Turn Order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae
Turn: Turn 21 - The Demon's Lantern The Demon's Lantern:
The Demon's Lantern
CotCT Blessing 1 Traits: Harrow Suit: Keys Veteran Veteran When this is the hour: On your check against a barrier, the difficulty is increased by 3. To Acquire: Dexterity Disable 4+# On your check, freely discard to use your Dexterity die instead of the normal die. Discard to remove up to 2 of your scourges. Discard to explore. Hour Power: On your check against a barrier, the difficulty is increased by 3 SOT: N/a Move: Stay at Ossuary Explore: Henchman Proxy B4 Animated Object:
Animated Object
Core Story Bane Type: Monster 1 Traits: Construct Veteran Check to Defeat: Combat 12+## OR Arcane 7+# Power: A random local character encounters this monster instead. If defeated, roll 1d4, then summon and encounter a boon of the corresponding type: 1. Weapon 2. Spell 3. Armor 4. Item Only local character. Reveal Ashbringer to do Melee+1d10+3+1d8. Combat 12+6+6=24: 1d10 + 6 + 1d10 + 3 + 1d8 + 1d4 + 1 ⇒ (2) + 6 + (4) + 3 + (6) + (3) + 1 = 25 Defeated. Due to Harrow of Hammers, discard the top card of deck - Speed Battleaxe Boon?: 1d4 ⇒ 4 Summon and encounter random item - Blue War Paint Blue War Paint:
Blue War Paint
CotCT Item 4 Traits: Liquid Paint To Acquire: Melee Fortitude 4 Display. While displayed: * When you defeat a monster, after the encounter, you may discard a card to move. * When you fail a combat check or play another Paint card, bury this card; if you have the Melee skill, discard it instead. Melee 4: 1d10 + 6 ⇒ (8) + 6 = 14 Auto-acquire. Now can attempt to close. Summon and encounter Ancient Skeleton Ancient Skeleton:
Ancient Skeleton
Core Story Bane Type: Monster 1 Traits: Undead Skeleton Veteran Check to Defeat: Combat 11+## Powers: POWERS Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage. Recharge Blue War Paint to reduce BYA damage by 3 to 0. For combat, reveal Ashbringer to do Melee+1d10+3+1d8. Freely discard Deathbane Throwing Axe to add 2d6+2. Combat 11+6+6=23: 1d10 + 6 + 1d10 + 3 + 1d8 + 2d6 + 2 + 1d4 + 1 ⇒ (7) + 6 + (3) + 3 + (8) + (4, 4) + 2 + (4) + 1 = 42 Defeated. Move to Crypt. End Turn: Reset hand. Hand Size (5) exceeds total discards (10) so no discards. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Topaz of Strength, Belt of Physical Might, Legionnaire Chaplain Recharged: Runechill Hatchet +2, Dwarven Earthbreaker +1, Blue War Paint, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Turn Order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae
Turn: Turn 17 - The Bear The Bear:
The Bear
CotCT Blessing 1 Traits: Harrow Suit: Hammers Veteran When this is the hour: On your Strength check, add 2. To Acquire: Strength Acrobatics 4+# On your check, freely discard to use your Strength die instead of the normal die. Discard to explore. Hour Power: On your Strength check, add 2. SOT: N/a Move: Move to Ossuary Explore: Deathbane Throwing Axe Deathbane Throwing Axe:
Deathbane Throwing Axe
CotCT Weapon 5 Traits: Axe Magic Melee Ranged Slashing To Acquire: Strength Dexterity Melee Ranged 13 For your combat check, reveal to use Strength, Dexterity, Melee, or Ranged + 1d6+3; against an Undead bane, add another 1d8. If proficient, on a local combat check, freely discard to add 1d6+1, or 2d6+2 against an Undead bane. You may use this power even if you have previously revealed this card on this check. Melee 13: 1d10 + 6 + 2 + 1d4 ⇒ (2) + 6 + 2 + (4) = 14 Acquired! Recharge Legionnaire Chaplain to shuffle in the discarded Lady of Valor into deck. End Turn: Reset hand. Hand Size (5) exceeds total discards (10) so no discards. Recharge Runechill Hatchet and Dwarven Earthbreaker during EOT, before reset. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Topaz of Strength, Lady of Valor (loot), Belt of Physical Might, Speed Battleaxe, Legionnaire Chaplain Recharged: Runechill Hatchet +2, Dwarven Earthbreaker +1, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Turn Order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae
Turn: Turn 13 - Pharasma's Knowing Pharasma's Knowing:
Pharsma's Knowing
Core Blessing 1 Traits: Deity: Pharasma Divine Veteran When this is the hour: On your check against an Undead card, add 1d6. To Acquire: Wisdom Divine 4+# On any check, discard to bless. Discard to draw 2 cards, then recharge 2 cards. Then you may explore. Hour Power: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead. SOT: N/a Move: Stay at Repository Explore: Horrorbane Heavy Pick Horrorbane Heavy Pick:
Horrorbane Heavy Pick
CotCT Weapon 5 Traits: Magic Melee Pick Piercing To Acquire: Strength Melee 13 For your combat check, reveal to use Strength or Melee + 1d6+3; against an Aberration bane, add another 1d8. If proficient, you may additionally discard to add another 1d8. If proficient, if any die rolled on this check shows 1, count it as a 6. Melee 13: 1d10 + 6 + 1d4 + 1 ⇒ (1) + 6 + (2) + 1 = 10 Use Paizo Reroll to reroll the d10 Melee 13: 1d10 + 6 + 2 + 1 ⇒ (9) + 6 + 2 + 1 = 18 Acquired. Discard Bear to explore again. Explore 2: Staff of Greater Healing Staff of Greater Healing:
Staff of Greater Healing
CotCT Item 6 Traits: Divine Healing Magic Staff To Acquire: Wisdom Divine 14 At the start of your turn, reveal to heal a local character 1 card or to remove a scourge from them. Bury this card and a Divine or Healing boon from your hand or discards to heal a local character 1d4+3 cards, or to remove all scourges from any number of local characters. Wisdom 14: 1d6 ⇒ 3 Failed to acquire, so take some damage. Poison damage: 1d4 - 1 ⇒ (4) - 1 = 3 Discard Horrorbane Heavy Pick, Shocking Sawtooth Saber, and Pillaging Mace End Turn: Reset hand. Hand Size (5) exceeds total discards (11) so no discards. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Topaz of Strength, Belt of Physical Might, Pit Gladiator, Ring of Stony Flesh Recharged: Speed Battleaxe, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Ostog will attempt to guard the Repository. Summon a random Weapon. Vindicator:
Vindicator
CotCT Weapon 4 Traits: 2-Handed Bow Magic Piercing Ranged To Acquire: Dexterity Ranged 13 For your combat check, reveal to use Dexterity or Ranged + 1d10+1; against a Human bane, add another 1d8. On a distant character's combat check, freely reload to add 1d8. After playing this weapon, you may not play an Offhand boon this encounter. Deterity 13: 1d6 ⇒ 5 Not acquired. Suffer Poison damage. Woo! No damage taken. Poison damage: 1d4 - 1 ⇒ (1) - 1 = 0
Turn Order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae
Raheli remove's Ostog's Wounded condition. Turn: Turn 9 - Torag's Power Torag's Power:
Torag's Power
Core Blessing 1 Traits: Deity: Torag Divine Veteran When this is the hour: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead. To Acquire: Strength Divine 4+# On any check, discard to bless. On a Strength or Constitution check, freely discard to bless. Discard to explore. Hour Power: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead. SOT: N/a Move: Stay at Repository Explore: Mantle of Faith Mantle of Faith:
Mantle of Faith
CotCT Armor 6 Traits: Light Armor Magic To Acquire: Constitution Divine Fortitude 15 Display. While displayed: * When you suffer Combat damage, you may draw this card to reduce it by the number of blessings in your discards. * When you suffer any damage, you may bury to reduce it to 0. * On a local check against a story bane, you may freely discard to add your Divine modifier. Bury Blessing of Tsukiyo to add 1d12. Fortitude 15: 1d10 + 5 + 1d12 ⇒ (5) + 5 + (12) = 22 Acquired, but banish and draw a weapon. Draw Speed Battleaxe Speed Battleaxe:
Speed Battleaxe
CotCT Weapon 5 Traits: Axe Magic Melee Slashing To Acquire: Strength Melee 14 For your combat check, reveal to use Strength or Melee + 1d8+3; if proficient, after the roll, you may additionally discard to reroll and add 1d8. End Turn: Reset hand. Recharge Speed Battleaxe. Hand Size (5) exceeds total discards (5) so no discards. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Belt of Physical Might, Runechill Hatchet +2, Ring of Stony Flesh, Topaz of Strength, Legionnaire Chaplain, Pit Gladiator, Ashbringer (loot) Recharged: Speed Battleaxe, Discard Pile: [s]Blessing of Shax, Blessing of the Father of Creation, Defiant Nodachi +3, Orange War Paint, Lady of Valor (loot), Verminbane Warhammer, Blessing of Angradd, Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Turn Order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae
