Now I'm thoroughly confused on the shield bash. Let me see if I've got it right. 1st level fighter, sword and shield (Full Attack)(BAB = +1): I can attack once with sword at +1, or once with shield bash (as an offhand weapon) (+1), or both sword (-5) and shield bash (-9). 1st level fighter, sword and shield, Two weapon fighting feat (Full Attack)(BAB =+1) I can strike once with sword at +1, or once with shield bash (as an offhand weapon) +1), or both sword (-3) and shield bash (-3). Assume heavy shield. Light shield decreases penalties by 2 for both sword and shield. 6th level fighter, sword and shield (Full Attack) (BAB = +6/+1): I can attack Twice with sword at +6/+1, or Twice with shield bash (as an offhand weapon) at +6/+1, or Twice with sword (0/-5) and Once with shield bash (-4). 6th level fighter, sword and shield, Two weapon fighting feat (Full Attack) (BAB = +6/+1): I can strike twice with sword at +6/+1, or twice with shield bash at +6/+1, or twice with sword at +2/-3 and once with shield bash (as an offhand weapon)at +2. I'm currently running a 4th level ranger/2nd level fighter, who fights Two Weapon Bastard sword (yes, I spent the feat on exotic Weapon) and spiked heavy shield. Current relevant feats are: EWP (B-sword), Weapon Focus (B-Sword), Shield Focus, Improved Shield Bash, and TWF. Melee attack bonus is +9/+4. Possible attack options would be: B-Sword only: +10/+6
The numbers for the shield only attacks come from PCGen, where 1 hand Primary and 1 hand Off have the same net bonus. The two weapon penalty applies only if the shield is used to bash. I'm really curious. Let me know.
Vic Wertz wrote: We have stock, and I just verified that Alliance, the biggest distributor in the business, has stock in every one of their warehouses. Vic: 2 bonus points Paizo: 20 bonus points. This is what makes Paizo different from any other RPG publisher I've worked/played with, and why Paizo gets what little expendable income I can spare. Excellent, unsolicited, timely and HELPFUL assistance, and you even checked stock with the distributor. Thanks.
At the risk (certainty?) of rehashing: I am relatively new to PFS (1-4th lvl character), I have role played in a large variety of systems for over 25 years. To me, alignments serve as a philisophical foundation for a player to build a character's personality and morality. In any system I've played in that utilized alignments, there have been in-game consequences for majorly stepping outside of the characters chosen alignment. PFS has ruled that "No evil alignments are allowed in Pathfinder Society Organized Play." (Guide to Pathfinder Society Organized Play, version 4.0, page 6.) To me, this means a player cannot run a character whose actions consistently fall under the Evil alignment template. I have seen some good recomendations in this thread for GMs to follow when faced with a player committing a non-alignment action. My interpretation is as follows:
In regards to chronicle sheets, I am of the opinion that comments, positive or negative, regarding character actions/achievements of note are perfectly acceptable. I received a note on my first chronicle regarding a combat victory my character accomplished, and still have a warm fuzzy when I review what my character has done. They provide no in-game advantage or penalty, but merely document what the character has done that is worthy of mention. Having played PFS at Origins this year, I can understand that a GM has little time to carefully review the chronicle series for every character at the table, but in the face of repeated out-of-alignment actions during a scenario, a request to review a character's sheets for comments would not be out of line. To finish (finally), a GM has control over their table, and over the flow of play induce by the actions of the characters within the scenario. There is a mechanism in place to obtain a formal ruling on the status of a character with consistent, documented actions. For what it is worth, Ted
Harles wrote:
Out of curiosity, is the intent to utilize the PFS scenarios/modules as content alone, or is the intent to create legal-for Society-play characters. If the former, you're GMing a home campaign, so do as thou wilt. If the latter, then you have a bit of a sticky wicket. The only way I know of to create a PFS legal character is to create at level 1/ 0 XP/ 0/0 Fame and prestige. It is legal for a GM to assign their GM chronicle to a character of appropriate tier (which has not received a player chronicle for the same scenario), but that leaves you with the same situation: running a series of low level tiers instead of the upper level ones the rest of the players are involved with. Again, if your merely using the Society scenarios for content, with no intention of using the same characters outside of your own home game, merely figure the standard experience per encounter and knock yourself (better yet, someone else: unconsciousness is unpleasant) out.
Drogon wrote:
It seems to me that if the character has not been played (as evidenced by receiving no chronicles) it can be freely updated. Once played, then it would be locked in (See Mark Garringer's post of yesterday, 6:44 pm). Edit: spelling. |
