Ilarris Zeleshi

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Partizanski wrote:
Given the current state of the world right now, is there any plan to do any kind of digital release on July 25th?

My city is semi shut down again and i too can't go get these :(


Thank you for this idea. It is a great starting point! This is close to what I was thinking but wasn't sure how to organize it. Thank you.

Elmdorprime wrote:

I'd run it as a skill challenge from 4e.

Set up several skills that could help progress the runaway mine car - athletics or acrobatics to shift the cart onto the "right" track (meaning whichever one you want it to take), or perception to tell people to duck from a low tunnel if they're attacking a pursuing car with weapons so they don't take a bludgeoning hit as they get knocked down; maybe introduce a melee attack option to knock falling stalactites away.

Also allow your players to select any other skill they have that might be applicable - maybe one of them has mining lore so they know just how to toss a switch as the car moves, or one of them wants to use performance to hit a high note that will agitate all the bats in the mine to cause them to fly into the pursuers' face.

Set up a total number of successes based on a DC that they have to reach to "escape" on the car and a number of failures that could cause the car to come to a halt. You might also want to let players cover for someone else's failure (up to a point, probably with an in game impact) so that one bad turn doesn't derail the encounter prematurely.


Hi, I am starting to build a homebrew one-shot game where I want the finale or to work up to the finale, to be in a mine car but have it more like a rollercoaster maybe even infuse magic. However I have no experience prepping a homebrew, let alone in 2e. I have done some things with premade modules and I was running a reign of winter but it didn't get far due to the release of 2e and my friends and I enjoying that style of game play. If anyone could point me in a direction of ideas of how to build something like a runaway mine car turning into a fun roller coaster somehow I'd appreciate it.


I have never run a haunt before, and I'm looking through the description for the soul bound guardian area and I'm curious if anyone has infused the pcs histories into it or if that is even possible?


Poldaran wrote:
Neil Spicer wrote:
Theblakeness wrote:
Awesome input, thank you. I have only 3 players so I was toying with leveling them up just before the lodge. Because they're so many people and variables.
Then, either level them up, or add an NPC or two to help them and even out the odds.

Alternatively, have one enemy conspicuously eating a honeycomb and if things look bad for the party? Sudden bear attack on said enemy.

I mean, the sudden snow obviously has to be upsetting the local wildlife, right? :P

That is also a good idea! I'm ending my next session before the hunting lodge, so I am going to start working on that soon. It's my first sandbox situation. I'm excited.


Neil Spicer wrote:
Theblakeness wrote:
My PCs are almost the the hunting lodge, I was thinking is it after this part of the adventure would it be a good place to level them up? I know it suggests that they should be at 2 by the portal.

Normally, it's best to level the party right after the fight at the hunting lodge or during their trek to the Winter Portal. However, some groups have found those series of encounters (i.e., inside the lodge) particularly difficult, especially if they draw out all of the bandits at once, and Rohkar starts bringing undead servants into the fight. So, depending on your party composition and player experience, you may want to consider leveling them up before the hunting lodge. The adventure's written for 4 PCs. So, if you have a bigger party than that, run it as-is. If you have 4 players or less, level them up.

But that's just my two cents,
--Neil

Awesome input, thank you. I have only 3 players so I was toying with leveling them up just before the lodge. Because they're so many people and variables.


Hello all,

I am a very new GM and I am running the Reign of Winter AP and I am running into the problem of when to level up my PCs. I like the idea of leveling up based on the suggestion of the AP. We are into our 3rd session and I am not really liking the idea of keeping the xp track. My PCs are almost the the hunting lodge, I was thinking is it after this part of the adventure would it be a good place to level them up? I know it suggests that they should be at 2 by the portal.

I have 3 players who are all GMs and seasoned players so they are really helping me but I need help with story elements and can't talk to them.

So if any one here can give a newbie GM any pointers on this AP it is appreciated.

The Hunting Lodge is going to be my first sandbox environment and I hoping to prepare it well enough. My PCs let a sprite get away so I know that Izoze might be prepared for their possible arrival, however I am also toying with the idea, with rather than running straight to Izoze and Teb Knotten I might have the sprite following them or attacking them again?

Thanks for any pointers you can give me! This AP is so interesting and I am really liking GMing for the first time.