![]() ![]()
Scott Keim wrote:
yes but only the alternative adventure path gives us the card upgrade. the other is the skill one I believe. ![]()
skizzerz wrote: 1. What do you mean by Alternative Path? I can't really answer your question until you clarify this. If you're playing Rise of the Runelords, you jump into Burnt Offerings immediately after finishing Perils of the Lost Cost. In the box there is an alternative adventure card for perils of the lost coast. though we could do that before burtn offerings. skizzerz wrote:
Thx for the answer. so the hunter and the warrior can help in any encounter of others, even multiple times per turn right? ![]()
Hello everyone! I'm back :) So we're starting our pre-adventure (perils of the lost coast). We finished two scenarios already. Couple of questions that came up and I still didn't found a proper answer: - Can we do Alternative Path after finishing this adventure and before moving into burnt offerings? so we take that card feat with us? Or is this a "choice" people have to make? - We played with healer but I still didnt understood if I could do this or not:
Does this mean that I can discard a blessing(that allows me to explore again) and do this spell on that exploration again? Thanks in advance! ![]()
Hawkmoon269 wrote:
TYVM!!! :D that was a great sum. next weekend its game time! ![]()
Hello everyone, Just purchased this amazing game! Me and my friends runned a couple of scenarios to learn about it and try different characters, but now it comes the time to go for a full adventure (Perils of the lost coast - Rise of the Runelords). I got couple of questions to ask that I dont seem to find an answer: - While playing with 4 friends is a healer role a must have? or can we live without it? - Without the above, how to get cards back from discard pile? only at the end of scenario? - After we finish perils of the lost coast, do we take our characters to the burnt offerings adventure? or is it like a tutorial only? Thanks in advance! |