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Thistle Tileani's page

113 posts. Alias of gyrfalcon.


About Thistle Tileani

Thistle Tileani
Female goblin inquisitor (sanctified slayer) of Cladissa 2
NG Small humanoid (goblinoid)
Init +6; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 19, touch 15, flat-footed 15 (+3 armor, +4 Dex, +1 shield, +1 size)
hp 19 (2d8+6)
Fort +5, Ref +4, Will +6; -1 vs. fire effects, -1 when adjacent to open flames or on fire
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Offense
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Speed 30 ft.
Melee mwk scimitar +6 (1d4-1/18-20)
Special Attacks studied target +1 (1st, move action)
Inquisitor (Sanctified Slayer) Spells Known (CL 1st; concentration +3)
. . 1st (3/day)—divine favor, heightened awareness, comprehend languages
. . 0 (at will)—create water, detect magic, guidance, read magic, acid splash
. . Domain Reformation inquisition
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Statistics
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Str 9, Dex 19, Con 14, Int 12, Wis 15, Cha 6
Base Atk +1.5; CMB -1; CMD 13
Feats Skill Focus (Intimidate), Weapon Finesse, [b] Slashing Grace
[b]Traits
vagabond child, armor expert, into enemy territory (will)
.. Drawback burned
Skills 14 ranks (2 * (6 INQ, 1 INT)),
. . -1 to all when adjacent to or on fire,
Acrobatics +3 (4 DEX, -1 ACP),
Appraise +1 (1 INT),
Bluff -2 (-2 CHA),
Climb -2 (-1 STR, -1 ACP),
Diplomacy +7 (2 rank, 3 class, 2 WIS),
Disable Device +8 (1 rank, 3 class, 4 DEX, 1 trait, -1 ACP),
Disguise -2 (-2 CHA),
Escape Artist +3 (4 DEX, -1 ACP),
Fly +5 (4 DEX, 2 size, -1 ACP),
Heal +6 (1 rank, 3 class, 2 WIS),
Intimidate +11 (2 rank, 3 class, 2 WIS, 1 morale(gaze), 3 untyped(s.focus)),
Knowledge (religion) +5 (1 rank, 3 class, 1 INT), +2 to ID monsters
Linguistics +2 (1* rank, 1 INT),
Lore (Cladissa) +6 (2* rank, 3 class, 1 INT),
Perception +11 (2 rank, 3 class, 2 WIS, 4 race),
Ride +7 (1 rank, 3 class, 4 DEX, -1 ACP),
Sense Motive +7 (1 rank, 3 class, 2 WIS, 1 morale(gaze)),
Sleight of Hand +x (1* rank, 4 DEX, -1 ACP),
Stealth +11 (1 rank, 3 class, 4 DEX, 4 untyped(size), -1 ACP),
Survival +7 (2 rank, 3 class, 2 WIS), +1 to track
Swim -2 (-1 STR, -1 ACP),
Languages Common, Goblin, Halfling
SQ burned, monster lore +2, stern gaze +1
Other Gear studded leather, buckler, mwk scimitar, 210 gp
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Special Abilities
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Armor Expert -1 to ACP.
Burned -1 to save vs. fire, -1 attacks, saves, skill checks if you are adjacent to or on fire.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Alignment At will, can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.
Inquisitor (Sanctified Slayer) Domain (Reformation Inquisition) Substitute WIS for CHA with Diplomacy and Intimidate.
Vagabond Child Disable Device is +1 and a class skill, thanks to Zoli’s tutelage.
Into Enemy Territory +1 to Will
Monster Lore +2 (Ex) +WIS to Knowledge checks when identifying the weaknesses of creatures.
Stern Gaze +1 (Ex) +LVL/2 to Sense Motive and Intimidate.
Studied Target +1 (move action, 1 at a time) (Ex) Study an opponent as a move action to gain +1 on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and on weapon attack and damage rolls against it. The DCs of Inquisitor class abilities against that opponent increase by 1. One can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. If one deals sneak attack damage to a target, she can study that target as an immediate action, allowing her to apply her studied target bonuses against that target (including to the normal weapon damage roll). At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place. At 7th level, a slayer can study an opponent as a move or swift action.
Track +1 (Ex) adds half her level on Survival skill checks made to follow or identify tracks.