HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple) "Hill is actually buried space ship. Hellion cult live in there, steal power from ship to run tech. No power go to ships's bum, ship no s*@& torch. We reattach power to ship's bum, now torch back," Thisstle explains. "Duh."
HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple) The power relay will only work if we don't turn back on the torch, right? Also, if we leave it set on the power relay, it will explode and destroy the town, right? What do we have that needs charged that badly? The only thing Thisstle has is the armor, and she won't even be continuing on to the next book. Now that we've found this healing Khonnir isn't a bad idea though. I kinda thought we'd done that already for some reason.
HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple) Thisstle begins crawling all over and around the reactor, examining it and seeing if she can come up with anything. Take 10 on knowledge:engi for an 18, then take 20 on perception. If those don't give me anything then, Knowledge Engi: 1d20 + 8 ⇒ (4) + 8 = 12
HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple) DM Crustypeanut wrote: Thisstle, if you're using the 'damage' action, you also add whatever you're using to damage it, not just the strangle damage. You couldn't do so when pinning it last turn, but this time you can. Don't I have to use the pin option again to keep it pinned?
HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple) "It's a grapple gun, Birdman. You can use it to climb stuff, or can shoot people with it and then it will stick in flesh and yank them to you. Fun fun fun!" the goblin giggles wickedly. "Take long time to reload though, only good for one time in fight. Probably give to Groog?"
HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple) Yes please to wand. Dahlia has it, right? Seeing the hallway of death, Thisstle shakes her head. "Not this way!" she says, before scampering up into the room where they encountered Hellion's minions and opening one of the doors there.
HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple) I'm only at 4 HP then, another IH charge would be great! "Birdman speak sense. Hellion must be god...or maybe prophet of god. Thisstle will look at stuffs, one minute..." Knowledge (Engis): 1d20 + 8 ⇒ (1) + 8 = 91d20 + 8 ⇒ (1) + 8 = 91d20 + 8 ⇒ (18) + 8 = 261d20 + 8 ⇒ (2) + 8 = 101d20 + 8 ⇒ (13) + 8 = 21
HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple) Thisstle scampers towards the sound of their next foes. She takes a moment to focus herself against the pain coursing from her wounds. With that done, she feels a little stronger and ready to shank more longshanks and rodents. Move and use martial flex to activate toughness.
HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple) Thisstle runs up the steps, tumbling past one ratfolk to slash at the one previously wounded by Hoots. Move, acrobatics.
HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple) Thissle darts in behind Groog, then through his legs. She whips out her scimitar and slices open the orc's stomach, hoping to finish him off. "For Hellion? We are Hellions!" Move into position.
HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple) "Groog so dumb. Not in here," Thisstle says pointing to the table. "It a picture of this whole place!" she says, pointing to everything around them. "Like a map, but can see all dimensions. We in this part Thisstle suspect," she continues, pointing to the rear of the ship's image near the engines.
HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple) "Groog, quick your axe! Chop bad birdy's head off!" Thisstle shouts as she struggles to keep the creature pinned. She kicks it repeatedly in the head to make sure it stays down, while using its horns to hold its head still for Groog's blow. Rolls on Roll20 for a while.
HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple) "Ow!" Thisstle grumbles. "Screw you buddy!" She bites onto its ear, and tries to dig her fingers into its eyeballs. One she gets a good grip on its eyelids, she starts jerking about wildly, trying to throw it to the floor. Grapple to pin: 1d20 + 10 ⇒ (9) + 10 = 19
HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple) Thisstle returns the creature's angry shriek with a growl. "Nice jewelry, but that won't save you from Thisstle!" She scampers quickly into the room and behind the creature, before leaping onto its back. Scimitar not drawn, btw.
HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple) Thisstle shrugs at the orcs. "How them get here?" she wonders. After hoots finds the white card, Thisstle takes it from him and scampers over to the next door in the complex. "We keep going!" she says, swiping the card in the door opener.
HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple) Thisstle snatches up the robot's electro-club, turning it over and about in her hands. She mutters to her self, "What is this? What, is, thisssssss?" Take 10 on Engi. If that's not enough, then Engi: 1d20 + 8 ⇒ (6) + 8 = 14 Edit:Poo on that.
HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple) With the robot firmly in hand, Thisstle takes a moment to fart on its metallic face. "F%$# you robot!" Then she hops off and says to Groog, "Groog, smash it head!" while hopping up and down and pointing at the robot's head.
HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple) Thisstle takes advantage of the robot's stunned condition to snatch Hoot's rope and quickly loop it over the robot's arms and legs, before tying it off with a complicated knot. Grapple check if needed: 1d20 + 10 ⇒ (17) + 10 = 27
HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple) Thisstle screeches angrily, then tries to pin the robot. The electricity running through her system, combines with the sheer weight differential to make her efforts useless. Pin attempt: 1d20 + 10 - 1 ⇒ (9) + 10 - 1 = 18
HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple) Thisstle is no so easily dissauded. "Robot don't know who is f#~%ing with!" she instructs the machine as she leaps onto it once again. Flurry of Grapples: 1d20 + 8 ⇒ (11) + 8 = 191d20 + 8 ⇒ (16) + 8 = 24
HP: 18/21, Flex 4/4
Stats:
AC 19, T 17, FF 13 // Fort +6, Ref +11, Will +1 // CMD 16 (18 vs grapple) Thisstle prods her orcish mount over to the western door with her heels, tugging on his ears to steer. Once they arrive, she examines the western door. What kind of card we need for this? she wonders.
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