Ostog the Unslain

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250 posts. Alias of MauveAvengr.


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Ostog will bank his Hero Point. Total: 5

Deck Upgrade Preferences:

Weapon 6: 1d1000 ⇒ 314

For the Reward, thinking of drawing a Blessing. Will consult over Discord.


Turn Order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Turn: Turn 21 - The Demon's Lantern

The Demon's Lantern:
The Demon's Lantern
CotCT
Blessing 1
Traits:
Harrow
Suit: Keys
Veteran
Veteran
When this is the hour: On your check against a barrier, the difficulty is increased by 3.
To Acquire:
Dexterity
Disable 4+#
On your check, freely discard to use your Dexterity die instead of the normal die.
Discard to remove up to 2 of your scourges.
Discard to explore.

Hour Power: On your check against a barrier, the difficulty is increased by 3

SOT: N/a

Move: Stay at Ossuary

Explore: Henchman Proxy B4

Animated Object:
Animated Object
Core
Story Bane
Type: Monster 1
Traits:
Construct
Veteran
Check to Defeat:
Combat 12+##
OR Arcane 7+#
Power:
A random local character encounters this monster instead.
If defeated, roll 1d4, then summon and encounter a boon of the corresponding type:
1. Weapon
2. Spell
3. Armor
4. Item

Only local character. Reveal Ashbringer to do Melee+1d10+3+1d8.

Combat 12+6+6=24: 1d10 + 6 + 1d10 + 3 + 1d8 + 1d4 + 1 ⇒ (2) + 6 + (4) + 3 + (6) + (3) + 1 = 25

Defeated. Due to Harrow of Hammers, discard the top card of deck - Speed Battleaxe

Boon?: 1d4 ⇒ 4

Summon and encounter random item - Blue War Paint

Blue War Paint:
Blue War Paint
CotCT
Item 4
Traits:
Liquid
Paint
To Acquire:
Melee
Fortitude 4
Display. While displayed:
* When you defeat a monster, after the encounter, you may discard a card to move.
* When you fail a combat check or play another Paint card, bury this card; if you have the Melee skill, discard it instead.

Melee 4: 1d10 + 6 ⇒ (8) + 6 = 14

Auto-acquire. Now can attempt to close. Summon and encounter Ancient Skeleton

Ancient Skeleton:
Ancient Skeleton
Core
Story Bane
Type: Monster 1
Traits:
Undead
Skeleton
Veteran
Check to Defeat:
Combat 11+##
Powers:
POWERS
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning.
Before acting, either recharge a Divine card or suffer 1 Combat damage.

Recharge Blue War Paint to reduce BYA damage by 3 to 0. For combat, reveal Ashbringer to do Melee+1d10+3+1d8. Freely discard Deathbane Throwing Axe to add 2d6+2.

Combat 11+6+6=23: 1d10 + 6 + 1d10 + 3 + 1d8 + 2d6 + 2 + 1d4 + 1 ⇒ (7) + 6 + (3) + 3 + (8) + (4, 4) + 2 + (4) + 1 = 42

Defeated. Move to Crypt.

End Turn: Reset hand. Hand Size (5) exceeds total discards (10) so no discards.

[u]Summary[/u]:
Move: Ossuary -> Crypt
Acquired: N/a
Banished: Ossuary Card 2: Henchman Proxy B2 aka Animated Object
Examined: N/a
Random Card(s) Used: Random Item 2: Blue War Paint
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Ashbringer (loot), Ring of Stony Flesh, Pit Gladiator, Mountaineer, Lady of Valor (loot),

Displayed:
Deck: 6 Discard: 12 Buried: 3
Current Location: Crypt
Hero Points: 4
Paizo Reroll: 6D - USED
NOTES:
Available Support: Blessings!
Mountaineer: +2d8 to ANY Survival check
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Topaz of Strength, Belt of Physical Might, Legionnaire Chaplain
Recharged: Runechill Hatchet +2, Dwarven Earthbreaker +1, Blue War Paint,
Discard Pile: Blessing of Shax, Blessing of the Father of Creation, Defiant Nodachi +3, Orange War Paint, Verminbane Warhammer, Blessing of Angradd, Horrorbane Heavy Pick, Shocking Sawtooth Saber (loot), Bear, Pillaging Mace, Speed Battleaxe, Deathbane Throwing Axe,
Buried Pile: Belt of Giant Strength, Grappler's Mask, Blessing of Tsukiyo,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☑ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Turn Order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Turn: Turn 17 - The Bear

The Bear:
The Bear
CotCT
Blessing 1
Traits:
Harrow
Suit: Hammers
Veteran
When this is the hour: On your Strength check, add 2.
To Acquire:
Strength
Acrobatics 4+#
On your check, freely discard to use your Strength die instead of the normal die.
Discard to explore.

Hour Power: On your Strength check, add 2.

SOT: N/a

Move: Move to Ossuary

Explore: Deathbane Throwing Axe

Deathbane Throwing Axe:
Deathbane Throwing Axe
CotCT
Weapon 5
Traits:
Axe
Magic
Melee
Ranged
Slashing
To Acquire:
Strength
Dexterity
Melee
Ranged 13
For your combat check, reveal to use Strength, Dexterity, Melee, or Ranged + 1d6+3; against an Undead bane, add another 1d8.
If proficient, on a local combat check, freely discard to add 1d6+1, or 2d6+2 against an Undead bane.
You may use this power even if you have previously revealed this card on this check.

Melee 13: 1d10 + 6 + 2 + 1d4 ⇒ (2) + 6 + 2 + (4) = 14

Acquired! Recharge Legionnaire Chaplain to shuffle in the discarded Lady of Valor into deck.

End Turn: Reset hand. Hand Size (5) exceeds total discards (10) so no discards.

Recharge Runechill Hatchet and Dwarven Earthbreaker during EOT, before reset.

[u]Summary[/u]:
Move: Repository -> Ossuary
Acquired: Ossuary Card 1: Deathbane Throwing Axe
Banished: N/a
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Ashbringer (loot), Deathbane Throwing Axe, Ring of Stony Flesh, Pit Gladiator, Mountaineer,

Displayed:
Deck: 7 Discard: 10 Buried: 3
Current Location: Ossuary
Hero Points: 4
Paizo Reroll: 6D - USED
NOTES:
Available Support: Blessings!
Mountaineer: +2d8 to ANY Survival check
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Topaz of Strength, Lady of Valor (loot), Belt of Physical Might, Speed Battleaxe, Legionnaire Chaplain
Recharged: Runechill Hatchet +2, Dwarven Earthbreaker +1,
Discard Pile: Blessing of Shax, Blessing of the Father of Creation, Defiant Nodachi +3, Orange War Paint, Verminbane Warhammer, Blessing of Angradd, Horrorbane Heavy Pick, Shocking Sawtooth Saber (loot), Bear, Pillaging Mace,
Buried Pile: Belt of Giant Strength, Grappler's Mask, Blessing of Tsukiyo,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☑ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Turn Order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Turn: Turn 13 - Pharasma's Knowing

Pharasma's Knowing:
Pharsma's Knowing
Core
Blessing 1
Traits:
Deity: Pharasma
Divine
Veteran
When this is the hour: On your check against an Undead card, add 1d6.
To Acquire:
Wisdom
Divine 4+#
On any check, discard to bless.
Discard to draw 2 cards, then recharge 2 cards. Then you may explore.

Hour Power: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.

SOT: N/a

Move: Stay at Repository

Explore: Horrorbane Heavy Pick

Horrorbane Heavy Pick:
Horrorbane Heavy Pick
CotCT
Weapon 5
Traits:
Magic
Melee
Pick
Piercing
To Acquire:
Strength
Melee 13
For your combat check, reveal to use Strength or Melee + 1d6+3; against an Aberration bane, add another 1d8.
If proficient, you may additionally discard to add another 1d8. If proficient, if any die rolled on this check shows 1, count it as a 6.

Melee 13: 1d10 + 6 + 1d4 + 1 ⇒ (1) + 6 + (2) + 1 = 10

Use Paizo Reroll to reroll the d10

Melee 13: 1d10 + 6 + 2 + 1 ⇒ (9) + 6 + 2 + 1 = 18

Acquired. Discard Bear to explore again.

Explore 2: Staff of Greater Healing

Staff of Greater Healing:
Staff of Greater Healing
CotCT
Item 6
Traits:
Divine
Healing
Magic
Staff
To Acquire:
Wisdom
Divine 14
At the start of your turn, reveal to heal a local character 1 card or to remove a scourge from them.
Bury this card and a Divine or Healing boon from your hand or discards to heal a local character 1d4+3 cards, or to remove all scourges from any number of local characters.

