
Theomancer D'Augustine |

Hey guys! I am a DM with not much time on my hands, and want to run a pre-made module. I googled the "best modules," and Rise of the Runelords is highly regarded as among the very best ever, period.
Here's my question: how easily (or not easily) could I port Rise of the Runelords to the Dark Sun campaign setting? For anyone unfamiliar, Dark Sun is a gritty, ruthless, post-apocalyptic desert wasteland of a world. Magic is forbidden, equipment is brittle, and survival itself can be part of the adventure.
I've read the one-paragraph adventure synopsis, about goblins, cultists, ogres, giants, and a sorceror-king, and some of those themes seem like I could potentially port them. Dark Sun's city-states are run by sorceror-kings, ogres could be converted to Thri-Kreen insectoids, cultists could be desert cannibals, etc.
Thoughts? Thanks!!