Turn: Turn 5 - The Snakebite The Snakebite:
The Snakebite
CotCT Blessing 1 Traits: Harrow Suit: Books Veteran When this is the hour: On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned. To Acquire: Intelligence Craft 4+# On any combat check that does not use Dexterity or Strength, recharge to bless; if it invokes Poison, bless twice instead. Discard to explore. This exploration, on your combat checks, you may add 1d4 and the Poison trait. Hour Power: On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned. SOT: Discard Lady of Valor from top of deck due to Wounded. Move: Stay at Repository Explore: Verminbane Warhammer Verminbane Warhammer:
Verminbane Warhammer
CotCT Weapon 4 Traits: Bludgeoning Hammer Magic Melee To Acquire: Strength Melee 14 For your combat check, reveal to use Strength or Melee + 1d8+2; against a Red Mantis or Vermin bane, add another 1d12. If proficient, against a monster, you may additionally reload to ignore its after acting powers. Bury Grappler's Mask to add 1d10 Melee 14: 1d10 + 6 + 1d10 ⇒ (1) + 6 + (9) = 16 End Turn: Reset hand. Hand Size (5) does not exceed total discards (5) so discard Verminbane Warhammer from hand and Blessing of Angradd from deck. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Belt of Physical Might, Shocking Sawtooth Saber (loot), Topaz of Strength, Legionnaire Chaplain, Ring of Stony Flesh, Pit Gladiator, Bear, Ashbringer (loot), Runechill Hatchet +2 Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Zetha defeats Animated Object and closes Dungeon. Draw Defiant Nodachi. Move to Repository. End Turn: Reset hand. Can attempt to remove Plagued. Bury Belt of Giant Strength to add 1d12 Fortitude 3+6=9/14: 1d10 + 5 + 1d12 ⇒ (9) + 5 + (2) = 16 Banish Plagued Due to Scenario power, discard Defiant Nodachi +3 from hand and Orange War Paint from deck. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Shocking Sawtooth Saber (loot), Legionnaire Chaplain, Blessing of Angradd, Lady of Valor (loot), Ring of Stony Flesh, Runechill Hatchet +2, Bear, Ashbringer (loot), Blessing of Tsukiyo, Topaz of Strength, Dwarven Earthbreaker +1, Belt of Physical Might, Pit Gladiator Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Turn Order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae
Turn: Turn 1 - The Teamster The Teamster:
The Teamster
CotCT Blessing 1 Traits: Harrow Suit: Shields Veteran When this is the hour: After your first exploration of your turn, you may discard a card to explore. To Acquire: Constitution Diplomacy 4+# On your check, freely discard to use your Constitution die instead of the normal die. Reload this card and discard another boon to explore. Hour Power: After your first exploration of your turn, you may discard a card to explore. SOT: Discard Blessing of Shax from top of deck due to Wounded. Everyone else has Plagued so don't need to do BYA check. Move: Stay at Dungeons Explore: The Avalanche The Avalanche:
The Avalanche
CotCT Blessing 1 Traits: Harrow Suit: Keys Veteran When this is the hour: When you suffer damage on your turn, each other local character suffers 1 damage of the same type. To Acquire: Dexterity Survival 4+# On your combat check, discard to bless twice. Discard to explore. This exploration, the first time you would encounter a boon, banish it instead and explore again. Dexterity 4+6=10: 1d6 ⇒ 5 Not acquired. Discard Blessing of the Father of Creation to explore again. Explore 2: Henchman Proxy B2 Animated Object:
Animated Object
Core 1 Story Bane Monster Traits: Construct Veteran Check to Defeat: Combat 12+## OR Arcane 8+# Powers: A random local character encounters this monster instead. If defeated, roll 1d4, then summon and encounter a boon of the corresponding type: 1. Weapon 2. Spell 3. Armor 4. Item Random Local Character; alphabetical: 1d3 ⇒ 3 Zetha encounters Animated Object. Will pause for combat.
Ostog will start at the Dungeons. Upgrade Belt of Charging to Belt of Physical Might Loot:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Lady of Valor (loot), Belt of Physical Might, Dwarven Earthbreaker +1, Ashbringer (loot), Blessing of Angradd, Ring of Stony Flesh, Orange War Paint, Runechill Hatchet +2, Blessing of Shax, Legionnaire Chaplain, Blessing of Tsukiyo, Shocking Sawtooth Saber (loot), Bear, Topaz of Strength, Defiant Nodachi +3, Pit Gladiator Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Ostog will spend a Hero Point on a Card Feat: Item (and fill it with Belt of Charging) Deck Upgrade Preferences: Item 6: 1d1000 ⇒ 747 Belt of Physical Might
Loot:
Interested in the Shocking Sawtooth Saber Shocking Sawtooth Saber: 1d1000 ⇒ 335
Turn Order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae
Turn: Turn 13 - Sands of the Hour Sands of the Hour:
Sands of the Hour
CotCT Blessing 0 Traits: Arcane Divine When this is the hour: No effect. To Acquire: Arcane Divine Knowledge Perception 4 On any check using a skill listed in the hour's check to acquire, recharge to bless. Discard to examine the top card of your location, then you may explore. Hour Power: No effect SOT: N/a Move: Stay at Lair Explore: Koriantu Koriantu:
Koriantu
CotCT Story Bane 6 Type: Monster Traits: Angelkin Cleric To Defeat: Combat 24 THEN Combat 24 Before acting, each local character must succeed at a Wisdom 11 check or bury a card. While acting, when a distant character plays a card, they suffer 1d4+1 Combat damage. If undefeated, suffer the scourge Wounded. Villain! Raheli or Zetha can attempt to guard (by burying two cards). Will put combat in spoiler Arueshalae must succeed at a Wisdom 11 check or bury a card. Villain fight:
Can use Melee for any BYA check. Due to Arueshalae's The Mute Hag, the check is blessed. BYA Melee 11: 2d10 + 6 ⇒ (6, 2) + 6 = 14 Nice. For first combat, reveal Pillaging Mace and First Combat 24+2=26: 2d10 + 6 + 1d8 + 1 + 1d12 + 1d4 + 1 ⇒ (10, 1) + 6 + (5) + 1 + (1) + (3) + 1 = 28 Nice. For second combat, reveal and discard Pillaging Mace and Second Combat 24+2=26: 2d10 + 6 + 1d8 + 1 + 1d4 + 1d12 + 1d4 + 1 ⇒ (5, 4) + 6 + (1) + 1 + (4) + (6) + (4) + 1 = 32 Defeated. Assuming Raheli or Zetha guards by burying two cards, display Koriantu next to scenario. Lair closes and moves to Blood Pool. No cards in hand, so no damage from Besieged. End Turn: Reset hand. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Lady of Valor (loot), Topaz of Strength, Bear Recharged: Greatclub +3, Pit Gladiator, Runechill Hatchet +2, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Turn Order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae
Turn: Turn 9 - Our Lord In Iron Our Lord In Iron:
Our Lord In Iron
Core Blessing 3 Traits: Deity: Gorum Divine When this is the hour: On your combat check, you may reveal any number of weapons; for each, add 1. To Acquire: Divine Melee Ranged 8 On any non-Attack combat check, recharge to bless; reroll any dice showing 1. Discard to explore. This exploration, on your combat checks, you may reroll any dice showing 1. Hour Power: On your combat check, you may reveal any number of weapons; for each, add 1. SOT: N/a Move: Move to Pits Recharge Pit Gladiator to reduce Besieged Ranged Combat damage by 3 to 0. Explore: Banshee Banshee:
Banshee
CotCT Monster 5 Traits: Banshee Undead To Defeat: Combat 21 Immune to Mental and Poison. Before acting, succeed at a Constitution or Fortitude 10 check or suffer the scourge Frightened. If the check to defeat does not have the Magic trait, this monster is undefeated. When you discard cards as damage, discard them from the top of your deck. Discard Blessing of Tsukiyo to bless. BYA Fortitude 10: 2d10 + 5 ⇒ (4, 5) + 5 = 14 For combat, reveal Pillaging Mace and Melee 21: 1d10 + 6 + 1d8 + 1 + 1d12 + 1d4 + 1 ⇒ (2) + 6 + (2) + 1 + (1) + (1) + 1 = 14 Spend a Hero Point to reroll. Total HP: 4 Melee 21 w/ HP reroll: 1d10 + 6 + 1d8 + 1 + 1d12 + 1d4 + 1 ⇒ (8) + 6 + (3) + 1 + (5) + (2) + 1 = 26 Defeated. Will examine top card of location. If boon, draw it. Examine: Henchman Proxy A3 Red Mantis Assassin:
Red Mantis Assassin
Story Bane
Resistant to Attack and Fire.