Wisdom 14: 1d6 ⇒ 3

Failed to acquire, so take some damage.

Poison damage: 1d4 - 1 ⇒ (4) - 1 = 3

Discard Horrorbane Heavy Pick, Shocking Sawtooth Saber, and Pillaging Mace

End Turn: Reset hand. Hand Size (5) exceeds total discards (11) so no discards.

[u]Summary[/u]:
Move: Repository
Acquired: Repository Card 3: Horrobane Heavy Pick
Banished: N/a
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Ashbringer (loot), Dwarven Earthbreaker +1, Legionnaire Chaplain, Mountaineer, Runechill Hatchet +2,

Displayed:
Deck: 5 Discard: 11 Buried: 3
Current Location: Repository
Hero Points: 4
Paizo Reroll: 6D - USED
NOTES:
Available Support: Blessings!
Mountaineer: +2d8 to ANY Survival check
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Topaz of Strength, Belt of Physical Might, Pit Gladiator, Ring of Stony Flesh
Recharged: Speed Battleaxe,
Discard Pile: Blessing of Shax, Blessing of the Father of Creation, Defiant Nodachi +3, Orange War Paint, Lady of Valor (loot), Verminbane Warhammer, Blessing of Angradd, Horrorbane Heavy Pick, Shocking Sawtooth Saber (loot), Bear, Pillaging Mace,
Buried Pile: Belt of Giant Strength, Grappler's Mask, Blessing of Tsukiyo,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☑ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Ostog will attempt to guard the Repository. Summon a random Weapon.

Vindicator:
Vindicator
CotCT
Weapon 4
Traits:
2-Handed
Bow
Magic
Piercing
Ranged
To Acquire:
Dexterity
Ranged 13
For your combat check, reveal to use Dexterity or Ranged + 1d10+1; against a Human bane, add another 1d8.
On a distant character's combat check, freely reload to add 1d8.
After playing this weapon, you may not play an Offhand boon this encounter.

Deterity 13: 1d6 ⇒ 5

Not acquired. Suffer Poison damage.

Woo! No damage taken.

Poison damage: 1d4 - 1 ⇒ (1) - 1 = 0


Turn Order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Raheli remove's Ostog's Wounded condition.

Turn: Turn 9 - Torag's Power

Torag's Power:
Torag's Power
Core
Blessing 1
Traits:
Deity: Torag
Divine
Veteran
When this is the hour: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.
To Acquire:
Strength
Divine 4+#
On any check, discard to bless.
On a Strength or Constitution check, freely discard to bless.
Discard to explore.

Hour Power: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.

SOT: N/a

Move: Stay at Repository

Explore: Mantle of Faith

Mantle of Faith:
Mantle of Faith
CotCT
Armor 6
Traits:
Light Armor
Magic
To Acquire:
Constitution
Divine
Fortitude 15
Display. While displayed:
* When you suffer Combat damage, you may draw this card to reduce it by the number of blessings in your discards.
* When you suffer any damage, you may bury to reduce it to 0.
* On a local check against a story bane, you may freely discard to add your Divine modifier.

Bury Blessing of Tsukiyo to add 1d12.

Fortitude 15: 1d10 + 5 + 1d12 ⇒ (5) + 5 + (12) = 22

Acquired, but banish and draw a weapon. Draw Speed Battleaxe

Speed Battleaxe:
Speed Battleaxe
CotCT
Weapon 5
Traits:
Axe
Magic
Melee
Slashing
To Acquire:
Strength
Melee 14
For your combat check, reveal to use Strength or Melee + 1d8+3; if proficient, after the roll, you may additionally discard to reroll and add 1d8.

End Turn: Reset hand. Recharge Speed Battleaxe. Hand Size (5) exceeds total discards (5) so no discards.

[u]Summary[/u]:
Move: Repository
Acquired: Repository Card 3: Mantle of Faith
Banished: N/a
Examined: N/a
Random Card(s) Used: Random Weapon 1: Speed Battleaxe
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Pillaging Mace, Dwarven Earthbreaker +1, Shocking Sawtooth Saber (loot), Mountaineer, Bear,

Displayed:
Deck: 8 Discard: 7 Buried: 3
Current Location: Repository
Hero Points: 4
Paizo Reroll: 6D - not used
NOTES:
Available Support: Blessings!
Mountaineer: +2d8 to ANY Survival check
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Belt of Physical Might, Runechill Hatchet +2, Ring of Stony Flesh, Topaz of Strength, Legionnaire Chaplain, Pit Gladiator, Ashbringer (loot)
Recharged: Speed Battleaxe,
Discard Pile: [s]Blessing of Shax, Blessing of the Father of Creation, Defiant Nodachi +3, Orange War Paint, Lady of Valor (loot), Verminbane Warhammer, Blessing of Angradd,

Buried Pile: Belt of Giant Strength, Grappler's Mask, Blessing of Tsukiyo,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☑ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Turn Order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Turn: Turn 5 - The Snakebite

The Snakebite:
The Snakebite
CotCT
Blessing 1
Traits:
Harrow
Suit: Books
Veteran
When this is the hour: On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned.
To Acquire:
Intelligence
Craft 4+#
On any combat check that does not use Dexterity or Strength, recharge to bless; if it invokes Poison, bless twice instead.
Discard to explore. This exploration, on your combat checks, you may add 1d4 and the Poison trait.

Hour Power: On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned.

SOT: Discard Lady of Valor from top of deck due to Wounded.

Move: Stay at Repository

Explore: Verminbane Warhammer

Verminbane Warhammer:
Verminbane Warhammer
CotCT
Weapon 4
Traits:
Bludgeoning
Hammer
Magic
Melee
To Acquire:
Strength
Melee 14
For your combat check, reveal to use Strength or Melee + 1d8+2; against a Red Mantis or Vermin bane, add another 1d12. If proficient, against a monster, you may additionally reload to ignore its after acting powers.

Bury Grappler's Mask to add 1d10

Melee 14: 1d10 + 6 + 1d10 ⇒ (1) + 6 + (9) = 16

End Turn: Reset hand. Hand Size (5) does not exceed total discards (5) so discard Verminbane Warhammer from hand and Blessing of Angradd from deck.

[u]Summary[/u]:
Move: Repository
Acquired: Repository Card 2: Verminbane Warhammer
Banished: N/a
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Pillaging Mace, Dwarven Earthbreaker +1, Mountaineer, Blessing of Tsukiyo,

Displayed:
Deck: 9 Discard: 7 Buried: 2
Current Location: Repository
Hero Points: 4
Paizo Reroll: 6D - not used // Ostog has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Blessings!
Mountaineer: +2d8 to ANY Survival check
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Belt of Physical Might, Shocking Sawtooth Saber (loot), Topaz of Strength, Legionnaire Chaplain, Ring of Stony Flesh, Pit Gladiator, Bear, Ashbringer (loot), Runechill Hatchet +2
Recharged:
Discard Pile: Blessing of Shax, Blessing of the Father of Creation, Defiant Nodachi +3, Orange War Paint, Lady of Valor (loot), Verminbane Warhammer, Blessing of Angradd,
Buried Pile: Belt of Giant Strength, Grappler's Mask,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☑ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Zetha defeats Animated Object and closes Dungeon. Draw Defiant Nodachi. Move to Repository.

End Turn: Reset hand.

Can attempt to remove Plagued. Bury Belt of Giant Strength to add 1d12

Fortitude 3+6=9/14: 1d10 + 5 + 1d12 ⇒ (9) + 5 + (2) = 16

Banish Plagued

Due to Scenario power, discard Defiant Nodachi +3 from hand and Orange War Paint from deck.

[u]Summary[/u]:
Move: Dungeon
Acquired: N/a
Banished: Dungeon Card 1,2: The Avalanche, Henchman Proxy B2 AKA Animated Object
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Pillaging Mace, Grappler's Mask, Mountaineer,

Displayed:
Deck: 13 Discard: 4 Buried: 1
Current Location: Repository
Hero Points: 4
Paizo Reroll: 6D - not used // Ostog has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Blessings!
Mountaineer: +2d8 to ANY Survival check
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shocking Sawtooth Saber (loot), Legionnaire Chaplain, Blessing of Angradd, Lady of Valor (loot), Ring of Stony Flesh, Runechill Hatchet +2, Bear, Ashbringer (loot), Blessing of Tsukiyo, Topaz of Strength, Dwarven Earthbreaker +1, Belt of Physical Might, Pit Gladiator
Recharged:
Discard Pile: Blessing of Shax, Blessing of the Father of Creation, Defiant Nodachi +3, Orange War Paint,
Buried Pile: Belt of Giant Strength,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☑ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Turn Order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Turn: Turn 1 - The Teamster

The Teamster:
The Teamster
CotCT
Blessing 1
Traits:
Harrow
Suit: Shields
Veteran
When this is the hour: After your first exploration of your turn, you may discard a card to explore.
To Acquire:
Constitution
Diplomacy 4+#
On your check, freely discard to use your Constitution die instead of the normal die.
Reload this card and discard another boon to explore.

