Diego Rossi wrote:
Ok. So, I do not see where the Ice Tomb description/rules states that it gives the target total cover. I know that the description says that it "envelopes" the target, but that is it. I am not being argumentative, I am just curious.
Hello All, So I have a question regarding delivering a Coup de Grace to an opponent who has been effected by Ice Tomb. Per Ice Tomb's description: "If the target fails its save, it is paralyzed and unconscious but does not need to eat or breathe while the ice lasts." The Paralyzed description states: "A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless.." The Unconscious description states: "Unconscious creatures are knocked out and helpless" So, if an opponent fails it's save against the Ice Tomb Hex it becomes helpless. Now the rule for Coup de Gras states: "As a full-round action, you can use a melee weapon to deliver a coup de grace to a helpless opponent..." With all that, could a PC deliver a Coup de Grace to an opponent who has been effected by Ice Tomb? Also, how does the 20 hit points play a role, could I just subtract the 20 from what I role on my Coup de Grace? Thank you in advance!
Hello All, So I have a question. I am currently playing a Bladebond Hexcrafter Magus and I am curious on what everyone's thoughts are on regarding Arcane Accuracy v. Arcane Strike. I am currently at level 11 and I know that I will have the ability to have both, but if could only have one, what would it be? After looking at both I still can't decide what would be the best choice. Arcane Accuracy: 1 PP = INT Modifier (+7, current Modifier, could be more at highler levels) to Attack Rolls Arcane Strike: 2 PP = Attacks against Touch AC So which one would be the best choice of the two?
Aydin D'Ampfer wrote:
Ok, but when it comes to "saving throws," how would that work? An example would be if the PC cast Bestow Curse on a target that has Misfortune, regular rules would be the target would make a saving throw and then roll twice and take the lowest, but on the Unchained rules the target is not making the saving throw, the PC is making a spell attack roll. This is where I have my question.
Hello All, I have question regarding the Active Spellcasting Variant Rule, "Spell Attack Roll", withn Pathfinder Unchained. If the PC casts the Misfortune Hex (see below for Hex description) on a target and he/she hits, how will Misfortune work when it comes to future spell Attack Rolls against that target? Misfortune (Su)
Since the Hex is based on the target rolling twice and taking the lesser of the rolls, would that mean the PC would do the rolling and take the better of the two rolls (the opposit)? Also, how would this work with other appilities/spells that would have the same effect? Thank you in advance!
Imbicatus wrote:
Ok. I see. Thank You!
mplindustries wrote:
Ok, so I am not sure how the "age" thing works. I am looking for the information, but I can not seem to find it. Also, can you "age" a construct?
Hello All, I am new to Pathfinder and our GM has hinted that, in our next encounter(s), my group and I will be going against a lot of Robots. I was looking over Robots (and Constructs) and I am noticing that there is not many things that I can do. My Oracle is an level 11 Dual-Cursed Bones Oracle and is mainly de-buffing and most of my de-buffs fall under the below Traits that Constructs (since Robots are a special sub-type of constructs) have:
I do have some direct damage spells (some are Necromancy, see above), Buffs, and I can Animate Dead but that is it. The rest of the group is melee and I am the only magic user. I believe we will be fine, but I just don't want to be stuck doing almost nothing the entire encounter. Also as a small side note our GM is very very lucky on rolls and I think is actively trying to kill us :) Thank You in advance for the assistance.
Magda Luckbender wrote:
Ok. Question, how does using a longspear allows one to both cast a spell and attack in the same round? Also, another question that I have is channeling and AoO. I know that Channel does not provoke an AoO, but what about spells that states "you channel negative energy" like Inflict Light Wounds? If I was only casting those spells, could it be argued that the Channel rule would apply?
Hello All, This is my first time posting and I have just started playing Pathfinder, so I apologize if I am not understanding some of the rules. I have a question regarding the above subject. I have decided to play an Oracle (Bones) mainly for the necromancy aspect but I have a question on the spell casting aspect. I have read the rules about AoO, casting in combat and Concentration Checks but I am still confused. I think I have it down but I ask if you all can help. Here is how I think combet would work:
The other question that I have is exactly the same as above but without moving into combat. So I am already in combat and I am going to cast another Touch spell, what happens? Everyones help is greatly appreciated. Thank You |