End Turn: Reset hand. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Lady of Valor (loot), Belt of Giant Strength, Blessing of Shax, Blessing of Cayden Caliean, Bear, Blessing of Angradd, Topaz of Strength, Ashbringer (loot) Recharged: Greatclub +3, Pit Gladiator, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Turn Order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae
Must summon and encounter a random monster from Arueshalae's turn. Red Mantis Initiate:
Red Mantis Initiate
CotCT Monster 2 Traits: Human Ranger Veteran To Defeat: Combat 10+## OR Wisdom 5+# Before acting, a random local character suffers 1d4 Ranged Combat damage. If undefeated, roll 1d4; on a 1, suffer the scourge Poisoned. BYA Ranged Combat damage: 1d4 ⇒ 2 Recharge Greatclub +3 to reduce damage by 2 to 0. For combat check, reveal Pillaging Mace to do Melee+1d8+1. Combat 10+6+6=22: 1d10 + 6 + 1d8 + 1 + 1d12 ⇒ (10) + 6 + (4) + 1 + (3) = 24 Defeated. Turn: Turn 5 - Sands of the Hour Sands of the Hour:
Sands of the Hour
CotCT Blessing 0 Traits: Arcane Divine When this is the hour: No effect. To Acquire: Arcane Divine Knowledge Perception 4 On any check using a skill listed in the hour's check to acquire, recharge to bless. Discard to examine the top card of your location, then you may explore. Hour Power: No effect SOT: N/a Move: Stay at Lair Explore: Skeletal Minotaur Skeletal Minotaur:
Skeletal Minotaur
CotCT Monster 5 Traits: Skeleton Undead To Defeat: Combat 23 Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, succeed at a Stealth or Survival 10 check or discard a weapon. Can use Melee for any BYA check. Arueshalae's Gift adds 1d4+1. Melee 10: 1d10 + 6 + 1d4 + 1 ⇒ (5) + 6 + (2) + 1 = 14 For combat check, reveal Pillaging Mace to do Melee+1d8+1. Vulnerable to Bludgeoning so add 4 to check. Arueshalae's Gift adds 1d4+1. Combat 23: 1d10 + 6 + 1d8 + 1 + 1d4 + 1 + 4 ⇒ (3) + 6 + (4) + 1 + (3) + 1 + 4 = 22 Will spend Hero Point to reroll. Total HP: 5 Combat 23 w/ HP reroll: 1d10 + 6 + 1d8 + 1 + 1d4 + 1 + 4 ⇒ (6) + 6 + (3) + 1 + (3) + 1 + 4 = 24 Defeated. Due to Pillaging Mace, can examine top card of location. If it's a boon, draw it. Koriantu:
Koriantu
CotCT Story Bane 6 Type: Monster Traits: Angelkin Cleric To Defeat: Combat 24 THEN Combat 24 Before acting, each local character must succeed at a Wisdom 11 check or bury a card. While acting, when a distant character plays a card, they suffer 1d4+1 Combat damage. If undefeated, suffer the scourge Wounded. End Turn: Reset hand. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bear, Blessing of Angradd, Blessing of the Father of Creation, Blessing of Shax, Dwarven Earthbreaker +1, Ashbringer (loot), Runechill Hatchet +2, Lady of Valor (loot), Blessing of Cayden Caliean, Belt of Giant Strength, Topaz of Strength Recharged: Greatclub +3, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Turn Order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae
Turn: Turn 1 - Gozreh's Growth Gozreh's Growth:
Gozreh's Growth
Core Blessing 1 Traits: Deity: Gozreh Divine Veteran When this is the hour: On your check against an Animal or Elemental card, add 1d4. To Acquire: Wisdom Divine Survival 4+# On any check to close or to guard, recharge to add 1d12; the check counts as blessed. Discard to explore. This exploration, on your checks against Animal or Elemental cards, add 1d4. Hour Power: On your check against an Animal or Elemental card, add 1d4. SOT: Display Orange War Paint Move: Stay at Lair Explore: Mantle of Faith Mantle of Faith:
Mantle of Faith
CotCT Armor 6 Traits: Light Armor Magic To Acquire: Constitution Divine Fortitude 15 Display. While displayed: * When you suffer Combat damage, you may draw this card to reduce it by the number of blessings in your discards. * When you suffer any damage, you may bury to reduce it to 0. * On a local check against a story bane, you may freely discard to add your Divine modifier.
Fortitude 15: 1d10 + 5 + 1d12 ⇒ (4) + 5 + (2) = 11 Use Paizo Reroll on the d12. Fortitude 15 w/ Paizo Reroll: 4 + 5 + 1d12 ⇒ 4 + 5 + (1) = 10 Not meant to be. Discard Legionnaire Chaplain to explore again. Explore 2: Ice Strike Ice Strike:
Ice Strike
CotCT Spell 3 Traits: Arcane Attack Cold Divine Magic Veteran To Acquire: Intelligence Arcane 10 OR Wisdom Divine 12 For your combat check, banish to use Arcane or Divine + 3d6. If the check is against a bane, reduce its damage by # until the end of the turn. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 12 or Divine 14 check to recharge it instead. Wisdom 12: 1d6 ⇒ 2 Not acquired. End Turn: Reset hand. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, Blessing of Cayden Caliean, Dwarven Earthbreaker +1, Lady of Valor (loot), Blessing of Tsukiyo, Blessing of the Father of Creation, Bear, Belt of Giant Strength, Blessing of Shax, Blessing of Angradd, Topaz of Strength, Ashbringer (loot), Runechill Hatchet +2 Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Ostog will start at the Lair. Upgrade Wounding Spear Axe +1 -> Defiant Nodachi +3 Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Lady of Valor (loot), Bear, Blessing of Shax, Pit Gladiator, Belt of Giant Strength, Runechill Hatchet +2, Blessing of Tsukiyo, Greatclub +3, Dwarven Earthbreaker +1, Ashbringer (loot), Blessing of Angradd, Blessing of the Father of Creation, Blessing of Cayden Caliean, Grappler's Mask, Topaz of Strength Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Ostog must attempt to guard. Summon and encounter the danager. Vampire:
Vampire
Story Bane
Immune to Mental and Poison.
Reveal Pillaging Mace and recharge Mountaineer to do Melee+1d8+1. Arueshalae reloads Vindicator and recharges Kazavon's Shield to add 1d8. Combat 10+6+6=22: 1d10 + 6 + 1d8 + 1 + 1d8 - 3 ⇒ (6) + 6 + (7) + 1 + (8) - 3 = 25 Will recharge Grappler's Mask and recharge Pillaging Mace to do Melee (instead of Divine). Melee 7+6=13: 1d10 + 6 - 1 ⇒ (5) + 6 - 1 = 10 Will ask Zetha for Blessing of Maat (and for her to recharge another card) to add 3 -> 13 Guarded!
Turn Order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog
Turn: Turn 20 - Sands of the Hour Sands of the Hour:
Sands of the Hour
CotCT Blessing 0 Traits: Arcane Divine When this is the hour: No effect. To Acquire: Arcane Divine Knowledge Perception 4 On any check using a skill listed in the hour's check to acquire, recharge to bless. Discard to examine the top card of your location, then you may explore. Hour Power: No effect SOT: N/a Move: Move to Ruin Explore: Henchman Proxy A5 Vampire:
Vampire
Story Bane
Immune to Mental and Poison.
