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Hello! I'm currently building a GM's blog for myself and I wanted to host some of my own free homebrew content, classes, races, etc. as well as GM resources like my own take on the GM screen, player rules reference etc. and I'm not super clear on what I would be required to add to the actual documents, or my website in order to abide by the OGL. Even though I plan for it all to be 100% free, I still want to make sure everything is above board. Any help is greatly appreciated! Thanks.
Back in the ol' 3.5 days, I built a character around the Invisible Blade prestige class. It ended up being one of my favorite characters and his abilities were extremely fun and rewarding. Sadly, since we don't have that particular prestige class (and seeing as I'm not big on prestige classes anymore anyways), I decided to try and make a 20-level class to give that similar feel.
Let me know what you guys think!
So we've always had the ranger as an ideal archery class. They're able to ignore prerequisites for archery feats, full BAB, and a set of neat unique abilities, but sadly, they've always seemed (at least to me) as filling more of the "hunter" or "woodsman" sort of archer. We do not have an immediate avenue to create a sort of Robin Hood character, or an acrobatic trick shooter.
Let me know what you all think!
So right off the bat, a lot of you are thinking "What?! The bard is great! You don't unchain a class that already does its job! Psh, this guy must not know what he's talking about." I understand your concern. The bard is a very balanced and great class. It performs (pun intended..?) well at buffing folks, and knowing things and it's got a pretty versatile spell list.
Paizo has made it a habit to give their classes abilities that allow players to customize their characters to their liking (magus arcana, rogue talents, bloodlines etc.), but when you look at the bard, he has none of this. Sure, masterpieces add some customization, but those are costly and outside of the bard's actual class features. I've added the ability to gain masterpieces through normal progression as well as made bardic performances something you pick to learn as you level up. All this and I've also written an ability called Muse; granting the bard a unique flavor as well as some bonus abilities (many of which have been pulled directly from archetypes since the bard has the most number and a lot of them are great). As always, this is a first draft and I really hope for some good feedback. Like I always say, you guys have been nothing but helpful on the various homebrew classes I've posted recently (aegis, warlock, artificer, and monster hunter) and I thank you for that! May the constructive criticism commence!
So I'm sure a huge group of you out there are fans of the Witcher series (whether the games or the books) and I've seen plenty of discussions on how to build a witcher-esque character with the existing Pathfinder rules. These attempts, while close, never quite seemed to hit the mark and one was always sacrificing one part of the witcher's kit in order to play one; no class combinations seemed to do the witcher justice. I thought to myself, "Well, hell with that! I'll just make my own." So here we are, after about a week of work, I've got a first draft that I'd love you good folks to take a look at. You all helped quite a bit on the last few homebrew classes I posted, and I would love to get that sort of feedback on this one. I tried to leave out any actual key witcher words or phrases as to make this fall into Pathfinder without any overtly franchise specific terminology. (Sigils are witcher signs obviously). I also didn't include abilities that seemed to be more inherent to the witchers as a "race" and not their training (like their witcher senses). Anyways, looking forward to the feedback and I hope folks enjoy the class.
I think everyone has taken a look at the Adamant Entertainment artificer class from the Tome of Secrets and found its concept rather interesting. I know that I have. I've even played campaigns where other players played one. The concept was great and gave way to some spectacular roleplaying, but sadly, the class is rather unbalanced and feels a bit half-baked.
Let me know what you all think!
Also, in case you were wondering, I use this site for the nice looking PDF's.
I remember the days of 3.5 where the warlock was this class that just about everyone I knew loved to play. I don't know if it was the fluff or the spammable blast attack, but people seemed to adore it. I, on the other hand, wasn't super keen on it. The class never seemed to be able to do much; always only sort of effective.
Let me know what you think!
Also, in case anyone was wondering, I use this site to make the nice looking PDF's. Super helpful and easy to use!
For such a long time we've never had a class that filled the niche of the "tank"; the walking levee that bears the weight and the brunt of the damage for his comrades. Now you may ask, "But mister, aren't there a multitude of ways to build a player character that can fill that role with high AC, or huge amounts of hit points?" I would answer that question with a tentative "Yes, but..." You see, we have the paladin: generally heavy armored with some solid stopping power and a couple always on buffs for her buddies. They are also weighted down by mount and healing abilities (and not to mention the whole alignment thing). There's also the barbarian: Con bonuses and extra hit points, along with some DR eventually, but they are of course more focused on hitting as hard as they can, rather than taking hits.
To solve this, I went through a few different iterations. The first was a hybrid between the sorcerer and the fighter that tried to emulate the magus but focused on defense instead of offense. The second was a completely custom class that ended up feeling more like a 4th edition base class than Pathfinder. Both of those versions got scrapped. What I've now come to (and currently have one of my players playtesting in my current campaign) is something I like to call the Aegis. It could verge on an alternate class for the magus since it uses a modified arcane pool as well as arcana abilities, but it's not quite similar enough to constitute calling it an "alternate" class. In my opinion, it feels more like an arcane paladin.
Here's a link to the pdf:
Let me know what you think. Suggestions and criticism are welcome! In case anyone was wondering, I use this site to make the nice looking pdf's. It's super useful!
So I have an unquenchable thirst to smash classes together to make hybrid classes and a few of my ideas have actually born some decent fruit. Here are two classes that a few of my players or fellow PC's are playtesting for me. Let me know what you all think! (made with http://homebrewery.naturalcrit.com/) Runewarden
Artificer
Along with the above classes, I've also created/adapted two custom races for a few players in my current homebrew. Both of these were built using the guidelines in the Advanced Race Guide. (There may be minor deviations and one large custom trait) Goliath
Mertouched
Works in Progress.. Reanimator
Warlock
Let me know what you all think!
So I may be setting my PC's up to have an opportunity to enter into a martial tournament sometime in the future of the homebrew I'm running and I'm a little curious if anyone had any experience doing so.
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