Full Name |
Thewl Steelborn |
Race |
Warforged |
Classes/Levels |
Warlord 1 |
Gender |
Male |
Size |
6'6" |
Age |
10 |
Special Abilities |
Living Construct; Warforged Resolve; Combat Leader; Inspiring Presence; Inspiring Word |
Alignment |
Good |
Location |
Genera, City of Gold |
Languages |
Common |
Occupation |
Assemblyman, member of the Hoog Bevel |
Strength |
20 |
Dexterity |
10 |
Constitution |
12 |
Intelligence |
11 |
Wisdom |
8 |
Charisma |
14 |
About Thewl Steelborn
HP: 24; Current: 12 (+3 temporary)
Healing Surges: 8; Current:7; Value:6 hp
AC: 17
Fort: 16
Ref: 11
Will: 14
Speed: 5
Trained Skills
Diplomacy +9
Endurance +7
History +5
Intimidate +9
Race Features
Living Construct: does not need to eat, drink, or breathe; needs only 4 hours for an extended rest; +2 bonus to saves against ongoing damage; on death saving throw can choose to use the roll or 10.
Warforged Resolve:
Class Features
Combat Leader: You and each ally within 10 squares who can see and hear you gains a +2 power bonus to Initiative.
Inspiring Presence: When an ally spends an Action Point for an extra action, he also regains 2 hit points.
Inspiring Word:
Feat
Inspired Recovery - When an ally spends an AP for an extra action, that ally can roll a saving throw with a +2 bonus.
Powers
Furious Smash
Wolf Pack Tactics
Leaf on the Wind
Bastion of Defense
Equipment
longsword
chainmail
light shield
adventurer's pack
25 gp
Background
Thewl was constructed to lead a dedicated Generan squad of other warforged, intended for guerrilla attacks and skirmishing assaults on enemies of the state. Over the last 10 years, though, Thewl's squad has slowly diminished, with losses in battle, attrition, and desertion. No one likes to be the city "suicide squad." With only a handful of members left in the unit, and a general distrust of warforged leaders among the other army squadrons, Thewl was offered the opportunity to take a position in the Hoog Bevel. A natural leader, Thewl leapt at the opportunity to continue his life of commanding, but he has discovered that the life of a magistrate is much more sedate than that of a soldier, and he feels his talents are going to waste. Thewl would love to find a way to serve Genera with his sword-arm once more and is constantly on the lookout for such opportunities.
Surprisingly loquacious for a warforged, Thewl knows how to get what he wants from people, whether through bargaining or intimidation. He expects everyone around him to follow his orders, even his equals/superiors, but generally has the good grace to feel sorry when he is called on it.
Initiative Rolls:
1d20+2=7, 1d20+2=4, 1d20+2=5, 1d20+2=17, 1d20+2=6, 1d20+2=6, 1d20+2=6, 1d20+2=20, 1d20+2=18, 1d20+2=9