Reveal Fury's Trident and recharge Belt of Giant Strength to do Melee+2d8. Arueshalae's Gift adds 1d4+1. Drained so -1 per dice. First Combat 10+6+6=22: 1d10 + 6 + 2d8 + 1d4 + 1 - 4 ⇒ (10) + 6 + (5, 8) + (3) + 1 - 4 = 29 For second combat, reveal Fury's Trident and recharge Belt of Giant Strength to do Melee+2d8. Arueshalae's Gift adds 1d4+1. Drained so -1 per dice Second Combat 10+6+6=22: 1d10 + 6 + 2d8 + 1d4 + 1 - 4 ⇒ (5) + 6 + (5, 8) + (4) + 1 - 4 = 25 Defeated. Chose not to close since Ostog does not have enough cards to fight the Danger/Vampire again. End Turn: Reset hand. Recharge Fury's Trident due to Poisoned [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded: Mountaineer,
Middle of Deck (Unknown Order): Runechill Hatchet +2, Pit Gladiator Recharged: Dwarven Earthbreaker +1, Greatclub +3, Lady of Valor (loot), Belt of Giant Strength, Bear, Fury's Trident, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Turn Order: , kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog
Must summon and encounter a monster. Summon Emperor Scorpion Emperor Scorpion:
Emperor Scorpion
CotCT Monster 4 Traits: Trigger Vermin Veteran To Defeat: Combat 20 When examined, suffer 1 Poison damage, then encounter this monster. Immune to Mental. If you are at an Underground location, the difficulty to defeat is increased by #. If undefeated, suffer the scourge Poisoned. Reveal Fury's Trident to do Melee+2d8. Belt of Giant Strength adds 1. Discard Blessing of Cayden Cailean to bless check. Combat 20: 2d10 + 6 + 2d8 + 1 ⇒ (6, 3) + 6 + (7, 3) + 1 = 26 Defeated. Turn: Turn 16 - The Lady of Mysteries The Lady of Mysteries:
The Lady of Mysteries
Core Blessing 3 Traits: Deity: Pharasma Divine When this is the hour: On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead. To Acquire: Wisdom Divine 8 On any check, discard to bless. On a check against an Undead bane, recharge to bless. Discard to draw 3 cards, then recharge 3 cards, then you may explore. Hour Power: On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead. SOT: N/a Move: Stay at Forest Top Card of Forest: 1d7 ⇒ 3 Explore: Darb Tuttle Darb Tuttle:
Darb Tuttle
CotCT Ally 6 Traits: Aristocrat Human To Acquire: Charisma Diplomacy 15 OR Divine 13 On a local check to close or to guard, recharge to add 2d12. Discard to explore; if you encounter a barrier or a boon, recharge instead. Charisma 15: 1d6 ⇒ 5 Not acquired. Discard Legionnaire Chaplain to explore again. Top Card of Forest: 1d7 ⇒ 3
Explore 2: Brain Mold Brain Mold:
Brain Mold
CotCT Barrier 4 Traits: Obstacle Plant To Defeat: Intelligence Knowledge 10 OR Wisdom Survival 7 Before acting, mark your location with the scourges Drained and Poisoned. If defeated, banish this barrier and remove the scourges Drained and Poisoned from your location. If undefeated, display this barrier at your location. While displayed, at this location: * At the start of your turn, you may encounter this barrier. * When this location is closed, banish this barrier. Mark location with Drained and Poisoned. Discard Blessing of Angradd to bless check twice. Wisdom 7: 3d6 - 3 ⇒ (5, 4, 6) - 3 = 12 Defeated. Banish Drained and Poisoned from location. End Turn: Reset hand. Recharge Lady of Valor due to Poisoned [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded: Fury's Trident,
Middle of Deck (Unknown Order): Runechill Hatchet +2, Blessing of Tsukiyo, Pit Gladiator, Pillaging Mace, Grappler's Mask Recharged: Dwarven Earthbreaker +1, Greatclub +3, Lady of Valor (loot), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Turn Order: , kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog
Turn: Turn 12 - The Juggler The Juggler:
The Juggler
CotCT Blessing 1 Traits: Harrow Suit: Keys Veteran When this is the hour: On your check, you may discard a card to reroll a die showing 1. To Acquire: Dexterity Acrobatics 4+# On another character's check, freely discard to reroll a die. Discard to explore. Hour Power: On your check, you may discard a card to reroll a die showing 1. SOT: N/a Move: Stay at Forest Explore: Red Mantis Initiate Red Mantis Initiate:
Red Mantis Initiate
CotCT Monster 2 Traits: Human Ranger Veteran To Defeat: Combat 10+## OR Wisdom 5+# Before acting, a random local character suffers 1d4 Ranged Combat damage. If undefeated, roll 1d4; on a 1, suffer the scourge Poisoned. Only local character. BYA Ranged Combat damage: 1d4 ⇒ 4 Recharge Greatclub +3 to reduce damage by 3 then discard Wounding Spear Axe +1 as 1 Ranged Combat damage. For combat, reveal Fury's Trident to do Melee+2d8. Reveal Belt of Giant Strength to add 1. Arueshalae's Gift adds 1d4+1. Combat 10+6+6=22: 1d10 + 6 + 2d8 + 1 + 1d4 + 1 ⇒ (2) + 6 + (7, 4) + 1 + (2) + 1 = 23 End Turn: Reset hand. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bear, Runechill Hatchet +2, Blessing of Tsukiyo, Pillaging Mace, Lady of Valor (loot), Mountaineer, Grappler's Mask, Pit Gladiator Recharged: Dwarven Earthbreaker +1, Greatclub +3, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Turn Order: , kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog
Turn: Turn 8 - Irori's Mastery Irori's Mastery:
Irori's Mastery
Core Blessing 1 Traits: Deity: Irori Divine Veteran When this is the hour: On your blessed check, you may reroll any dice showing 1. To Acquire: Acrobatics Divine Fortitude 4+# On your check, recharge to bless. Discard to explore. Hour Power: On your blessed check, you may reroll any die showing 1. SOT: Display Orange War Paint Move: Move to Forest Explore: Fury's Trident Fury's Trident:
Fury's Trident
CotCT Weapon 6 Traits: Fire Magic Melee Ranged Spear To Acquire: Strength Melee Ranged Survival 16 For your combat check, reveal to use Strength, Melee, Ranged, or Survival + 2d8; you may remove 1d8 and the Fire trait. If proficient, you may discard a card to add another 1d8. On a local combat check, freely discard to add 1d8 and the Fire trait. You may use this power even if you have previously revealed this card on this check. Discard Blessing of the Father of Creation to bless check twice. Melee 16: 3d10 + 6 + 1d4 + 1 ⇒ (7, 8, 6) + 6 + (1) + 1 = 29 Acquired! Discard Blessing of Shax to explore again. Explore 2: Manananggal Manananggal:
Manananggal
CotCT Monster 5 Traits: Undead To Defeat: Combat 20 THEN Combat 20 Immune to Mental and Poison. Before acting, if the hour is not Harrow, summon and encounter an ally that lists Diplomacy in its check to acquire; if you acquire it, this monster is defeated. If undefeated, suffer the scourge Drained. Hour is NOT Harrow so summon and encounter an ally that lists Diplomacy in its check to acquire. Summon Risibeth Risibeth:
Risibeth
CotCT Ally 5 Traits: Sayona Undead To Acquire: Charisma Diplomacy 12 OR Bury An Ally 0 Display. While displayed: * On local combat and Charisma checks, you may reroll a die. * At the end of the turn, bury. Banish to explore. DURING RECOVERY You may discard the bottom card of your deck to reload this card. Diplomacy 12: 1d4 ⇒ 3 Not acquired. Discard Topaz of Strength due to the Wildcard Desperate. For combat check, reveal Fury's Trident to do Melee+2d8. Arueshalae's Gift adds 1d4+1. First Combat 20: 1d10 + 6 + 2d8 + 1d4 + 1 ⇒ (5) + 6 + (1, 3) + (3) + 1 = 19 Use Paizo reroll
For secondcombat check, reveal Fury's Trident to do Melee+2d8. Arueshalae's Gift adds 1d4+1. Second Combat 20: 1d10 + 6 + 2d8 + 1d4 + 1 ⇒ (10) + 6 + (4, 7) + (3) + 1 = 31 Defeated! End Turn: Reset hand. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Runechill Hatchet +2, Blessing of Cayden Caliean, Bear, Lady of Valor (loot), Blessing of Tsukiyo, Legionnaire Chaplain, Grappler's Mask, Pit Gladiator, Mountaineer, Pillaging Mace Recharged: Dwarven Earthbreaker +1, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Forgot about Base powers. Heal a card - Runechill Hatchet +2. Then update hand. Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Wounding Spear-Axe +1, Bear, Blessing of Tsukiyo, Grappler's Mask, Pillaging Mace, Mountaineer, Pit Gladiator, Blessing of Shax, Lady of Valor (loot), Blessing of Cayden Caliean, Legionnaire Chaplain Recharged: Blessing of Angradd, Belt of Giant Strength, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Turn Order: , kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog
Vampire:
Vampire
Story Bane
Immune to Mental and Poison.
