Search Posts
I'm doing a Summoner Synthesist for a forthcoming game, and I have a couple of questions, I hope you guys can help me with. And yes, I've tried searching other threads for an answer and have come up blank. How do I calculate hitpoints for my Summoner? If my Summoner has Con 10, and then changes to a Quadruped with Con 13, does he gain +1 HP. And what happens with this one extra hitpoint it the Eidolon is slain or banished? This can become fatal for my Summoner if I choose to use Fused Link.
Next question: Do I (I being the Summoner) gain the Quadrupeds movement (40 feet) instead of my own (Human, 30 feet)?
That's about it from me, for now. Hope you can help me.
Hi guys I have a question I hope you can help me with: I would like to begin publishing Adventures, hopefully full Adventure Chronicles (Paths), and don't know if it's allowed to make use of the Golarion Campaign setting, it's not listed under Paizo Publishing, LLC Pathfinder® Roleplaying Game Compatibility License. The reason why I ask, is because I very much like the setting Paizo have created. Exhibit B: List of Products which May Be Referenced wrote:
What's the verdict?
I have a question I hope you will be able to help me with. If a Barbarian chooses lesser Beast totem and also wields a one-handed weapon, will he then get a Primary Claw attack and a Primary One handed weapon attack? Beast Totem, Lesser (Su): While raging, the barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian’s full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian’s Strength modifier. It doesn't state that you aren't allowede to use a one-handed weapon in your main hand and the make a claw attack with your off hand.
Hi guys You always seems to come through with an answer for me, so here goes. I've been reading allot about the Monk on this forum, and was wondering: Equipping a Monk with brass knuckles means that he has a magic weapon he can enchant or just make masterwork and still do his amount of unarmed damage - which is really nice. But does he need one or two brass knuckles (e.g. two weapons to enchant) or just the one? Or does brass knuckles count as a pair (e.g. one dual-weapon, so to speak)? I'll end this post with a little math ;-) One enchanted brass knuckles
Two enchanted brass knuckles
Which is the correct one? Anyway it's still cheaper then buying an amulet of Mighty fist.
I hope you guys can help me. I would like to play a mounted multiclass halfling Barbarian/Druid, and would like my Druid animal companion to keep advancing when I'm taking levels as a Barbarian. Is there anyway I can make this happen?
Hope you can help me
I'm currently toying with an idea of making a Bard/Barbarian, and I would like to know If Bardic performance ends when you rage? I would start the Performance and then Rage in the round after OR imidiatly after - it being a free action. I the rules for Bardic performance it says: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level. Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time. And the rules for Rage reads: A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. What do you guys say, what's the ruling? |