Hour Power: After your first exploration of your turn, you may discard a card to explore.

SOT: Discard Blessing of Shax from top of deck due to Wounded. Everyone else has Plagued so don't need to do BYA check.

Move: Stay at Dungeons

Explore: The Avalanche

The Avalanche:
The Avalanche
CotCT
Blessing 1
Traits:
Harrow
Suit: Keys
Veteran
When this is the hour: When you suffer damage on your turn, each other local character suffers 1 damage of the same type.
To Acquire:
Dexterity
Survival 4+#
On your combat check, discard to bless twice.
Discard to explore. This exploration, the first time you would encounter a boon, banish it instead and explore again.

Dexterity 4+6=10: 1d6 ⇒ 5

Not acquired. Discard Blessing of the Father of Creation to explore again.

Explore 2: Henchman Proxy B2

Animated Object:
Animated Object
Core 1
Story Bane
Monster
Traits:
Construct
Veteran
Check to Defeat:
Combat 12+## OR
Arcane 8+#
Powers:
A random local character encounters this monster instead.
If defeated, roll 1d4, then summon and encounter a boon of the corresponding type:
1. Weapon
2. Spell
3. Armor
4. Item

Random Local Character; alphabetical: 1d3 ⇒ 3

Zetha encounters Animated Object. Will pause for combat.


Ostog will start at the Dungeons.

Upgrade Belt of Charging to Belt of Physical Might

Loot:
-Ashbringer (replacing Shock Greatsword +2)
-Shocking Sawtooth Saber (replacing Greatclub +3)
-Lady of Valor (replacing Blessing of Achaekek)

Ostog wrote:

Hand: Pillaging Mace, Belt of Giant Strength, Grappler's Mask, Mountaineer, Blessing of the Father of Creation,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Current Location: Dungeons
Hero Points: 4
Paizo Reroll: 6D - not used // Ostog has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.

Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.


NOTES:
Available Support: Blessings!
Mountaineer: +2d8 to ANY Survival check
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lady of Valor (loot), Belt of Physical Might, Dwarven Earthbreaker +1, Ashbringer (loot), Blessing of Angradd, Ring of Stony Flesh, Orange War Paint, Runechill Hatchet +2, Blessing of Shax, Legionnaire Chaplain, Blessing of Tsukiyo, Shocking Sawtooth Saber (loot), Bear, Topaz of Strength, Defiant Nodachi +3, Pit Gladiator
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☑ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Ostog will spend a Hero Point on a Card Feat: Item (and fill it with Belt of Charging)

Deck Upgrade Preferences:

Item 6: 1d1000 ⇒ 747 Belt of Physical Might
Ally 6: 1d1000 ⇒ 36 Pious Healer

Loot:
-Ashbringer
-Lady of Valor

Interested in the Shocking Sawtooth Saber

Shocking Sawtooth Saber: 1d1000 ⇒ 335


Turn Order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Turn: Turn 13 - Sands of the Hour

Sands of the Hour:
Sands of the Hour
CotCT
Blessing 0
Traits:
Arcane
Divine
When this is the hour: No effect.
To Acquire:
Arcane
Divine
Knowledge
Perception 4
On any check using a skill listed in the hour's check to acquire, recharge to bless.
Discard to examine the top card of your location, then you may explore.

Hour Power: No effect

SOT: N/a

Move: Stay at Lair

Explore: Koriantu

Koriantu:
Koriantu
CotCT
Story Bane 6
Type: Monster
Traits:
Angelkin
Cleric
To Defeat:
Combat 24
THEN Combat 24
Before acting, each local character must succeed at a Wisdom 11 check or bury a card.
While acting, when a distant character plays a card, they suffer 1d4+1 Combat damage.
If undefeated, suffer the scourge Wounded.

Villain! Raheli or Zetha can attempt to guard (by burying two cards). Will put combat in spoiler

Arueshalae must succeed at a Wisdom 11 check or bury a card.

Villain fight:

Can use Melee for any BYA check. Due to Arueshalae's The Mute Hag, the check is blessed.

BYA Melee 11: 2d10 + 6 ⇒ (6, 2) + 6 = 14

Nice. For first combat, reveal Pillaging Mace and bury discard Mountaineer to do Melee+1d8+1+1d12. Arueshalae's Gift adds 1d4+1 Due to Arueshalae's The Mute Hag, the check is blessed.

First Combat 24+2=26: 2d10 + 6 + 1d8 + 1 + 1d12 + 1d4 + 1 ⇒ (10, 1) + 6 + (5) + 1 + (1) + (3) + 1 = 28

Nice. For second combat, reveal and discard Pillaging Mace and bury discard Blessing of the Father of Creation to do Melee+1d8+1d4+1+1d12. Arueshalae's Gift adds 1d4+1. Due to Arueshalae's The Mute Hag, the check is blessed.

Second Combat 24+2=26: 2d10 + 6 + 1d8 + 1 + 1d4 + 1d12 + 1d4 + 1 ⇒ (5, 4) + 6 + (1) + 1 + (4) + (6) + (4) + 1 = 32

Defeated. Assuming Raheli or Zetha guards by burying two cards, display Koriantu next to scenario. Lair closes and moves to Blood Pool. No cards in hand, so no damage from Besieged.

End Turn: Reset hand.

[u]Summary[/u]:
Move: Lair
Acquired: N/a
Banished: Lair Card 1: Koriantu
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Arueshalae must succeed at a Wisdom 11 check or bury a card.

Ostog wrote:

Hand: Ashbringer (loot), Belt of Giant Strength, Blessing of Shax, Blessing of Cayden Caliean, Blessing of Angradd,

Displayed: Orange War Paint,
Deck: 7 Discard: 8 Buried: 0
Current Location: Blood Pool
Hero Points: 3
Paizo Reroll: 6C2 - USED
NOTES:
Available Support: Blessings!
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lady of Valor (loot), Topaz of Strength, Bear
Recharged: Greatclub +3, Pit Gladiator, Runechill Hatchet +2,
Discard Pile: Defiant Nodachi +3, Legionnaire Chaplain, Grappler's Mask, Blessing of Tsukiyo, Dwarven Earthbreaker +1, Mountaineer, Blessing of the Father of Creation, Pillaging Mace,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☑ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Ostog can attempt to guard. Will bury discard Dwarven Earthbreaker +1 to add 1d12.

Melee 5+6=11: 1d10 + 6 + 1d12 ⇒ (4) + 6 + (9) = 19

Lair is guarded.


Ostog moves to Lair. Will recharge Runechill Hatchet +2 to reduce Ranged Combat damage by 2 to 0 due to Besieged


Turn Order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Turn: Turn 9 - Our Lord In Iron

Our Lord In Iron:
Our Lord In Iron
Core
Blessing 3
Traits:
Deity: Gorum
Divine
When this is the hour: On your combat check, you may reveal any number of weapons; for each, add 1.
To Acquire:
Divine
Melee
Ranged 8
On any non-Attack combat check, recharge to bless; reroll any dice showing 1.
Discard to explore. This exploration, on your combat checks, you may reroll any dice showing 1.

Hour Power: On your combat check, you may reveal any number of weapons; for each, add 1.

SOT: N/a

Move: Move to Pits

Recharge Pit Gladiator to reduce Besieged Ranged Combat damage by 3 to 0.

Explore: Banshee

Banshee:
Banshee
CotCT
Monster 5
Traits:
Banshee
Undead
To Defeat:
Combat 21
Immune to Mental and Poison.
Before acting, succeed at a Constitution or Fortitude 10 check or suffer the scourge Frightened.
If the check to defeat does not have the Magic trait, this monster is undefeated.
When you discard cards as damage, discard them from the top of your deck.

Discard Blessing of Tsukiyo to bless.

BYA Fortitude 10: 2d10 + 5 ⇒ (4, 5) + 5 = 14

For combat, reveal Pillaging Mace and bury discard Grappler Mask to do Melee+1d8+1+1d12. Arueshalae's Gift adds 1d4+1

Melee 21: 1d10 + 6 + 1d8 + 1 + 1d12 + 1d4 + 1 ⇒ (2) + 6 + (2) + 1 + (1) + (1) + 1 = 14

Spend a Hero Point to reroll. Total HP: 4

Melee 21 w/ HP reroll: 1d10 + 6 + 1d8 + 1 + 1d12 + 1d4 + 1 ⇒ (8) + 6 + (3) + 1 + (5) + (2) + 1 = 26

Defeated. Will examine top card of location. If boon, draw it.