Recharge Blessing of Angradd then reveal and discard Shock Greatsword +2 to do Melee+2d6+2+Strength die and Electricity trait. Combat 10+6+6=22: 1d10 + 6 + 2d6 + 2 + 1d10 ⇒ (9) + 6 + (1, 2) + 2 + (10) = 30 For second combat, recharge Belt of Giant Strength then reveal Runechill Hatchet +2 to do Melee+1d8+2+2d6 and the Cold trait. Combat 10+6+6=22: 1d10 + 6 + 1d8 + 2 + 2d6 ⇒ (3) + 6 + (2) + 2 + (4, 6) = 23 Defeated. Arueshalae's Gift adds 1d4+1 to all Strength checks. Turn: Turn 4 - Pharasma's Knowing Pharasma's Knowing:
Pharasma's Knowing
Core Blessing 1 Traits: Deity: Pharasma Divine Veteran When this is the hour: On your check against an Undead card, add 1d6. To Acquire: Wisdom Divine 4+# On any check, discard to bless. Discard to draw 2 cards, then recharge 2 cards. Then you may explore. Hour Power: On your check against an Undead card, add 1d6. SOT: N/a Move: Move to Base Explore: Draw Jayna Lemore and display her. Jayna Lemore:
Jayna Lemore
None Supporter 3 Traits: Human Paladin Display. While displayed: • On any combat check, after the roll, you may bury to add 1d6 and the Magic trait. • [] You may bury to allow a local character to ignore a card’s before or after acting power. Please, before it’s too late, ride with me and let us save the fortress. End Turn: Reset hand. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bear, Legionnaire Chaplain, Wounding Spear-Axe +1, Topaz of Strength, Blessing of Shax, Lady of Valor (loot), Mountaineer, Pit Gladiator, Orange War Paint, Pillaging Mace, Blessing of the Father of Creation, Blessing of Cayden Caliean, Greatclub +3, Blessing of Tsukiyo, Grappler's Mask Recharged: Blessing of Angradd, Belt of Giant Strength, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Ostog will start at the Trail Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Shax, Grappler's Mask, Pillaging Mace, Greatclub +3, Legionnaire Chaplain, Blessing of Cayden Caliean, Bear, Mountaineer, Pit Gladiator, Topaz of Strength, Blessing of Tsukiyo, Orange War Paint, Blessing of the Father of Creation, Wounding Spear-Axe +1, Lady of Valor (loot) Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Turn Order: Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog, kuey/Raheli
Turn: Turn 15 - The Avalanche The Avalanche:
The Avalanche
CotCT Blessing 1 Traits: Harrow Suit: Keys Veteran When this is the hour: When you suffer damage on your turn, each other local character suffers 1 damage of the same type. To Acquire: Dexterity Survival 4+# On your combat check, discard to bless twice. Discard to explore. This exploration, the first time you would encounter a boon, banish it instead and explore again. Hour Power: When you suffer damage on your turn, each other local character suffers 1 damage of the same type. SOT: N/a Move: Move to Bridge Explore: Graveknight Graveknight:
Graveknight
None Story Bane 1 Type: Monster Traits: Undead Veteran To Defeat: Combat 12+## OR Divine 9+# Roll 1d4. This monster gains the trait, is immune to, and all damage is: 1. Acid 3. Electricity 2. Cold 4. Fire Immune to Cold, Electricity, Mental, and Poison. Resistant to Attack. Before acting, a random character summons and encounters a random Undead story bane. Then, each local character suffers 1d4 damage. Monster Trait: 1d4 ⇒ 3 Gains the Electricity trait. Random Character: 1d4 ⇒ 4 Raheli must summon a random Undead story bane. Ostog is only local character. Electricity damage: 1d4 ⇒ 4 Recharge Mountaineer to reduce damage by 3 then discard Blessing of the Father of Creation as 1 damage. Will put combat in spoiler. Arueshalae and Raheli can guard. Villain fight: For combat, reveal Pillaging Mace to do Melee+1d8+1. Combat 12+6+6=24: 1d10 + 6 + 1d8 + 1 + 1d12 + 2d6 + 1d4 + 1 ⇒ (6) + 6 + (5) + 1 + (11) + (4, 1) + (4) + 1 = 39 Defeated. We win if Arueshalae or Raheli guard. End Turn: Reset hand. EOT Acid damage: 1d4 - 2 ⇒ (4) - 2 = 2 Recharge Pillaging Mace to reduce damage by 3 to 0. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried Spoiler:
Reloaded: Middle of Deck (Unknown Order): Grappler's Mask, Legionnaire Chaplain, Greatclub +3, Blessing of Tsukiyo Recharged: Mountaineer, Pillaging Mace, Discard Pile: Buried Pile: Skills and Powers
Spoiler: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Turn Order: Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog, kuey/Raheli
Turn: Turn 11 - Urgathoa's Gluttony Urgathoa's Gluttony:
Urgathoa's Gluttony
Core Blessing 2 Traits: Deity: Urgathoa Divine Veteran When this is the hour: On your check to acquire a boon, add 1d6; if you succeed, bury the boon. To Acquire: Constitution Divine Fortitude 5+# On any check, discard to bless. On a Fortitude check or a check that invokes the Undead trait, discard to bless twice. Discard to explore. Hour Power: On your check to acquire a boon, add 1d6; if you succed, bury the boon. SOT: N/a Move: Stay at Ravine Explore: Ravine Card 2: Henchman Proxy A2 Wraith:
Wraith
Story Bane
Immune to Mental and Poison.
Reveal Dwarven Earthbrearker +1 to do Melee+2d6+1. Combat 13+6+6+6=31: 3d10 + 6 + 2d6 + 1 + 1d12 + 1d4 + 1 ⇒ (8, 4, 7) + 6 + (4, 4) + 1 + (3) + (4) + 1 = 42 Defeated. Has the Magic trait so banished. Can attempt to close location. Bury random card - [i]Dwarven Earthbreaker +1 then heal a random buried card - Dwarven Earthbreaker +1. Location is closed.
End Turn: Reset hand. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Shock Greatsword +2, Dwarven Earthbreaker +1, Legionnaire Chaplain, Greatclub +3, Topaz of Strength, Grappler's Mask, Lady of Valor (loot), Blessing of Tsukiyo, Runechill Hatchet +2 Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Turn Order: Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog, kuey/Raheli
Turn: Turn 7 - Torag's Power Torag's Power:
Torag's Power
Core Blessing 1 Traits: Deity: Torag Divine Veteran When this is the hour: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead. To Acquire: Strength Divine 4+# On any check, discard to bless. On a Strength or Constitution check, freely discard to bless. Discard to explore. Hour Power: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead. SOT: Display Orange War Paint Move: Stay at Cliffs Explore: Hippogriff Rider Hippogriff Rider:
Hippogriff Rider
CotCT Monster 4 Traits: AND Animal Human Ranger Trigger To Defeat: Combat 18 THEN Combat 17 OR Survival 11 When examined, suffer 1 Ranged Combat damage. Before acting, suffer 1 Ranged Combat damage. If undefeated, a random character suffers 1d4+1 Ranged Combat damage. Recharge Greatclub +3 to reduce Ranged Combat damage by 2. For first combat, reveal Dwarven Earthbreaker +1 to do Melee+2d6+1. Reveal Belt of Giant Strength to add 1 to check. Arueshalae's Gift adds 1d4+1. First Combat 18: 1d10 + 6 + 2d6 + 1 + 1 + 1d4 + 1 ⇒ (1) + 6 + (3, 4) + 1 + 1 + (4) + 1 = 21 Count 1 and 2's as 0's -> 20 For second combat, reveal Dwarven Earthbreaker +1 to do Melee+2d6+1. Reveal Belt of Giant Strength to add 1 to check. Arueshalae's Gift adds 1d4+1. Second Combat 17: 1d10 + 6 + 2d6 + 1 + 1 + 1d4 + 1 ⇒ (8) + 6 + (6, 1) + 1 + 1 + (3) + 1 = 27 Defeated. Discard Bear to explore again. Explore 2: Henchman Proxy A4 Wraith:
Wraith
Story Bane
Immune to Mental and Poison.
