Machine Slayer

Theragond's page

28 posts. Organized Play character for Chris Marsh.


Race

| HP 99/99 AC: 26 | F: +13 R: +17, W: +14 (Resist Cold: 3) | Perception +16 (M, +2 v. Prey, +2 Init.)

Classes/Levels

Class Abilities:
  • Focus Pool: 2/2
  • Deflect Missile 1/1 Default Exploration: Scout

  • Gender

    Male, CG, Versatile Human (Kellid)

    Languages

    Taldane, Elven, Hallit, Iruxi

    Strength 16
    Dexterity 19
    Constitution 14
    Intelligence 10
    Wisdom 16
    Charisma 10

    About Theragond

    Name: Theragond (Agent #1824-2009)
    Tracker
    Ancestry (Heritage) and Background: Human (Versatile
    Level: 7, XP: TRACKER
    Alignment: Lawful Good
    Age: 44 (Born 4877) Gender: Male

    Background:

    Physical Description:

    --------------------------
    Senses
    --------------------------
    Perception: +16 (M) (+2 Circumstance v. Prey, +2 Circumstance to Initiative)
    Senses:

    --------------------------
    DEFENSE
    --------------------------
    AC: 26 +1 Shadow Studded Leather Armor
    Fortitude: +13 Reflex: +17 Will: +14

    Defense Proficiencies:

    FORT: Expert
    REF: Master
    WILL: Expert
    Unarmored: Trained
    Light Armor: Trained
    Medium Armor: Trained
    Heavy Armor: Untrained

    --------------------------
    OFFENSE
    --------------------------
    GENERAL:
    Ranged: +1 Cunning Composite Shortbow of Striking +16 (2d6+3)

    VERSUS PREY:
    Ranged:
    [dice=ATK Hunted Shot 1]d20+16[/dice]
    [dice=ATK Hunted Shot 2]d20+16-3[/dice]
    [dice=Arrow 3]d20+16-6[/dice]
    [dice=Arrow 4]d20+16-6[/dice]

    Melee: +1 Longsword of Striking +14 (2d8+5)[/dice]

    Offense Proficiencies:

    Unarmed Strikes: Trained
    Simple Weapons: Expert, Critical Specialization
    Martial Weapons: Expert, Critical Specialization
    Spell Attacks: Untrained
    Special Proficiencies:

    --------------------------
    REACTIONS
    --------------------------
    Bracers of Missile Deflection
    Frequency: 1/Day
    Trigger: Hit, not critical by ranged weapon
    Requirements: Aware of attack and not flat-footed
    Effect: +2 Circumstance to AC against trigger attack. If now a Failure, it's a miss.

    --------------------------
    Class Abilities & Focus Spells
    --------------------------

  • Class DC: 22 (T)
    Focus Spells: Heightened Level: 3
    Focus Points: 2
  • Heal Companion:
    ◆ Range: Touch, 3d10
    ◆◆ Range: 30', 3d10+24
  • Soothing Mist ◆◆

    Class Abilities:

  • Hunt Prey
  • Hunter's Edge (Flurry)
  • Trackless Step: Constant Cover Tracks, no change to speed.

    --------------------------
    Skills
    --------------------------
    Skill: +Mod (Proficiency)

    Acrobatics: +13 (T)
    -Cat Fall
    Arcana: +1 (U)
    Athletics: +12 (T)
    Crafting: +9 (T)
    Deception: +2 (U)
    Diplomacy: +2 (U)
    Intimidation: +2 (U)
    Lore (Forest): +9 (T)
    Lore (Scouting): +9 (T)
    Medicine: +3 (U)
    Nature: +14 (E)
    -Natural Medicine
    Occultism: +2 (U)
    Performance: +2 (U)
    Religion: +5 (U)
    Society: +2 (U)
    Stealth: +14 (T, +1 Item)
    Terrain Stalker (Underbrush)
    Survival: +16 (M, +1 Sense Direction and Track)
    Survival to Track Prey: + ()
    Thievery: +13 (T)

    --------------------------
    FEATS
    --------------------------

  • Train Animal Level 1: (Background)
  • Toughness Level 1: (Heritage)
  • Natural Ambition Level 1: (Ancestry)
  • Animal Companion Level 1: (Natural Ambition)
  • Initiate Warden Level 1: (Class) - Heal Companion
  • Hunted Shot Level 2: (Class)
  • Natural Medicine Level 2: (Skill)
  • Incredible Initiative Level 3: (General)
  • Advanced Warden - Soothing Mist Level 4: (Class)
  • Cat Fall Level 4: (Skill)
  • Clever ImprovisorLevel 5: (Ancestry)
  • Multilingual Level 5: (Pathfinder)
  • Mature Animal Companion Level 6: (Class)
  • Terrain Stalker (Underbrush) Level 6: (Skill)
  • Expeditious Search Level 7: (General)

    --------------------------
    Equipment
    --------------------------
    Coins: See Tracker

    Bulk: 7, 3L (Encumbered: 9, Maximum: 14 )

    WEAPONS:

    ARMOR:

  • +1 Studded Leather
    POUCHES and POCKETS:
  • Wayfinder
    Potion of Water Breathing
    Feather Token (Ladder)

    BACKPACK: (Bulk: 1/4, 2L First 2 don't count)

  • Bedroll (L)
  • Chalk x10 (-)
  • Flint and Steel (-)
  • Rope, 50' (L)
  • Rations, 14 Days (1L per 7 days)
  • Soap (-)
  • Torch x5 (1L per torch)
  • Crowbar (L)
  • Grappling Hook (L)
  • Healer's Tools (1)
  • Repair Kit (1)
  • Swim Fins

    Worn Items: 1/10

  • Tracker's Goggles
  • Bracers of Missile Deflection