Examine: Henchman Proxy A3

Red Mantis Assassin:
Red Mantis Assassin

Story Bane
Traits:
Assassin
Human
Red Mantis
Veteran
To Defeat:
Combat 10+##

Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.

End Turn: Reset hand.

[u]Summary[/u]:
Move: Lair -> Pits
Acquired: N/a
Banished: Pits Card 1: Banshee
Examined: Pits Card 2: Henchman Proxy A3 aka Red Mantis Assassin
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Pillaging Mace, Runechill Hatchet +2, Dwarven Earthbreaker +1, Mountaineer, Blessing of the Father of Creation,

Displayed: Orange War Paint,
Deck: 11 Discard: 4 Buried: 0
Current Location: Pits
Hero Points: 4
Paizo Reroll: 6C2 - USED
NOTES:
Available Support: Blessings!
Mountaineer: +2d8 to ANY Survival check
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lady of Valor (loot), Belt of Giant Strength, Blessing of Shax, Blessing of Cayden Caliean, Bear, Blessing of Angradd, Topaz of Strength, Ashbringer (loot)
Recharged: Greatclub +3, Pit Gladiator,
Discard Pile: Defiant Nodachi +3, Legionnaire Chaplain, Grappler's Mask, Blessing of Tsukiyo,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☑ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Turn Order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Must summon and encounter a random monster from Arueshalae's turn.

Red Mantis Initiate:
Red Mantis Initiate
CotCT
Monster 2
Traits:
Human
Ranger
Veteran
To Defeat:
Combat 10+##
OR Wisdom 5+#
Before acting, a random local character suffers 1d4 Ranged Combat damage.
If undefeated, roll 1d4; on a 1, suffer the scourge Poisoned.

BYA Ranged Combat damage: 1d4 ⇒ 2

Recharge Greatclub +3 to reduce damage by 2 to 0.

For combat check, reveal Pillaging Mace to do Melee+1d8+1. Bury Discard Legionnaire Chaplain to add 1d12.

Combat 10+6+6=22: 1d10 + 6 + 1d8 + 1 + 1d12 ⇒ (10) + 6 + (4) + 1 + (3) = 24

Defeated.

Turn: Turn 5 - Sands of the Hour

Sands of the Hour:
Sands of the Hour
CotCT
Blessing 0
Traits:
Arcane
Divine
When this is the hour: No effect.
To Acquire:
Arcane
Divine
Knowledge
Perception 4
On any check using a skill listed in the hour's check to acquire, recharge to bless.
Discard to examine the top card of your location, then you may explore.

Hour Power: No effect

SOT: N/a

Move: Stay at Lair

Explore: Skeletal Minotaur

Skeletal Minotaur:
Skeletal Minotaur
CotCT
Monster 5
Traits:
Skeleton
Undead
To Defeat:
Combat 23
Immune to Cold, Mental, and Poison.
Vulnerable to Bludgeoning.
Before acting, succeed at a Stealth or Survival 10 check or discard a weapon.

Can use Melee for any BYA check. Arueshalae's Gift adds 1d4+1.

Melee 10: 1d10 + 6 + 1d4 + 1 ⇒ (5) + 6 + (2) + 1 = 14

For combat check, reveal Pillaging Mace to do Melee+1d8+1. Vulnerable to Bludgeoning so add 4 to check. Arueshalae's Gift adds 1d4+1.

Combat 23: 1d10 + 6 + 1d8 + 1 + 1d4 + 1 + 4 ⇒ (3) + 6 + (4) + 1 + (3) + 1 + 4 = 22 Will spend Hero Point to reroll. Total HP: 5

Combat 23 w/ HP reroll: 1d10 + 6 + 1d8 + 1 + 1d4 + 1 + 4 ⇒ (6) + 6 + (3) + 1 + (3) + 1 + 4 = 24

Defeated. Due to Pillaging Mace, can examine top card of location. If it's a boon, draw it.

Koriantu:
Koriantu
CotCT
Story Bane 6
Type: Monster
Traits:
Angelkin
Cleric
To Defeat:
Combat 24
THEN Combat 24
Before acting, each local character must succeed at a Wisdom 11 check or bury a card.
While acting, when a distant character plays a card, they suffer 1d4+1 Combat damage.
If undefeated, suffer the scourge Wounded.

End Turn: Reset hand.

[u]Summary[/u]:
Move: Lair
Acquired: N/a
Banished: Random Monster 1: Red Mantis Initiate; Lair Card 1: Skeletal Minotaur
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Pillaging Mace, Grappler's Mask, Pit Gladiator, Mountaineer, Blessing of Tsukiyo,

Displayed: Orange War Paint,
Deck: 13 Discard: 2 Buried: 0
Current Location: Lair
Hero Points: 5
Paizo Reroll: 6C2 - USED
NOTES:
Available Support: Blessings!
Mountaineer: +2d8 to ANY Survival check
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bear, Blessing of Angradd, Blessing of the Father of Creation, Blessing of Shax, Dwarven Earthbreaker +1, Ashbringer (loot), Runechill Hatchet +2, Lady of Valor (loot), Blessing of Cayden Caliean, Belt of Giant Strength, Topaz of Strength
Recharged: Greatclub +3,
Discard Pile: Defiant Nodachi +3, Legionnaire Chaplain,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☑ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Turn Order: MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Turn: Turn 1 - Gozreh's Growth

Gozreh's Growth:
Gozreh's Growth
Core
Blessing 1
Traits:
Deity: Gozreh
Divine
Veteran
When this is the hour: On your check against an Animal or Elemental card, add 1d4.
To Acquire:
Wisdom
Divine
Survival 4+#
On any check to close or to guard, recharge to add 1d12; the check counts as blessed.
Discard to explore. This exploration, on your checks against Animal or Elemental cards, add 1d4.

Hour Power: On your check against an Animal or Elemental card, add 1d4.

SOT: Display Orange War Paint

Move: Stay at Lair

Explore: Mantle of Faith

Mantle of Faith:
Mantle of Faith
CotCT
Armor 6
Traits:
Light Armor
Magic
To Acquire:
Constitution
Divine
Fortitude 15
Display. While displayed:
* When you suffer Combat damage, you may draw this card to reduce it by the number of blessings in your discards.
* When you suffer any damage, you may bury to reduce it to 0.
* On a local check against a story bane, you may freely discard to add your Divine modifier.

Bury Discard Defiant Nodachi +3 to add 1d12.

Fortitude 15: 1d10 + 5 + 1d12 ⇒ (4) + 5 + (2) = 11

Use Paizo Reroll on the d12.

Fortitude 15 w/ Paizo Reroll: 4 + 5 + 1d12 ⇒ 4 + 5 + (1) = 10

Not meant to be. Discard Legionnaire Chaplain to explore again.

Explore 2: Ice Strike

Ice Strike:
Ice Strike
CotCT
Spell 3
Traits:
Arcane
Attack
Cold
Divine
Magic
Veteran
To Acquire:
Intelligence
Arcane 10
OR Wisdom
Divine 12
For your combat check, banish to use Arcane or Divine + 3d6. If the check is against a bane, reduce its damage by # until the end of the turn.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 12 or Divine 14 check to recharge it instead.

Wisdom 12: 1d6 ⇒ 2

Not acquired.

End Turn: Reset hand.

[u]Summary[/u]:
Move: Lair
Acquired: N/a
Banished: Lair Cards 1,2: Mantle of Faith, Ice Strike
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Greatclub +3, Pillaging Mace, Grappler's Mask, Legionnaire Chaplain, Mountaineer,

Displayed: Orange War Paint,
Deck: 14 Discard: 1 Buried: 0
Current Location: Lair
Hero Points: 6
Paizo Reroll: 6C2 - USED
NOTES:
Available Support: Blessings!
Mountaineer: +2d8 to ANY Survival check
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, Blessing of Cayden Caliean, Dwarven Earthbreaker +1, Lady of Valor (loot), Blessing of Tsukiyo, Blessing of the Father of Creation, Bear, Belt of Giant Strength, Blessing of Shax, Blessing of Angradd, Topaz of Strength, Ashbringer (loot), Runechill Hatchet +2
Recharged:
Discard Pile: Defiant Nodachi +3,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☑ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Ostog will start at the Lair.

