Theldrin Harrowbright's page

No posts. Organized Play character for JimmySC.




Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Is there a 'virtue' intended to have been corrupted by Liralarue to become her runemagic of vainglory? Possibly cooperation, as she seemed to find it an aspect of Emperor Xin that was naive?


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I noticed a peculiar thing about the Raging Song ability for the Skald class; namely, that when it affects allies, it only affects them during their turns, per the following rules text:

If a raging song affects allies, when the skald begins a raging song and at the start of each ally's turn in which they can hear the raging song, the skald's allies must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects last for that ally's turn or until the song ends, whichever comes first.

The text is actually pretty clear in meaning for once... but I'm curious as to whether folks are actually running it this way? Inspired Rage, you get extra HP and an AC penalty that go away at the end of your turn anyways? It feels quite peculiar to me, but maybe that's just me.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I noticed today that there are two seemingly contradictory answers given in the Paizo FAQ for the Pathfinder Core Rulebook, regarding how Power Attack interacts with weapons that are normally two-handed but wielded in one hand through a special ability or weapon property. Is it possible to get some clarification on this?

The two FAQs are as follows:

First FAQ from May 2013

First FAQ:
Power Attack: If I am using a two-handed weapon with one hand (such as a lance while mounted), do still I get the +50% damage for using a two-handed weapon?
Yes.

This is pretty direct and straightforward - even though you're wielding the weapon in one hand, you still get the extra damage for using a two-handed weapon with Power Attack.

The FAQ from June 2013 directly contradicts this answer however:

Second FAQ:
Weapons, Two-Handed in One Hand: When a feat or other special ability says to treat a weapon that is normally wielded in two hands as a one handed weapon, does it get treated as one or two handed weapon for the purposes of how to apply the Strength modifier or the Power Attack feat?
If you're wielding it in one hand (even if it is normally a two-handed weapon), treat it as a one-handed weapon for the purpose of how much Strength to apply, the Power Attack damage bonus, and so on.

This answer instead states that you treat the weapon as one-handed if you're wielding it in one hand for the purposes of the Power Attack damage bonus.

So, given, those two contradictory answers, which is the correct one and which is in error? It seems impossible at the moment, but is there a way to read both rulings without invalidating one of them?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It perhaps should go without saying given the board, but this will contain some minor spoilers for mechanics of the adventure path.

Spoiler:
This is the first adventure path I've GM'ed, and it's been quite entertaining so far, but I ran into an odd question regarding the values listed for most art objects, treasures, etc. When a value is listed, is that the value the players can sell it at or is that the base value that the players can reasonably expect to sell it for half of?

I had assumed originally that the values listed were the values that the players could sell the treasure for, when it's an art object, relic, or other item with no practical use (or to be more precise, an item where the player would sell it but would almost never buy it except to add flavor to their character). This seems to match up with the Wealth By Level guidelines (when I prepped the first tomb, it ended up around 2200GP per player, which seems to match up nicely with being freshly level 2).

One of my players had asked me how the Foreign Opportunist trait then works; I never really thought about it in connection to the treasure values, but it does state they can sell relics for 60% of listed base price instead of 50%... so now I'm confused!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The Universal Monster Rule for Trip in the Bestiary states the following:

Bestiary Text:
Trip (Ex) A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack. If the attempt fails, the creature is not tripped in return.

Format: trip (bite); Location: individual attacks.

Since a creature can generally only perform free actions on their own turn, this means that if say a Wolf used its Bite on an AoO outside of its' own turn, it would not be able to Trip with the Bite. Is that correct?

As an ancillary question - is the Trip UMR ability restricted like a normal Trip Combat Maneuver, in that it only works on creatures no more than one size category larger than the creature initiating the trip? Or can monsters with Trip use this ability as a free action against creatures of all sizes?

1/5

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I may in fact be blind, or simply overlooking it, and I'm going to feel like an idiot if so, but... was the level range information for Sanctioned Modules accidentally (or intentionally?) removed from version 5.0 of the Guide to PFS Organized Play? Looking through Chapter 6: Sanctioned Modules and Adventure Paths, I'm not able to find anything relevant to level range for Sanctioned Modules. There is a section "Legal Pathfinder Society Characters" in Chapter 6, but it only discusses using pre-gens for content below 9th-level, and running an entire AP - it doesn't even discuss what normally is considered a legal pathfinder society character for a module or AP. From searching the boards, I found this thread at that references a line in v4.2 of the Guide, that specifically states "all players must use an existing Pathfinder Society character (without modification) within 1 level of the module’s starting level.", but I can't find that line in the current version of the guide. Was that information moved outside of the Guide to another location?