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M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() A brash looking halfling sits on a stool near the bar, and his head turns towards Draklor at the mention of Ajaline. "Huh, what was that name, Ajaline?
He shakes his head.
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M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() Oh i'm familiar with what it's used for. Sad to say there's been a few deaths at my table, but one case had used PP to remove his negative levels. The retrieval i've had too, on the team. Save for them still being alive.
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M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() Going by what i read back in the guide, Prestige & Fame can be the same amount. I've only played those 3 missions prior to this, and we've managed to score maximum prestige points in them, so going by Fame & Prestige in the guide, both should be 8 now. ![]()
M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() Miteke, can you adjust mine please. I had 6 Prestige to start with, so i'm not sure why you're writing that down as 6/3, and 8/5 after that. A mere 6 > 8 is enough. :) Adding to Thokzazt's 1st comment: presumingly you did it in paint partially, you can just put a color filled block over the inappropriate tier rewards. Other than that it's looking good. ![]()
M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() Miteke wrote: I had to remove landmarks for the shrieker, brown mold, and the secret passage down to the caverns using painstaking cuts and pastes in Microsoft Paint. Hence this website i mentioned earlier. ;) ![]()
M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() Thanks for running. For a 1st attempt it went good. ;)
Theron looks in surprise, as the bizarre portal twists and closes. "Did..did you see that just now? This is the strangest thing i've seen in a while. Frankly, i prefer the outdoors to indoors, but this solidifies my preferences." The roc looks left and right, after which he pets her over the head. ![]()
M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() *Holds up a crowbar* Aid in str: 1d20 + 1 ⇒ (17) + 1 = 18 "If anyone needs it, there's a crowbar strapped on my left shoulder." ![]()
M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() The roc's acid maw lasts 2 minutes in total. "She's a fast healer? Okay, how about me and the spear lady keep watch on her, while the others keep destroying that cylinder or remove these tendrils from her?" ![]()
M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() I propose we try stabilize the woman if/when she goes down. She's from a wealthy family, saving her might be one of those things you see on the chronicles. ![]()
M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() "Yeah? Guess what, you ain't getting anymore." "Hold, girl.", Theron gestures the roc to wait for a moment. He bares his teeth in a grin, as he makes a quick gesture towards his companion. Halfling:
"Beak enchantment coming up!" Spellcraft 16:
Acid Maw The beak of the roc glows faintly green, and Theron moves south.
The roc moves 5 feet closer. Claw: 1d20 + 3 ⇒ (19) + 3 = 22Dmg: 1d4 + 1 ⇒ (3) + 1 = 4
The bird does a good job, it seems? She takes an extra 1d4 ⇒ 4 acid dmg on her turn, if 19 hits. ![]()
M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() Miteke, guess what? Cover wrote: When making a melee attack against an adjacent target, your target has cover if any line from any corner of your square to the target's square goes through a wall (including a low wall). When making a melee attack against a target that isn't adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks. I've played with those circumstances before. :) Player: Chyrone
XP: 3
Dayjob: Profession scout: 1d20 + 7 ⇒ (19) + 7 = 26 ![]()
M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() Ok, i wasn't aware of that yet. Just a quick question, you said she made the aoo 'around the zombie' against my bird. I am reminded of something about cover.
I'm just asking, since shocking grasp is one of those infamous killing spells. ![]()
M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() That's not what i meant, Thokzazt, i am aware of those. If she used the charge of shocking grasp to attack my bird, she doesn't have another charge ready to take an aoo with on you.
Shocking grasp isn't multiple targets. That leads me to believe you wouldn't get hit. ![]()
M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() Theron barks sharp words at the sorceress, aiming to unsettle her. "That's right missy, we took down everything upstairs, and we'll take down you as well."
"Forward girl, and attack."
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M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() Free adjustments aren't usually allowed, though i agree that it is sometimes a joke how things would be difficult without modifications. Example: 1 HD mooks (HP 6) in tier 1-2, +2 of them on tier 4-5.
But yes, running 1-2 for 1-2 is what's supposed to happen.
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M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() "Eeehhh, zombies don't talk, blondie."
"By the way, doesn't this give off some puppet show vibe to anyone?" He hints at the tendrils attached to the woman. ![]()
M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() The funny thing is, hindsight, CMB can sometimes outright bypass a high AC. For example, a melee fighter with AC 19, could still have a CMD of 14.
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M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() Ah, ok. Since you said we had opened the curtain, as such i presumed i got a clear shot.
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M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() Theron aims for the scroll.
Cloth and Paper have 0 hardness, and but 2 HP. So unless it's made of disguised granite....i call scroll destroyed. :P
Object AC table:
Table: Objects Size AC Modifier (10+ X modifier) Colossal –8 Gargantuan –4 Huge –2 Large –1 Medium +0 Small +1 Tiny +2 Diminutive +4 Fine +8 "Alright girl, attack the ugly one.", Theron points at the zombie. The roc flies over, and bites it.
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M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() "Let's put down the walking corpse, before she gets time to do anything. The less danger at once coming on us, the better." Theron quickly casts guidance on the others and himself in preparation. ![]()
M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() Hunters are like druids.
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M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() Theron looks over at Erlathan.
When Selethe inquires about it:
"Of course we can just skip it....whatever evil is further down, might have put a bell trap or another of those shrieking things in it.
For opening:
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M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() Theron is almost deciding to open it, when a little bell rings in the back of his head. See archetype? I figure i'd better start RP the aspect. "Yeah....this scene is somewhat suspicious. One closed box, in an empty room. It's that between us and whatever is ahead....yeah this screams -trick- to me. I'm not going to open it from up close." ..."Does anyone have another piece of rope? -If- we are to open this not so locked box, i'd rather pull it over, than sit tight and get a poisonous snake biting me in the nose." ![]()
M Halfling
Stats: HP: 17/17, AC: 18/15/14, Init +6, Perc +8, F+4, R+7, W+3(+2 vs fear) Vitals Roc: Hunter(Patient Ambusher) 2
HP: 16/16, AC: 19/14/15, F+2, R+7, W+2, Init +4 ![]() I doubt it'll be trapped if 23 doesn't beat it, but then again there's low'ish with DC 25. Theron takes 20 for 28 on perception, if there would be time.
If it is trapped, he takes 10 for 21 on disable device.
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