Upgrade Wounding Spear Axe +1 -> Defiant Nodachi +3

Ostog wrote:

Hand: Defiant Nodachi +3, Pillaging Mace, Orange War Paint, Legionnaire Chaplain, Mountaineer,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Current Location: Lair
Hero Points: 6
Paizo Reroll: 5D - USED
NOTES:
Available Support: Blessings!
Mountaineer: +2d8 to ANY Survival check
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lady of Valor (loot), Bear, Blessing of Shax, Pit Gladiator, Belt of Giant Strength, Runechill Hatchet +2, Blessing of Tsukiyo, Greatclub +3, Dwarven Earthbreaker +1, Ashbringer (loot), Blessing of Angradd, Blessing of the Father of Creation, Blessing of Cayden Caliean, Grappler's Mask, Topaz of Strength
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☑ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Ostog will spend a Hero Point on a Skill Feat: CON +1

Total HP: 6

Deck Upgrade:

Weapon 6: 1d1000 ⇒ 812 Defiant Nodachi +3

Loot:

-Ashbringer (replacing Shock Greatsword +2)
-Lady of Valor (replacing Blessing of Achaekek)


Ostog must attempt to guard. Summon and encounter the danager.

Vampire:
Vampire

Story Bane
Traits:
Undead
Vampire
Veteran
To Defeat:
Combat 10+##THEN
Combat 10+##OR
Divine 7+#

Immune to Mental and Poison.
While acting, before any character plays a card, that character recharges a card.
If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.

Reveal Pillaging Mace and recharge Mountaineer to do Melee+1d8+1. Arueshalae reloads Vindicator and recharges Kazavon's Shield to add 1d8.

Combat 10+6+6=22: 1d10 + 6 + 1d8 + 1 + 1d8 - 3 ⇒ (6) + 6 + (7) + 1 + (8) - 3 = 25

Will recharge Grappler's Mask and recharge Pillaging Mace to do Melee (instead of Divine).

Melee 7+6=13: 1d10 + 6 - 1 ⇒ (5) + 6 - 1 = 10

Will ask Zetha for Blessing of Maat (and for her to recharge another card) to add 3 -> 13

Guarded!


Ostog must make a Constitution or Fortitude check or suffer Dazed

Fortitude 8: 1d10 + 4 - 1 ⇒ (6) + 4 - 1 = 9

Not Dazed


Turn Order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Turn: Turn 20 - Sands of the Hour

Sands of the Hour:
Sands of the Hour
CotCT
Blessing 0
Traits:
Arcane
Divine
When this is the hour: No effect.
To Acquire:
Arcane
Divine
Knowledge
Perception 4
On any check using a skill listed in the hour's check to acquire, recharge to bless.
Discard to examine the top card of your location, then you may explore.

Hour Power: No effect

SOT: N/a

Move: Move to Ruin

Explore: Henchman Proxy A5

Vampire:
Vampire

Story Bane
Traits:
Undead
Vampire
Veteran
To Defeat:
Combat 10+##THEN
Combat 10+##OR
Divine 7+#

Immune to Mental and Poison.
While acting, before any character plays a card, that character recharges a card.
If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.

Reveal Fury's Trident and recharge Belt of Giant Strength to do Melee+2d8. Arueshalae's Gift adds 1d4+1. Drained so -1 per dice.

First Combat 10+6+6=22: 1d10 + 6 + 2d8 + 1d4 + 1 - 4 ⇒ (10) + 6 + (5, 8) + (3) + 1 - 4 = 29

For second combat, reveal Fury's Trident and recharge Belt of Giant Strength to do Melee+2d8. Arueshalae's Gift adds 1d4+1. Drained so -1 per dice

Second Combat 10+6+6=22: 1d10 + 6 + 2d8 + 1d4 + 1 - 4 ⇒ (5) + 6 + (5, 8) + (4) + 1 - 4 = 25

Defeated. Chose not to close since Ostog does not have enough cards to fight the Danger/Vampire again.

End Turn: Reset hand. Recharge Fury's Trident due to Poisoned

[u]Summary[/u]:
Move: Forest -> Ruins
Acquired: N/a
Banished: Ruins Card 1: Henchman Proxy A5 aka Vampire
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Pillaging Mace, Grappler's Mask, Mountaineer, Blessing of Tsukiyo,

Displayed: Jayna Lemore, Orange War Paint,
Deck: 10 Discard: 8 Buried: 0
Current Location: Ruins
Hero Points: 6
Paizo Reroll: 5D - USED // Ostog has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.

Poisoned:
While Marked:
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Blessings!
Mountaineer: +2d8 to ANY Survival check
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded: Mountaineer,
Middle of Deck (Unknown Order): Runechill Hatchet +2, Pit Gladiator
Recharged: Dwarven Earthbreaker +1, Greatclub +3, Lady of Valor (loot), Belt of Giant Strength, Bear, Fury's Trident,
Discard Pile: Shock Greatsword +2, Blessing of the Father of Creation, Blessing of Shax, Topaz of Strength, Wounding Spear-Axe +1, Blessing of Cayden Caliean, Legionnaire Chaplain, Blessing of Angradd,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☑ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Turn Order: , kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Must summon and encounter a monster. Summon Emperor Scorpion

Emperor Scorpion:
Emperor Scorpion
CotCT
Monster 4
Traits:
Trigger
Vermin
Veteran
To Defeat:
Combat 20
When examined, suffer 1 Poison damage, then encounter this monster.
Immune to Mental.
If you are at an Underground location, the difficulty to defeat is increased by #.
If undefeated, suffer the scourge Poisoned.

Reveal Fury's Trident to do Melee+2d8. Belt of Giant Strength adds 1. Discard Blessing of Cayden Cailean to bless check.

Combat 20: 2d10 + 6 + 2d8 + 1 ⇒ (6, 3) + 6 + (7, 3) + 1 = 26

Defeated.

Turn: Turn 16 - The Lady of Mysteries

The Lady of Mysteries:
The Lady of Mysteries
Core
Blessing 3
Traits:
Deity: Pharasma
Divine
When this is the hour: On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead.
To Acquire:
Wisdom
Divine 8
On any check, discard to bless.
On a check against an Undead bane, recharge to bless.
Discard to draw 3 cards, then recharge 3 cards, then you may explore.

Hour Power: On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead.

SOT: N/a

Move: Stay at Forest

Top Card of Forest: 1d7 ⇒ 3

Explore: Darb Tuttle

Darb Tuttle:
Darb Tuttle
CotCT
Ally 6
Traits:
Aristocrat
Human
To Acquire:
Charisma
Diplomacy 15
OR Divine 13
On a local check to close or to guard, recharge to add 2d12.
Discard to explore; if you encounter a barrier or a boon, recharge instead.

Charisma 15: 1d6 ⇒ 5

Not acquired. Discard Legionnaire Chaplain to explore again.

Top Card of Forest: 1d7 ⇒ 3
Top Card of Forest: 1d7 ⇒ 3
Top Card of Forest: 1d7 ⇒ 1

Explore 2: Brain Mold

Brain Mold:
Brain Mold
CotCT
Barrier 4
Traits:
Obstacle
Plant
To Defeat:
Intelligence
Knowledge 10
OR Wisdom
Survival 7
Before acting, mark your location with the scourges Drained and Poisoned.
If defeated, banish this barrier and remove the scourges Drained and Poisoned from your location.
If undefeated, display this barrier at your location. While displayed, at this location:
* At the start of your turn, you may encounter this barrier.
* When this location is closed, banish this barrier.

Mark location with Drained and Poisoned. Discard Blessing of Angradd to bless check twice.

Wisdom 7: 3d6 - 3 ⇒ (5, 4, 6) - 3 = 12

Defeated. Banish Drained and Poisoned from location.

End Turn: Reset hand. Recharge Lady of Valor due to Poisoned

[u]Summary[/u]:
Move: Forest
Acquired: N/a
Banished: Forest Card 1,7: Brain Mold, Darb Tuttle
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Fury's Trident, Belt of Giant Strength, Bear, Mountaineer,

Displayed: Jayna Lemore, Orange War Paint,
Deck: 10 Discard: 8 Buried: 0
Current Location: Forest
Hero Points: 6
Paizo Reroll: 5D - USED // Ostog has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.

Poisoned:
While Marked:
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Blessings!
Mountaineer: +2d8 to ANY Survival check
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded: Fury's Trident,
Middle of Deck (Unknown Order): Runechill Hatchet +2, Blessing of Tsukiyo, Pit Gladiator, Pillaging Mace, Grappler's Mask
Recharged: Dwarven Earthbreaker +1, Greatclub +3, Lady of Valor (loot),
Discard Pile: Shock Greatsword +2, Blessing of the Father of Creation, Blessing of Shax, Topaz of Strength, Wounding Spear-Axe +1, Blessing of Cayden Caliean, Legionnaire Chaplain, Blessing of Angradd,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☑ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Turn Order: , kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Turn: Turn 12 - The Juggler

The Juggler:
The Juggler
CotCT
Blessing 1
Traits:
Harrow
Suit: Keys
Veteran
When this is the hour: On your check, you may discard a card to reroll a die showing 1.
To Acquire:
Dexterity
Acrobatics 4+#
On another character's check, freely discard to reroll a die.
Discard to explore.

