|
Themhe Tirnindre -CORE-'s page
No posts. Organized Play character for Great Green God.
|

Full Name |
Themhe Tirnindre the White |
Race |
Elf |
Gender |
Female |
Size |
Medium |
Age |
142 |
Alignment |
NG |
Deity |
Yuelral |
Languages |
Celestial, Common, Draconic, Elven, Skald, Sylvan, Thassilonian, Varisian |
Occupation |
arcane bond (ring), elven magic |
Strength |
8 |
Dexterity |
15 |
Constitution |
10 |
Intelligence |
20 |
Wisdom |
10 |
Charisma |
10 |
About Themhe Tirnindre -CORE-
Themhe Tirnindre the White
Female elf abjurer 1
CG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +2
Aura protective ward (+1 deflection, 10 ft. radius, 5 rounds, 8/day)
—————
Defense
—————
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +0, Ref +2, Will +2; +2 vs. enchantments
Defensive Abilities resistance; Immune sleep; Resist fire 5
—————
Offense
—————
Speed 30 ft.
Melee longsword -1 (1d8-1/19-20) or
______ dagger -1 (1d4-1/19-20) or
______ unarmed strike -1 (1d3-1 nonlethal)
Ranged composite shortbow +0 (1d6-1/×3)
Abjurer Spells Prepared (CL 1st; concentration +6)
__ 1st—color spray (DC 16), endure elements, hypnotism (DC 17), mage armor
__ 0 (at will)—dancing lights, detect magic, read magic
Opposition Schools Necromancy, Transmutation
—————
Statistics
—————
Str 8, Dex 15, Con 10, Int 20, Wis 10, Cha 10
Base Atk +0; CMB -1; CMD 11
Feats Skill Focus (Heal), Spell Focus (enchantment)
Traits caretaker, influential
Skills Diplomacy +0 (+3 to make requests of a creature), Heal +10, Knowledge (arcana) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (religion) +9, Linguistics +9, Perception +2, Spellcraft +9
(+11 to identify magic item properties); [/b]Racial Modifiers[/b] +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Skald, Sylvan, Thassilonian, Varisian
SQ arcane bond (ring), elven magic
Combat Gear healer's kit; Other Gear arrows (20), composite shortbow, dagger, longsword, arcane bond ring, spell component pouch, spellbook, trail rations (2), spellbook—Themhe Tirnindre Magical Journal, 1 gp
—————
Tracked Resources
—————
Arcane Bond (Ring) (1/day) (Sp) - 0/1
Arrows - 0/20
Dagger - 0/1
Healer's kit - 0/10
Protective Ward (+1 deflection, 8/day) (Su) - 0/8
Trail rations - 0/2
—————
Special Abilities
—————
Abjuration The abjurer uses magic against itself, and masters the art of defensive and warding magics.
Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Protective Ward (+1 deflection, 8/day) (Su) As a standard action, 10 ft radius field grants allies deflection bonus to AC for 5 rds.
Resistance 5 (Fire) (Ex) When choosing spells, gain Fire resistance 5 until next day.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Transmutation You must spend 2 slots to cast spells from the Transmutation school.
|