Reveal Dwarven Earthbreaker +1 to do Melee+2d6+1.Arueshalae's Gift adds 1d4+1. Combat 13+6+6=25: 1d10 + 6 + 2d6 + 1 + 1d4 + 1 + 1d12 ⇒ (8) + 6 + (4, 4) + 1 + (4) + 1 + (3) = 31 Defeated since has the Magic trait. Can attempt to close. Suffer Combat damage. Combat damage: 1d6 ⇒ 1 Recharge Lady of Valor as 1 Combat damage. Cliffs is closed. Move to Ravine. End Turn: Reset hand. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, Topaz of Strength, Shock Greatsword +2, Runechill Hatchet +2, Mountaineer, Grappler's Mask, Legionnaire Chaplain, Blessing of the Father of Creation, Blessing of Tsukiyo Recharged: Greatclub +3, Lady of Valor (loot), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Turn Order: Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog, kuey/Raheli
Turn: Turn 3 - Prayer Prayer:
Prayer
Core Blessing 0 Traits: Divine When this is the hour: No effect. To Acquire: Wisdom Divine 3 On any check, discard to bless. Discard to examine the top card of your location, then you may explore. Hour Power: No effect SOT: Display Orange War Paint Move: Stay at Cliffs Explore: Dandasuka Dandasuka:
Dandasuka
CotCT Monster 3 Traits: Outsider Rakshasa To Defeat: Combat 11 Resistant to Attack. Vulnerable to Piercing. Before acting, succeed at a Wisdom, Perception, or Stealth 7 check or suffer 1d4 Combat damage and the scourge Wounded. After the roll, if the check was not blessed, reroll 1 die showing the highest value. Can use Melee for BYA check. BYA Melee 7: 1d10 + 6 ⇒ (2) + 6 = 8 Reveal Dwarven Earthbreaker +1 to do Melee+2d6+1. Arueshalae's Gift adds 1d4+1. Reveal Belt of Giant Strength to add 1. Combat 11: 1d10 + 6 + 2d6 + 1 + 1d4 + 1 + 1 ⇒ (5) + 6 + (4, 3) + 1 + (1) + 1 + 1 = 22 Not blessed so reroll die with highest value. Count any die showing 1 or 2 as a 0
Defeated! Discard Blessing of Cayden Cailean to explore again. Explore 2: Wyrmsmite Wyrmsmite:
Wyrmsmite
Core Weapon 3 Traits: Loot Magic Melee Slashing Sword To Acquire: Strength Melee 14 For your combat check, reveal to use Strength or Melee + 1d8+2; against a Dragon bane, add 1d10. If proficient, you may additionally reload to add another 1d4. When a local character suffers damage, recharge to reduce it by 4. Melee 14: 1d10 + 6 + 1d4 + 1 + 1 ⇒ (5) + 6 + (1) + 1 + 1 = 14 -> 13 Count any 1 or 2 as a 0. Not acquired. End Turn: Reset hand. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Father of Creation, Mountaineer, Pillaging Mace, Runechill Hatchet +2, Pit Gladiator, Topaz of Strength, Grappler's Mask, Blessing of Shax, Wounding Spear-Axe +1, Legionnaire Chaplain, Shock Greatsword +2, Blessing of Tsukiyo, Blessing of Angradd Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Ostog will start at the Cliff. Upgrade: Gem of Physical Prowess to Ring of Stony Flesh Loot: Lady of Valor replacing Blessing of Achaekek Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Tsukiyo, Bear, Blessing of Angradd, Mountaineer, Wounding Spear-Axe +1, Topaz of Strength, Grappler's Mask, Pillaging Mace, Blessing of the Father of Creation, Legionnaire Chaplain, Pit Gladiator, Runechill Hatchet +2, Blessing of Shax, Shock Greatsword +2, Greatclub +3 Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Adventure Reward:
Ostog will chose Card feat then spend 1 Hero Point on a Card Feat: Item (and fill it with Gem of Physical Prowess) Total Hero Point: 6 Ostog will tier up to tier 6. Deck Upgrades: Item 5: 1d1000 ⇒ 849 Ring of Stony Flesh
Turn Order: Akaitora/Arueshalae, MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha
Turn: Turn 22 - Asmodeus's Tyranny Asmodeus's Tyranny:
Asmodeus's Tyranny
Core Blessing 2 Traits: Deity: Asmodeus Divine Veteran When this is the hour: When you fail a check, you may bury your hand and discards to reroll. To Acquire: Charisma Diplomacy Divine 5+# On any check, recharge to bless. If the character fails the check, a random character buries a card. Discard to explore. Hour Power: When you fail a check, you may bury your hand and discards to reroll. SOT: N/a Move: Stay at Ruins Top Card: 1d9 + 3 ⇒ (2) + 3 = 5 Explore: Ash Giant Ash Giant:
Ash Giant
CotCT Monster 4 Traits: Giant To Defeat: Combat 22 Immune to Poison. Damage from this monster is suffered by each local character; characters who suffer damage that is not reduced to 0 suffer the scourge Plagued. Reveal Pillaging Mace to do Melee+1d8+1. Discard Blessing of Shax to bless check twice. Arusahale's Gift adds 1d4+1. Combat 22: 3d10 + 6 + 1d8 + 1 + 1d4 + 1 ⇒ (4, 9, 7) + 6 + (1) + 1 + (1) + 1 = 30 Defeated. From Pillaging Mace, can examine top card of location. Can draw if a boon. Top Card, reroll 5: 1d9 + 3 ⇒ (2) + 3 = 5
Dragonbane Greatsword:
Dragonbane Greatsword
CotCT Weapon 3 Traits: 2-Handed Magic Melee Slashing Sword To Acquire: Strength Melee 14 For your combat check, reveal to use Strength or Melee + 1d12+2; against a Dragon bane, add another 1d8. If proficient, you may additionally discard to add your Strength die. After playing this weapon, you may not play an Offhand boon this encounter. Draw Dragonbane Greatsword. Discard Bear to explore again. Top Card, reroll 5,11: 1d9 + 3 ⇒ (3) + 3 = 6 Explore 2: Silver War Paint Silver War Paint:
Silver War Paint
CotCT Item 4 Traits: Liquid Paint To Acquire: Melee Fortitude 5 Display. While displayed: * When you suffer Combat damage, reduce it by 1. * When you would discard cards as Combat damage, you may recharge them instead. * When your hand has no cards or when you play another Paint card, bury this card; if you have the Melee skill, discard it instead. Melee 5: 1d10 + 6 + 1d4 + 1 ⇒ (2) + 6 + (4) + 1 = 13 Auto-acquire. End Turn: Reset hand. Recharge Dragonbane Greatsword and Silver War Paint using EOT power [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Greatclub +3, Lady of Valor (loot), Blessing of the Father of Creation, Grappler's Mask, Mantle of Life, Dragonbane Greatsword, Silver War Paint, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Turn Order: Akaitora/Arueshalae, MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha
Turn: Turn 18 - Using Raheli's Hour Lamashtu's Madness Lamashtu's Madness:
Lamashtu's Madness
Core Blessing 2 Traits: Deity: Lamashtu Divine Veteran When this is the hour: On your check against a monster, add 1. Damage suffered from monsters is increased by 1. To Acquire: Intelligence Arcane Divine 5+# On any check against a monster, discard to bless twice. Recharge to explore, then a random character summons and encounters a monster. Hour Power: On your check against a monster, add 1. SOT: N/a Move: Stay at Ossuary Explore: Vampire Vampire:
Vampire
Core Story Bane 2 Type: Monster Traits: Undead Vampire Veteran To Defeat: Combat 10+## THEN Combat 10+## OR Divine 7+# Immune to Mental and Poison. While acting, before any character plays a card, that character recharges a card. If undefeated, bury 2 random cards from your discards and suffer the scourge Drained. For first combat, reveal Pillaging Mace and recharge Blessing of the Father of Creation to do Melee+1d8+1. Arueshalae's Gift adds 1d4+1. Combat 10+5+5=20: 1d10 + 6 + 1d8 + 1 + 1d4 + 1 ⇒ (2) + 6 + (8) + 1 + (4) + 1 = 22 For second combat, reveal Pillaging Mace and recharge Grappler's Mask to do Melee+1d8+1. Arueshalae's Gift adds 1d4+1. Combat 10+5+5=20: 1d10 + 6 + 1d8 + 1 + 1d4 + 1 ⇒ (9) + 6 + (2) + 1 + (4) + 1 = 23 Defeated! Now can attempt to close. Discard top card of deck (Scenario Power). Discard Shock Greatsword +2. Both Ostog and Arueshalae must summon Ancient Skeleton. At least one must be defeated. Ancient Skeleton:
Ancient Skeleton
CotCT Story Bane Monster 1 Traits: Undead Skeleton Veteran Check to Defeat: Combat 11+## Powers: Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage. Recharge the displayed Mantle of Life to reduce Combat damage by 3. For combat, reveal Pillaging Mace to do Melee+1d8+1. Arueshalae's Gift adds 1d4+1. Vulnerable to Bludgeoning so add 4 to check. Combat 11+5+5=21: 1d10 + 6 + 1d8 + 1 + 1d4 + 1 + 4 ⇒ (6) + 6 + (3) + 1 + (1) + 1 + 4 = 22 Defeated! Location closed. Move to Ruin. Arueshalae[/i] must move. [b]End Turn: Reset hand. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Mountaineer Recharged: Runechill Hatchet +2, Greatclub +3, Lady of Valor (loot), Blessing of the Father of Creation, Grappler's Mask, Mantle of Life, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Ostog must summon Wraith Wraith:
Wraith
CotCT Story Bane Monster 2 Traits: Undead Wraith Incorporeal Veteran Check to Defeat: Combat 13+## OR Divine 8+# Powers: Immune to Mental and Poison. If the check to defeat does not have the Magic trait, this monster is undefeated. Damage suffered from this monster may not be reduced. If undefeated, suffer the scourge Dazed. Reveal Pillaging Mace to do Melee+1d8+1. Combat 13+5+5=23: 1d10 + 6 + 1d8 + 1 + 1d12 ⇒ (10) + 6 + (8) + 1 + (5) = 30 Defeated!