Hour Power: On your check, you may discard a card to reroll a die showing 1.

SOT: N/a

Move: Stay at Forest

Explore: Red Mantis Initiate

Red Mantis Initiate:
Red Mantis Initiate
CotCT
Monster 2
Traits:
Human
Ranger
Veteran
To Defeat:
Combat 10+##
OR Wisdom 5+#
Before acting, a random local character suffers 1d4 Ranged Combat damage.
If undefeated, roll 1d4; on a 1, suffer the scourge Poisoned.

Only local character.

BYA Ranged Combat damage: 1d4 ⇒ 4

Recharge Greatclub +3 to reduce damage by 3 then discard Wounding Spear Axe +1 as 1 Ranged Combat damage.

For combat, reveal Fury's Trident to do Melee+2d8. Reveal Belt of Giant Strength to add 1. Arueshalae's Gift adds 1d4+1.

Combat 10+6+6=22: 1d10 + 6 + 2d8 + 1 + 1d4 + 1 ⇒ (2) + 6 + (7, 4) + 1 + (2) + 1 = 23

End Turn: Reset hand.

[u]Summary[/u]:
Move: Forest
Acquired: N/a
Banished: Forest Card 1: Red Mantis Initiate
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Fury's Trident, Belt of Giant Strength, Legionnaire Chaplain, Blessing of Cayden Caliean, Blessing of Angradd,

Displayed: Jayna Lemore, Orange War Paint,
Deck: 11 Discard: 5 Buried: 0
Current Location: Forest
Hero Points: 6
Paizo Reroll: 5D - USED
NOTES:
Available Support: Blessings!
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bear, Runechill Hatchet +2, Blessing of Tsukiyo, Pillaging Mace, Lady of Valor (loot), Mountaineer, Grappler's Mask, Pit Gladiator
Recharged: Dwarven Earthbreaker +1, Greatclub +3,
Discard Pile: Shock Greatsword +2, Blessing of the Father of Creation, Blessing of Shax, Topaz of Strength, Wounding Spear-Axe +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☑ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Turn Order: , kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Turn: Turn 8 - Irori's Mastery

Irori's Mastery:
Irori's Mastery
Core
Blessing 1
Traits:
Deity: Irori
Divine
Veteran
When this is the hour: On your blessed check, you may reroll any dice showing 1.
To Acquire:
Acrobatics
Divine
Fortitude 4+#
On your check, recharge to bless.
Discard to explore.

Hour Power: On your blessed check, you may reroll any die showing 1.

SOT: Display Orange War Paint

Move: Move to Forest

Explore: Fury's Trident

Fury's Trident:
Fury's Trident
CotCT
Weapon 6
Traits:
Fire
Magic
Melee
Ranged
Spear
To Acquire:
Strength
Melee
Ranged
Survival 16
For your combat check, reveal to use Strength, Melee, Ranged, or Survival + 2d8; you may remove 1d8 and the Fire trait. If proficient, you may discard a card to add another 1d8.
On a local combat check, freely discard to add 1d8 and the Fire trait.
You may use this power even if you have previously revealed this card on this check.

Discard Blessing of the Father of Creation to bless check twice.

Melee 16: 3d10 + 6 + 1d4 + 1 ⇒ (7, 8, 6) + 6 + (1) + 1 = 29

Acquired! Discard Blessing of Shax to explore again.

Explore 2: Manananggal

Manananggal:
Manananggal
CotCT
Monster 5
Traits:
Undead
To Defeat:
Combat 20
THEN Combat 20
Immune to Mental and Poison.
Before acting, if the hour is not Harrow, summon and encounter an ally that lists Diplomacy in its check to acquire; if you acquire it, this monster is defeated.
If undefeated, suffer the scourge Drained.

Hour is NOT Harrow so summon and encounter an ally that lists Diplomacy in its check to acquire. Summon Risibeth

Risibeth:
Risibeth
CotCT
Ally 5
Traits:
Sayona
Undead
To Acquire:
Charisma
Diplomacy 12
OR Bury An Ally 0
Display. While displayed:
* On local combat and Charisma checks, you may reroll a die.
* At the end of the turn, bury.
Banish to explore.
DURING RECOVERY
You may discard the bottom card of your deck to reload this card.

Diplomacy 12: 1d4 ⇒ 3

Not acquired. Discard Topaz of Strength due to the Wildcard Desperate. For combat check, reveal Fury's Trident to do Melee+2d8. Arueshalae's Gift adds 1d4+1.

First Combat 20: 1d10 + 6 + 2d8 + 1d4 + 1 ⇒ (5) + 6 + (1, 3) + (3) + 1 = 19 Use Paizo reroll
First Combat 20 w/ Paizo Reroll: 5 + 6 + 1d8 + 3 + 3 + 1 ⇒ 5 + 6 + (6) + 3 + 3 + 1 = 24

For secondcombat check, reveal Fury's Trident to do Melee+2d8. Arueshalae's Gift adds 1d4+1.

Second Combat 20: 1d10 + 6 + 2d8 + 1d4 + 1 ⇒ (10) + 6 + (4, 7) + (3) + 1 = 31

Defeated!

End Turn: Reset hand.

[u]Summary[/u]:
Move: Base -> Forest
Acquired: Forest Card 1: Fury's Trident
Banished: Forest Card 2: Manananggal; Random Ally 2: Risibeth
Examined: N/a
Random Card(s) Used: Random Ally 2: Risibeth
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Greatclub +3, Fury's Trident, Wounding Spear-Axe +1, Belt of Giant Strength, Blessing of Angradd,

Displayed: Jayna Lemore, Orange War Paint,
Deck: 12 Discard: 4 Buried: 0
Current Location: Forest
Hero Points: 6
Paizo Reroll: 5D - USED
NOTES:
Available Support: Blessings!
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Runechill Hatchet +2, Blessing of Cayden Caliean, Bear, Lady of Valor (loot), Blessing of Tsukiyo, Legionnaire Chaplain, Grappler's Mask, Pit Gladiator, Mountaineer, Pillaging Mace
Recharged: Dwarven Earthbreaker +1,
Discard Pile: Shock Greatsword +2, Blessing of the Father of Creation, Blessing of Shax, Topaz of Strength,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☑ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


And missed 2 points of Acid damage from Raheli's turn. Will recharge Dwarven Earthbreaker +1 as 2 points of Acid damage. Will draw Blessing of Shax in its place.


Forgot about Base powers. Heal a card - Runechill Hatchet +2. Then update hand.

Ostog wrote:

Hand: Dwarven Earthbreaker +1, Greatclub +3, Topaz of Strength, Orange War Paint, Blessing of the Father of Creation,

Displayed: Jayna Lemore,
Deck: 14 Discard: 2 Buried: 0
Current Location: Base
Hero Points: 6
Paizo Reroll: 5D - not used
NOTES:
Available Support: Blessings!
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wounding Spear-Axe +1, Bear, Blessing of Tsukiyo, Grappler's Mask, Pillaging Mace, Mountaineer, Pit Gladiator, Blessing of Shax, Lady of Valor (loot), Blessing of Cayden Caliean, Legionnaire Chaplain
Recharged: Blessing of Angradd, Belt of Giant Strength,
Discard Pile: Shock Greatsword +2, Runechill Hatchet +2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☑ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Turn Order: , kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog
Out of Turn Updates: Ostog must summon the Danger.

Vampire:
Vampire

Story Bane
Traits:
Undead
Vampire
Veteran
To Defeat:
Combat 10+##THEN
Combat 10+##OR
Divine 7+#

Immune to Mental and Poison.
While acting, before any character plays a card, that character recharges a card.
If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.

Recharge Blessing of Angradd then reveal and discard Shock Greatsword +2 to do Melee+2d6+2+Strength die and Electricity trait.

Combat 10+6+6=22: 1d10 + 6 + 2d6 + 2 + 1d10 ⇒ (9) + 6 + (1, 2) + 2 + (10) = 30

For second combat, recharge Belt of Giant Strength then reveal Runechill Hatchet +2 to do Melee+1d8+2+2d6 and the Cold trait.

Combat 10+6+6=22: 1d10 + 6 + 1d8 + 2 + 2d6 ⇒ (3) + 6 + (2) + 2 + (4, 6) = 23

Defeated. Arueshalae's Gift adds 1d4+1 to all Strength checks.

