Hi,
i.e. a Shadow attacks someone wearing a minor ring of inner fortitude with it's strength drain touch and rolls a 2. Would the ring mean that there was no effect at all?
Adding onto what others have suggested, what about making it an Imp, the hag a beast bonded witch (for the additional feats given to it). If the hag was level 10, then they would have up to 4 feats to give to the imp (after taking improved familiar). Personally to make it fit with the potential intimadating that was done, I would say have the hag also take Evolved familiar for the skilled (intimidate), and the imp take Skill focus (intimidate) and possibly weapon focus (sting) and Dazzling display so it could debuff slightly in combat.
If the imp was still too weak, then maybe add in the advanced template, give it class levels or have it use it's allies (the wererats) in clever ways. p.s. with the feat selection given above it could have 10 skill ranks in intimidate, a +8 racial bonus, a +6 skill focus bonus, a +2(3 if eye for talent was used for charisma) charisma modifier for a total of +26/27 intimidate
Okay, I was just curious whether my alchemist character would be able to throw a vial of a contact poison he found and have it affect an enemy, and if so what type of roll would be required (ranged touch vs normal ranged). I was thinking that because it was a contact poison it might just require a touch attack like a splash weapon rather than a normal ranged attack like a injury poison, but I can see CaptnB's point about a ranged touch attack possibly being too strong. And I'm not too sure about the aspergilium mainly because I would like to avoid melee range as much as possible, but it is a cool idea I may have to use for another character.
Okay :) I didn't know if having a cestus equipped meant it wasn't technically an unarmed attack anymore and therefore you wouldn't get any of the effects that the feat calls out for unarmed attacks.
This makes some of my concepts for characters work so much better. Thank you ^_^
Hi, I'm going to try to play a mounted/melee summoner for my next pathfinder game, but I know how easy it is to make mistakes making one. I was hoping people could go over my character and make sure it is all legal, and possibly give me advice to improve my characters. Half Elf Summoner (+2 Con) with all favoured class bonuses going to evolution points. First 4 Ability increases go to Cha, last one went to Con.
LVL 4
Summoner Feats:
Eidolon (Quadruped) Evolutions
Eidolon Feats:
Bite +3(1d8) , Claw +3(1d6), Claw +3(1d6), Tentacle -2(1d6) LVL 8
Summoner Feats:
Eidolon (Quadruped) Evolutions
Eidolon Feats:
Bite +6(2d6) , Claw +6(1d8), Claw +6(1d8), Tentacle +1(2d6) LVL 12
Summoner Feats:
Aspect: Skilled (UMD), Improved Natural Armour Eidolon (Quadruped) Evolutions
Eidolon Feats:
Bite +9(2d6) , Claw +9(1d8), Claw +9(1d8), Tail Slap +7(1d8), Tentacle +7(2d6) LVL 16
Summoner Feats:
Aspect: Skilled (UMD), Improved Natural Armour Eidolon (Quadruped) Evolutions
Eidolon Feats:
Bite +12(2d8) , Claw +12(2d6), Claw +12(2d6), Tail Slap +10(2d6), Tentacle +10(2d6) , Tentacle +10(2d6) LVL 20
Summoner Feats:
Greater Aspect: Skilled (UMD), Improved Natural Armour, Large Eidolon (Quadruped) Evolutions
Eidolon Feats:
Bite +15(2d8) , Claw +15(2d6), Claw +15(2d6), Tail Slap +13(2d6), Tentacle +13(3d6) , Tentacle +13(3d6), Tentacle +13(3d6) Thank you to everyone who read through this and replies
Okay, I wasn't sure if that was how it went, because the progression given in strong jaw differs, and the progression from small damage to large damage given for monks doesn't match the progression in Improved Natural Attack from level 8 on (example 1d8->1d10->2d8 at level 8 through 11 compared to 1d8, 2d6, 3d6 given in Improved Natural Attack). If I cast strong jaw (a spell that increases natural damage as if you were 2 sizes larger) I would just look at the the size of a monk 2 larger (medium level 12 monk 2d6 ->4d6), or if they were large I would use the progression to see what it would be at 2 increases from large or one from huge because they are different (2 sizes up from large damage would be 6d6, but one size up from huge would be 6d8 instead)? I'm sorry if that was difficult to understand.
Hi everyone,
p.s. below is all that i have figured out
Level 4-7
Level 8-11
Level 12-15
Level 16-19
Level 20
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