Turn Order: Akaitora/Arueshalae, MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha
Turn: Turn 14 - Incitation Incitation:
Incitation
Core Blessing 0 Traits: Arcane Divine When this is the hour: No effect. To Acquire: Arcane Divine 4 On any check, discard to bless. On a check that invokes the Acid, Cold, Electricity, Fire, or Force trait, freely discard to bless. Discard to explore. Hour Power: No effect SOT: Display Orange War Paint Move: Stay at Ossuary Explore: The Tall Knife The Tall Knife:
The Tall Knife
CotCT Weapon 3 Traits: 2-Handed Guillotine Object Promo Slashing To Acquire: Strength 12 Instead of your first exploration of your turn, discard to examine the top # cards of your location. Encounter 1 non-villain monster you find; it is defeated. If you do not find a non-villain monster, reload this card instead. Then shuffle all remaining examined cards into the location and end your turn. Strength 12: 1d10 + 4 ⇒ (8) + 4 = 12 Acquired. Discard Blessing of Angradd to explore again. Explore 2: Mantle of Life Mantle of Life:
Mantle of Life
CotCT Armor 5 Traits: Light Armor Magic To Acquire: Constitution Divine Fortitude 13 Display. While displayed: * When you suffer Cold or Combat damage, you may recharge to reduce it by 3. * When you suffer any damage, you may bury to reduce it to 0. * On a local check against an Incorporeal bane, you may draw this card to add 1d6 and the Magic trait.
Fortitude 13: 1d10 + 4 + 1d12 ⇒ (3) + 4 + (7) = 14 Acquired. Will display End Turn: Reset hand. Before reset, recharge Runechill Hatchet +2 and Greatclub +3 [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Tsukiyo, Bear, Mountaineer, Legionnaire Chaplain, Blessing of Shax, Shock Greatsword +2 Recharged: Runechill Hatchet +2, Greatclub +3, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Bit of retcon. Will recharge Legionnaire Chaplain to remove Wounded Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Mountaineer, Shock Greatsword +2, Lady of Valor (loot), Blessing of Tsukiyo Recharged: Wounding Spear-Axe +1, Grappler's Mask, Blessing of Shax, Legionnaire Chaplain, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Turn Order: Akaitora/Arueshalae, MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha
Turn: Turn 10 - Urgathoa's Gluttony Urgathoa's Gluttony:
Urgathoa's Gluttony
Core Blessing 2 Traits: Deity: Urgathoa Divine Veteran When this is the hour: On your check to acquire a boon, add 1d6; if you succeed, bury the boon. To Acquire: Constitution Divine Fortitude 5+# On any check, discard to bless. On a Fortitude check or a check that invokes the Undead trait, discard to bless twice. Discard to explore. Hour Power: On your check to acquire a boon, add 1d6; if you succeed, bury the boon. SOT: Discard top card of deck due to Wounded. Discard Pit Gladiator Move: Stay at Ossuary Top Card, reroll 3,9: 1d11 ⇒ 2 Explore: Harrowing Harrowing:
Harrowing
CotCT Spell 3 Traits: Arcane Divine Harrow Magic To Acquire: Intelligence Arcane 10 OR Wisdom Divine 12 Freely display at a location. While displayed: * On local checks that have a trait matching the adventure's harrow suit, add 2; if the hour has a Suit trait matching the adventure's harrow suit, add 1d4+1 instead. * When this location is closed, banish. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 12 or Divine 14 check to recharge it instead. Add 1d6 due to Hour Power. Intelligence 10: 1d4 + 1d6 ⇒ (4) + (3) = 7 Not acquired. Suffer damage due to Hostile. Damage: 1d6 ⇒ 4 Recharge Blessing of Angradd to reduce damage by 3 then discard Blessing of Cayden Cailean as 1 Combat damage. End Turn: Reset hand. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Mountaineer, Lady of Valor (loot), Orange War Paint, Blessing of Tsukiyo, Shock Greatsword +2 Recharged: Wounding Spear-Axe +1, Grappler's Mask, Blessing of Shax, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Turn Order: Akaitora/Arueshalae, MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha
Ostog must summon Red Mantis Assassin Red Mantis Assassin:
Red Mantis Assassin
Story Bane Type: Monster Traits: Assassin Human Red Mantis Veteran To Defeat: Combat 10+## Resistant to Attack and Fire. Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6. If undefeated, suffer the scourge Wounded. Ostog can use Melee for any BYA check. BYA Melee 4+5=9: 1d10 + 6 ⇒ (4) + 6 = 10 For combat, reveal Runechill Hatchet +2 to do Melee+1d8+2. Combat 10+5+5=20: 1d10 + 6 + 1d8 + 2 ⇒ (3) + 6 + (8) + 2 = 19 Fail. Recharge Grappler's Mask to reduce Combat damage by 3. Turn: Turn 6 - The Idiot The Idiot:
The Idiot
CotCT Blessing 1 Traits: Harrow Suit: Books Veteran When this is the hour: When you fail a check, suffer the scourge Drained. To Acquire: Intelligence Knowledge 4+# On your check, after the roll, discard this card and banish a boon to change a die to a value you choose. Discard to explore. This exploration, you may not evade. Hour Power: When you fail a check, suffer the scourge Drained. SOT: N/a Move: Stay at Lair Explore: Knurlott Knurlott:
Knurlott
CotCT Story Bane 5 Type: Monster Traits: Skeleton Undead To Defeat: Combat 14 THEN Combat 18 Immune to Acid, Cold, Electricity, Mental, and Poison. Before acting, each local character must succeed at a Dexterity or Acrobatics 10 check or suffer 1d4 Acid damage. When you discard cards as damage, you must first choose weapons, blessings, and/or Healing spells. Arueshalae must succeed at Dexterity or Acrobatics 10 check or suffer 1d4 Acid damage. Ostog may use Melee for any BYA check BYA Melee 10: 1d10 + 6 ⇒ (9) + 6 = 15 Pass BYA check. For first combat, reveal Runechill Hatchet +2 to do Melee+1d8+2. Arueshalae's Gift adds 1d4+1. Combat 14: 1d10 + 6 + 1d8 + 2 + 1d4 + 1 ⇒ (2) + 6 + (2) + 2 + (4) + 1 = 17 For second combat, reveal Runechill Hatchet +2 to do Melee+1d8+2. Arueshalae's Gift adds 1d4+1. Combat 18: 1d10 + 6 + 1d8 + 2 + 1d4 + 1 ⇒ (6) + 6 + (5) + 2 + (3) + 1 = 23 Defeated. Can attempt to close. Discard top card of deck (Scenario Power) - Dwarven Earthbreaker +1. Discard Blessing of the Father of Creation to bless check twice. Melee 5+5=10: 3d10 + 6 ⇒ (10, 10, 9) + 6 = 35 Lair is closed! Move to Ossuary. End Turn: Reset hand. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Topaz of Strength, Mountaineer, Pillaging Mace, Blessing of Tsukiyo, Greatclub +3, Shock Greatsword +2, Pit Gladiator, Orange War Paint, Lady of Valor (loot) Recharged: Wounding Spear-Axe +1, Grappler's Mask, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Ostog may summon Ancient Skeleton. Ancient Skeleton:
Ancient Skeleton
STORY BANE
Recharge Wounding Spear-Axe +1 to reduce Combat damage by 3 (to 0). For combat, reveal Runechill Hatchet +2 to do Melee+1d8+2. Combat 11+5+5=21: 1d10 + 6 + 1d8 + 2 ⇒ (10) + 6 + (4) + 2 = 22 Defeated!