Turn: Turn 4 - Pharasma's Knowing

Pharasma's Knowing:
Pharasma's Knowing
Core
Blessing 1
Traits:
Deity: Pharasma
Divine
Veteran
When this is the hour: On your check against an Undead card, add 1d6.
To Acquire:
Wisdom
Divine 4+#
On any check, discard to bless.
Discard to draw 2 cards, then recharge 2 cards. Then you may explore.

Hour Power: On your check against an Undead card, add 1d6.

SOT: N/a

Move: Move to Base

Explore: Draw Jayna Lemore and display her.

Jayna Lemore:
Jayna Lemore
None
Supporter 3
Traits:
Human
Paladin
Display. While displayed:
• On any combat check, after the roll, you may bury to add 1d6 and the Magic trait.
• [] You may bury to allow a local character to ignore a card’s before or after acting power.
Please, before it’s too late, ride with me and let us save the fortress.

End Turn: Reset hand.

[u]Summary[/u]:
Move: Trail -> Base
Acquired: Base Card 1: Jayna Lemore
Banished: N/a
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Dwarven Earthbreaker +1,

Displayed: Jayna Lemore,
Deck: 18 Discard: 2 Buried: 0
Current Location: Base
Hero Points: 6
Paizo Reroll: 5D - not used
NOTES:
Available Support: Blessings!
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bear, Legionnaire Chaplain, Wounding Spear-Axe +1, Topaz of Strength, Blessing of Shax, Lady of Valor (loot), Mountaineer, Pit Gladiator, Orange War Paint, Pillaging Mace, Blessing of the Father of Creation, Blessing of Cayden Caliean, Greatclub +3, Blessing of Tsukiyo, Grappler's Mask
Recharged: Blessing of Angradd, Belt of Giant Strength,
Discard Pile: Shock Greatsword +2, Runechill Hatchet +2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☑ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Ostog will start at the Trail

Ostog wrote:

Hand: Dwarven Earthbreaker +1, Runechill Hatchet +2, Shock Greatsword +2, Belt of Giant Strength, Blessing of Angradd,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Current Location: Trail
Hero Points: 6
Paizo Reroll: 5D - not used
NOTES:
Available Support: Blessings!
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Shax, Grappler's Mask, Pillaging Mace, Greatclub +3, Legionnaire Chaplain, Blessing of Cayden Caliean, Bear, Mountaineer, Pit Gladiator, Topaz of Strength, Blessing of Tsukiyo, Orange War Paint, Blessing of the Father of Creation, Wounding Spear-Axe +1, Lady of Valor (loot)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☑ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Ostog will spend a Hero Point on a Power Feat: If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.

Deck Upgrade:
N/a

Loot:
Lady of Valor replacing Blessing of Achaekek


Turn Order: Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog, kuey/Raheli
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Turn: Turn 15 - The Avalanche

The Avalanche:
The Avalanche
CotCT
Blessing 1
Traits:
Harrow
Suit: Keys
Veteran
When this is the hour: When you suffer damage on your turn, each other local character suffers 1 damage of the same type.
To Acquire:
Dexterity
Survival 4+#
On your combat check, discard to bless twice.
Discard to explore. This exploration, the first time you would encounter a boon, banish it instead and explore again.

Hour Power: When you suffer damage on your turn, each other local character suffers 1 damage of the same type.

SOT: N/a

Move: Move to Bridge

Explore: Graveknight

Graveknight:
Graveknight
None
Story Bane 1
Type: Monster
Traits:
Undead
Veteran
To Defeat:
Combat 12+##
OR Divine 9+#
Roll 1d4. This monster gains the trait, is immune to, and all damage is:
1. Acid 3. Electricity
2. Cold 4. Fire
Immune to Cold, Electricity, Mental, and Poison. Resistant to Attack.

Before acting, a random character summons and encounters a random Undead story bane. Then, each local character suffers 1d4 damage.

Monster Trait: 1d4 ⇒ 3

Gains the Electricity trait.

Random Character: 1d4 ⇒ 4

Raheli must summon a random Undead story bane. Ostog is only local character.

Electricity damage: 1d4 ⇒ 4

Recharge Mountaineer to reduce damage by 3 then discard Blessing of the Father of Creation as 1 damage.

Will put combat in spoiler. Arueshalae and Raheli can guard.

Villain fight:

For combat, reveal Pillaging Mace to do Melee+1d8+1. Bury Discard Blessing of Angradd to add 1d12. Bury Pit Gladiator to add 2d6. Arueshalae's Gift adds 1d4+1

Combat 12+6+6=24: 1d10 + 6 + 1d8 + 1 + 1d12 + 2d6 + 1d4 + 1 ⇒ (6) + 6 + (5) + 1 + (11) + (4, 1) + (4) + 1 = 39

Defeated. We win if Arueshalae or Raheli guard.

End Turn: Reset hand.

EOT Acid damage: 1d4 - 2 ⇒ (4) - 2 = 2

Recharge Pillaging Mace to reduce damage by 3 to 0.

[u]Summary[/u]:
Move: Mountain -> Bridge
Acquired: N/a
Banished: Bridge Card 1: Graveknight
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Raheli must summon random Undead story bane. Then Arueshalae and/or Raheli can guard

Ostog wrote:

Hand: Dwarven Earthbreaker +1, Runechill Hatchet +2, Shock Greatsword +2, Topaz of Strength, Lady of Valor (loot),

Displayed: Orange War Paint,
Deck: 7 Discard: 7 Buried: 1
Current Location: Bridge
Hero Points: 6
Paizo Reroll: 5D - not used
NOTES:
Available Support: Blessings!
Mountaineer: +2d8 to any survival checks!
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried

Spoiler:

Reloaded:
Middle of Deck (Unknown Order): Grappler's Mask, Legionnaire Chaplain, Greatclub +3, Blessing of Tsukiyo
Recharged: Mountaineer, Pillaging Mace,
Discard Pile: Blessing of Cayden Caliean, Bear, Belt of Giant Strength, Wounding Spear-Axe +1, Blessing of Shax, Blessing of the Father of Creation, Blessing of Angradd,
Buried Pile: Pit Gladiator,

Skills and Powers

Spoiler:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☐ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Turn Order: Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog, kuey/Raheli
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Turn: Turn 11 - Urgathoa's Gluttony

Urgathoa's Gluttony:
Urgathoa's Gluttony
Core
Blessing 2
Traits:
Deity: Urgathoa
Divine
Veteran
When this is the hour: On your check to acquire a boon, add 1d6; if you succeed, bury the boon.
To Acquire:
Constitution
Divine
Fortitude 5+#
On any check, discard to bless.
On a Fortitude check or a check that invokes the Undead trait, discard to bless twice.
Discard to explore.

Hour Power: On your check to acquire a boon, add 1d6; if you succed, bury the boon.

SOT: N/a

Move: Stay at Ravine

Explore: Ravine Card 2: Henchman Proxy A2

Wraith:
Wraith

Story Bane
Traits:
Incorporeal
Undead
Veteran
Wraith
To Defeat:
Combat 13+##OR
Divine 8+#

Immune to Mental and Poison.
If the check to defeat does not have the Magic trait, this monster is undefeated.
Damage suffered from this monster may not be reduced.
If undefeated, suffer the scourge Drained.

Reveal Dwarven Earthbrearker +1 to do Melee+2d6+1. Bury Discard Wounding Spear Axe +1 to add 1d12. Discard Blessing of Shax to bless check twice. Arueshalae's Gift[i] adds 1d4+1.

Combat 13+6+6+6=31: 3d10 + 6 + 2d6 + 1 + 1d12 + 1d4 + 1 ⇒ (8, 4, 7) + 6 + (4, 4) + 1 + (3) + (4) + 1 = 42

Defeated. Has the Magic trait so banished. Can attempt to close location. Bury random card - [i]Dwarven Earthbreaker +1 then heal a random buried card - Dwarven Earthbreaker +1. Location is closed.
Move to Mountain. Arueshalae and Zetha must move!

End Turn: Reset hand.

[u]Summary[/u]:
Move: Ravine -> Mountain
Acquired: N/a
Banished: Ravine Card 2: Henchman Proxy A2 (aka Wraith).
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Arueshalae and Zetha must move!

Ostog wrote:

Hand: Pit Gladiator, Blessing of the Father of Creation, Pillaging Mace, Mountaineer, Blessing of Angradd,

Displayed: Orange War Paint,
Deck: 10 Discard: 5 Buried: 0
Current Location: Mountain
Hero Points: 6
Paizo Reroll: 5D - not used
NOTES:
Available Support: Blessings!
Mountaineer: +2d8 to any survival checks!
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Greatsword +2, Dwarven Earthbreaker +1, Legionnaire Chaplain, Greatclub +3, Topaz of Strength, Grappler's Mask, Lady of Valor (loot), Blessing of Tsukiyo, Runechill Hatchet +2
Recharged:
Discard Pile: Blessing of Cayden Caliean, Bear, Belt of Giant Strength, Wounding Spear-Axe +1, Blessing of Shax,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☐ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Turn Order: Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog, kuey/Raheli
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Turn: Turn 7 - Torag's Power

Torag's Power:
Torag's Power
Core
Blessing 1
Traits:
Deity: Torag
Divine
Veteran
When this is the hour: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.
To Acquire:
Strength
Divine 4+#
On any check, discard to bless.
On a Strength or Constitution check, freely discard to bless.
Discard to explore.

