), protection from law, deathwatch, cure light wounds (x2), burning disarm (DC 14)
0 (at will)—detect magic, bleed (DC 13), read magic, scrivener's chant
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Statistics
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Str 15, Dex 12, Con 12, Int 10, Wis 16, Cha 16
Base Atk +6; CMB +8; CMD 21
Feats Alignment Channel, Blind-Fight, Command Undead, Improved Channel, Selective Channeling
Traits anatomist, sacred conduit
Skills Acrobatics -5, Climb -4, Diplomacy +13, Escape Artist -5, Fly -5, Intimidate +5, Perception +5, Ride -5, Sense Motive +15, Stealth -5, Swim -4; Racial Modifiers +2 Intimidate, +2 Sense Motive
Languages Celestial, Common
SQ aura, domains (chaos, loss), spontaneous casting, variant channeling (madness variant channeling [±2 profane])
Combat Gear Potion of bear's endurance, Potion of bull's strength, Potion of enlarge person, Potion of hide from undead, Wand of cure light wounds, Alchemist's fire (4); Other Gear +5 Chainmail, +1 Holy Heavy flail, Cloak of resistance +4, Ring of protection +2, Cleric's kit, Silk rope, 12190 GP
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Special Abilities
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Alignment Channel (Chaos) Channel Energy heals or harms outsiders of the chosen alignment.
Anatomist +1 to confirm critical hits.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Aura of Forgetfulness (8 rounds/day) (DC 17) (Su) 30'r aura makes those inside forget prepared spells and forget their time inside.
Blind-Fight Re-roll misses because of concealment, other benefits.
Chaos Blade (4 rds) (1/day) (Su) A melee weapon you are holding becomes anarchic
Cleric Channel Negative Energy 4d6 (6/day) (DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Chaos) Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic.
Cleric Domain (Loss) Associated Domain: Darkness
Command Undead (DC 20) Channel energy can take control of undead.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Madness Variant Channeling (±2 Profane) Bonus vs confusion, insanity, etc./become confused
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Chaos (6/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.
Touch of Darkness 4 rounds (6/day) (Sp) With a melee touch attack, target suffers 20% miss chance