Therians's page

21 posts. No reviews. No lists. No wishlists.




At level 4 the archetype gains animal focus, but from the wording i'm dubious, does it work just for the huntmaster, or like for the hunter can you have it on your animal companion constantly as well? In the improved version gained later the animal compaiono is mentioned, before it isn't.


Hello, i need advice on a possible Hunter charter i might make, have to start in just 2 days, so i must complete at least the basics before that. The race must be human and buy point will be set at 20. The rest of the party will be wizard, skald, fighter, and UC rogue, the last 2 will be taking teamwork feats as well, even if I don't know the exact build.

Reading some guides this is what i've come up with:

Traits group fighter (need advie for the other 2, our GM allows flaws, other than the classic +2 at initiative anything good ofr hunters?)

Stats

str 16 (14+2)
dex 14
con 12
int 13 (for combat expertise, could dip brawler but i don't dislike the extra skill points)
wis 14
cha 10 (could drop do 8 to bump up to 14 int)

FCB +1 hit point to make up for the low constituion for a melee d8 charter

Feat selection
1 combat expertise, improved trip
2 outflank
3 pack flanking, combat reflexes
5 paired opportunist
6 broken wing gambit
7 Improved spell sharing
9 shake it off / greater trip
11 improved critical
12 seize the moment
13 to choose
15 coordinate charge +1 to choose

the 13 and 15 feats could be iron will and improved, or other teamwork feats from precise strike, tandem trip, look out, duck and cover, or escape route.

Is this feat selection good? Should I drop the trip feats to gain faster the other ones and/or add something else(i really would like to get shake it off and improved spell sharing earlier)?

Last but very important, I have no idea on what animal companion to choose, and what feats to choose on it, other than combat reflexes. It needs to have at least dex 13 for the feat, and wuold prefer one with a single big attack, to get the most out of the aoo instead of one with 3 waker attacks. Can some one help me here? I saw a lot of people going with the t-rex, is it the strongest?

Thanks to all for any advice you can give


Hello everyone, for the next campaign i intend to build a melee debuffing PC, and wuold like some advice on possibile optimizied builds.
The rest of the party will probably be made of a wizard, a skald(or bard), a ninja(or UC rogue), and inquisitor.
The campaign setting will allow humans only as playable race, and have severe restrictions to all long range teleports and limits on the reliabilty on divinations spells. The setting could involve a lot more of scouting, survival in open landscapes and a lot less dungeon crawling than the typical one from what i understood from the GM.

Some of the options I am thinking of are:
Mesmerist
Spiritualist
Shaman
Fighter

If other classes i didin't mention could fit well the role i'm open to every possibility.

With all of them i would like to pair cornugon smash or similar feats, for the rest the mesmerist has all debuffs built in, the spiritualist is similar but with pet, and I love pet classes, the shaman i find very attractive because like cleric or druid dosen't have spells known but can setup for each day with much flexibilty, and the fighter has insted respect to the spell casting classes less versatility but has probably a more relayable damage output to compensate for the fewer debuff capabilities.