Turn Order: Akaitora/Arueshalae, MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha
Turn: Turn 2 - The Wind and the Waves The Wind and the Waves:
The Wind and the Waves
Core Blessing 3 Traits: Deity: Gozreh Divine When this is the hour: At the start of the turn, any character may recharge a card to move. To Acquire: Wisdom Divine Survival 8 On a local check, discard to bless. After the roll, if it is a check to close or to guard, the character may reroll. Discard to let a local character move, then you may explore. Hour Power: At the start of the turn, any character may recharge a card to move. SOT: N/a Move: Stay at Lair Explore: Dandasuka Dandasuka:
Dandasuka
CotCT Monster 3 Traits: Outsider Rakshasa To Defeat: Combat 11 Resistant to Attack. Vulnerable to Piercing. Before acting, succeed at a Wisdom, Perception, or Stealth 7 check or suffer 1d4 Combat damage and the scourge Wounded. After the roll, if the check was not blessed, reroll 1 die showing the highest value. can use Melee for any BYA check. Melee 7: 1d10 + 6 ⇒ (10) + 6 = 16 Auto-succeed. For combat, reveal Runechill Hatchet +2 to do Melee+1d8+2. Reveal Belt of Giant Strength to add 1. Arueshalae's Gift adds 1d4+1. Combat 11: 1d10 + 6 + 1d8 + 2 + 1 + 1d4 + 1 ⇒ (3) + 6 + (6) + 2 + 1 + (3) + 1 = 22 Not blessed so reroll 1 die showing highest value. Combat 11: 3 + 6 + 1d8 + 2 + 1 + 3 + 1 ⇒ 3 + 6 + (5) + 2 + 1 + 3 + 1 = 21 Defeated. Discard Bear to explore again. Explore 2: Baykok Baykok:
Baykok
CotCT Monster 5 Traits: Trigger Undead To Defeat: Combat 21 When examined, suffer 1d6 Force damage. Immune to Mental and Poison. Before acting, if this is your first exploration of your turn, suffer 1d6 Force damage. If undefeated, each local character must succeed at a Wisdom 8 check or suffer the scourge Dazed. Not first exploration of turn. For combat, reveal Runechill Hatchet +2 to do Melee+1d8+2. Reveal Belt of Giant Strength to add 1. Arueshalae's Gift adds 1d4+1. Bury Belt of Giant Strength to add 1d12. Combat 21: 1d10 + 6 + 1d8 + 2 + 1 + 1d4 + 1 + 1d12 ⇒ (7) + 6 + (4) + 2 + 1 + (1) + 1 + (7) = 29 Defeated! End Turn: Reset hand. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pillaging Mace, Shock Greatsword +2, Blessing of Cayden Caliean, Greatclub +3, Mountaineer, Pit Gladiator, Blessing of Shax, Lady of Valor (loot), Topaz of Strength, Dwarven Earthbreaker +1, Blessing of Tsukiyo, Orange War Paint, Blessing of Angradd Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Ostog will start at the Lair Deck Upgrades:
Loot:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pillaging Mace, Mountaineer, Lady of Valor (loot), Blessing of Cayden Caliean, Pit Gladiator, Greatclub +3, Blessing of Angradd, Shock Greatsword +2, Topaz of Strength, Blessing of the Father of Creation, Blessing of Tsukiyo, Blessing of Shax, Wounding Spear-Axe +1, Orange War Paint, Dwarven Earthbreaker +1 Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Turn Order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog
Turn: Turn 12 - The Publican The Publican:
The Publican
CotCT Blessing 1 Traits: Harrow Suit: Stars Veteran When this is the hour: When you would discard an ally, recharge it instead. To Acquire: Wisdom Diplomacy 4+# On any check, discard to bless. On a check by a character at an Urban location, discard to bless twice. Discard to explore. This exploration, if you are at an Urban location, local checks are blessed. Hour Power: When you would discard an ally, recharge it instead. SOT: N/a Move: Move to random location Random location: 1d6 ⇒ 1 Arsenal Explore: Henchman Proxy A3 Red Mantis Assassin:
Red Mantis Assassin
CotCT Story Bane 3 Type: Monster Traits: Assassin Human Red Mantis Veteran To Defeat: Combat 10+## Resistant to Attack and Fire. Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6. If undefeated, suffer the scourge Wounded. Can use Melee for any BYA check. Melee 4+5=9: 1d10 + 6 ⇒ (9) + 6 = 15 Passed! For combat, reveal Wounding Spear Axe +1 to do Melee+1d8+1. Bury Pit Gladiator to add 2d6. Add 1 due to Arsenal Combat 10+5+5=20: 1d10 + 6 + 1d8 + 1 + 2d6 + 1 ⇒ (2) + 6 + (6) + 1 + (1, 1) + 1 = 18 Use Paizo reroll on the d10. Combat 20 w/ Paizo reroll: 1d10 + 6 + 6 + 1 + 1 + 1 + 1 ⇒ (7) + 6 + 6 + 1 + 1 + 1 + 1 = 23 Defeated! End Turn: Reset hand. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pillaging Mace, Blessing of Tsukiyo, Breakaway Spear, Grappler's Mask, Belt of Giant Strength, Smith, Greatclub +3, Orange War Paint Recharged: Lady of Valor (loot), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Turn Order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog
Turn: Turn 8 - Sands of the Hour Sands of the Hour:
Sands of the Hour
CotCT Blessing 0 Traits: Arcane Divine When this is the hour: No effect. To Acquire: Arcane Divine Knowledge Perception 4 On any check using a skill listed in the hour's check to acquire, recharge to bless. Discard to examine the top card of your location, then you may explore. Hour Power: No effect SOT: N/a Move: Move to random location Random location: 1d6 ⇒ 2 Manor Top Card of deck: 1d11 + 2 ⇒ (9) + 2 = 11 Explore: Azer Azer:
Azer
Core Monster 1 Traits: Elemental Fire Outsider Veteran To Defeat: Combat 11+## Immune to Fire. Vulnerable to Cold. After acting, suffer 1d4-1 Fire damage. Reveal Wounding Spear Axe +1 to do Melee+1d8+1. Discard Bear to add 2d4 Combat 11+5+5=21: 1d10 + 6 + 1d8 + 1 + 2d4 ⇒ (6) + 6 + (8) + 1 + (4, 1) = 26 AYA Fire damage: 1d4 - 1 ⇒ (4) - 1 = 3 Recharge Lady of Valor to reduce damage by 3. End Turn: Reset hand. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Smith, Blessing of Tsukiyo, Belt of Giant Strength, Greatclub +3, Grappler's Mask, Pillaging Mace, Dwarven Earthbreaker +1, Blessing of Angradd, Orange War Paint, Breakaway Spear Recharged: Lady of Valor (loot), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
Turn Order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog
Turn: Turn 4 - Shelyn's Song Shelyn's Song:
Shelyn's Song
Core Blessing 1 Traits: Deity: Shelyn Divine Veteran When this is the hour: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead. To Acquire: Charisma Divine 4+# On any check, discard to bless. On a Dexterity or Charisma check, freely discard to bless. Discard to explore. Hour Power: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead. SOT: N/a Move: Move to random location Random location: 1d6 ⇒ 3 Reading Room Top Card of deck: 1d20 + 4 ⇒ (12) + 4 = 16 Reroll 10 Explore: Henchman Proxy A2 Red Mantis Assassin:
Red Mantis Assassin
CotCT Story Bane 3 Type: Monster Traits: Assassin Human Red Mantis Veteran To Defeat: Combat 10+## Resistant to Attack and Fire. Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6. If undefeated, suffer the scourge Wounded. Can use Melee for any BYA action. Melee 4+5=9: 1d10 + 6 ⇒ (7) + 6 = 13 For combat, reveal Wounding Spear Axe +1 to do Melee+1d8+1 Combat 10+5+5=20: 1d10 + 6 + 1d8 + 1 + 1d4 + 1 ⇒ (9) + 6 + (7) + 1 + (4) + 1 = 28 Defeated. End Turn: Reset hand. [u]Summary[/u]:
Ostog wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Belt of Giant Strength, Greatclub +3, Blessing of Tsukiyo, Grappler's Mask, Smith, Blessing of Angradd, Breakaway Spear, Pit Gladiator, Blessing of Shax, Dwarven Earthbreaker +1, Orange War Paint, Pillaging Mace Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Melee: Strength+2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Fortitude: Constitution+2 Intelligence d4 ☐ +1 Wisdom d6 ☐ +1 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Favored Card: Weapon
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