Hour Power: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.

SOT: Display Orange War Paint

Move: Stay at Cliffs

Explore: Hippogriff Rider

Hippogriff Rider:
Hippogriff Rider
CotCT
Monster 4
Traits:
AND
Animal
Human
Ranger
Trigger
To Defeat:
Combat 18
THEN Combat 17
OR Survival 11
When examined, suffer 1 Ranged Combat damage.
Before acting, suffer 1 Ranged Combat damage.
If undefeated, a random character suffers 1d4+1 Ranged Combat damage.

Recharge Greatclub +3 to reduce Ranged Combat damage by 2. For first combat, reveal Dwarven Earthbreaker +1 to do Melee+2d6+1. Reveal Belt of Giant Strength to add 1 to check. Arueshalae's Gift adds 1d4+1.

First Combat 18: 1d10 + 6 + 2d6 + 1 + 1 + 1d4 + 1 ⇒ (1) + 6 + (3, 4) + 1 + 1 + (4) + 1 = 21

Count 1 and 2's as 0's -> 20

For second combat, reveal Dwarven Earthbreaker +1 to do Melee+2d6+1. Reveal Belt of Giant Strength to add 1 to check. Arueshalae's Gift adds 1d4+1.

Second Combat 17: 1d10 + 6 + 2d6 + 1 + 1 + 1d4 + 1 ⇒ (8) + 6 + (6, 1) + 1 + 1 + (3) + 1 = 27

Defeated. Discard Bear to explore again.

Explore 2: Henchman Proxy A4

Wraith:
Wraith

Story Bane
Traits:
Incorporeal
Undead
Veteran
Wraith
To Defeat:
Combat 13+##OR
Divine 8+#

Immune to Mental and Poison.
If the check to defeat does not have the Magic trait, this monster is undefeated.
Damage suffered from this monster may not be reduced.
If undefeated, suffer the scourge Drained.

Reveal Dwarven Earthbreaker +1 to do Melee+2d6+1.Arueshalae's Gift adds 1d4+1. Bury Discard Belt of Giant Strength to add 1d12.

Combat 13+6+6=25: 1d10 + 6 + 2d6 + 1 + 1d4 + 1 + 1d12 ⇒ (8) + 6 + (4, 4) + 1 + (4) + 1 + (3) = 31

Defeated since has the Magic trait. Can attempt to close. Suffer Combat damage.

Combat damage: 1d6 ⇒ 1

Recharge Lady of Valor as 1 Combat damage.

Cliffs is closed. Move to Ravine.

End Turn: Reset hand.

[u]Summary[/u]:
Move: Cliff -> Ravine
Acquired: N/a
Banished: Cliffs Cards 1,2: Hippogriff Rider, Henchman Proxy A4 (aka Wraith).
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Dwarven Earthbreaker +1, Wounding Spear-Axe +1, Pillaging Mace, Blessing of Shax, Blessing of Angradd,

Displayed: Orange War Paint,
Deck: 12 Discard: 3 Buried: 0
Current Location: Ravine
Hero Points: 6
Paizo Reroll: 5D - not used
NOTES:
Available Support: Blessings!
Mountaineer: Reveal +2d8 to ANY Survival check
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, Topaz of Strength, Shock Greatsword +2, Runechill Hatchet +2, Mountaineer, Grappler's Mask, Legionnaire Chaplain, Blessing of the Father of Creation, Blessing of Tsukiyo
Recharged: Greatclub +3, Lady of Valor (loot),
Discard Pile: Blessing of Cayden Caliean, Bear, Belt of Giant Strength,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☐ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Turn Order: Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog, kuey/Raheli
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Turn: Turn 3 - Prayer

Prayer:
Prayer
Core
Blessing 0
Traits:
Divine
When this is the hour: No effect.
To Acquire:
Wisdom
Divine 3
On any check, discard to bless.
Discard to examine the top card of your location, then you may explore.

Hour Power: No effect

SOT: Display Orange War Paint

Move: Stay at Cliffs

Explore: Dandasuka

Dandasuka:
Dandasuka
CotCT
Monster 3
Traits:
Outsider
Rakshasa
To Defeat:
Combat 11
Resistant to Attack. Vulnerable to Piercing.
Before acting, succeed at a Wisdom, Perception, or Stealth 7 check or suffer 1d4 Combat damage and the scourge Wounded.
After the roll, if the check was not blessed, reroll 1 die showing the highest value.

Can use Melee for BYA check.

BYA Melee 7: 1d10 + 6 ⇒ (2) + 6 = 8

Reveal Dwarven Earthbreaker +1 to do Melee+2d6+1. Arueshalae's Gift adds 1d4+1. Reveal Belt of Giant Strength to add 1.

Combat 11: 1d10 + 6 + 2d6 + 1 + 1d4 + 1 + 1 ⇒ (5) + 6 + (4, 3) + 1 + (1) + 1 + 1 = 22 Not blessed so reroll die with highest value. Count any die showing 1 or 2 as a 0
Combat 11 w/ reroll: 1d10 + 6 + 3 + 3 + 1 + 0 + 1 + 1 ⇒ (9) + 6 + 3 + 3 + 1 + 0 + 1 + 1 = 24

Defeated! Discard Blessing of Cayden Cailean to explore again.

Explore 2: Wyrmsmite

Wyrmsmite:
Wyrmsmite
Core
Weapon 3
Traits:
Loot
Magic
Melee
Slashing
Sword
To Acquire:
Strength
Melee 14
For your combat check, reveal to use Strength or Melee + 1d8+2; against a Dragon bane, add 1d10. If proficient, you may additionally reload to add another 1d4.
When a local character suffers damage, recharge to reduce it by 4.

Melee 14: 1d10 + 6 + 1d4 + 1 + 1 ⇒ (5) + 6 + (1) + 1 + 1 = 14 -> 13

Count any 1 or 2 as a 0. Not acquired.

End Turn: Reset hand.

[u]Summary[/u]:
Move: Cliff
Acquired: N/a
Banished: Cliff Card 2,3: Dandasuka, Wyrmsmite
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Dwarven Earthbreaker +1, Greatclub +3, Belt of Giant Strength, Bear, Lady of Valor (loot),

Displayed: Orange War Paint,
Deck: 14 Discard: 1 Buried: 0
Current Location: Cliff
Hero Points: 6
Paizo Reroll: 5D - not used
NOTES:
Available Support: Blessings!
Mountaineer: Reveal +2d8 to ANY Survival check
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Father of Creation, Mountaineer, Pillaging Mace, Runechill Hatchet +2, Pit Gladiator, Topaz of Strength, Grappler's Mask, Blessing of Shax, Wounding Spear-Axe +1, Legionnaire Chaplain, Shock Greatsword +2, Blessing of Tsukiyo, Blessing of Angradd
Recharged:
Discard Pile: Blessing of Cayden Caliean,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☐ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Ostog will start at the Cliff.

Upgrade: Gem of Physical Prowess to Ring of Stony Flesh

Loot: Lady of Valor replacing Blessing of Achaekek

Ostog wrote:

Hand: Dwarven Earthbreaker +1, Belt of Giant Strength, Orange War Paint, Blessing of Cayden Caliean, Lady of Valor (loot),

Displayed:
Deck: 16 Discard: 0 Buried: 0
Current Location: Cliff
Hero Points: 6
Paizo Reroll: 5D - not used
NOTES:
Available Support: Blessings!
Mountaineer: Reveal +2d8 to ANY Survival check
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Tsukiyo, Bear, Blessing of Angradd, Mountaineer, Wounding Spear-Axe +1, Topaz of Strength, Grappler's Mask, Pillaging Mace, Blessing of the Father of Creation, Legionnaire Chaplain, Pit Gladiator, Runechill Hatchet +2, Blessing of Shax, Shock Greatsword +2, Greatclub +3
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☐ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Adventure Reward:
Gain a hero point. Each character chooses a type of feat and increases their maximum number of that feat type to their tier + 1.

Ostog will chose Card feat then spend 1 Hero Point on a Card Feat: Item (and fill it with Gem of Physical Prowess)

Total Hero Point: 6

Ostog will tier up to tier 6.

Deck Upgrades:

Item 5: 1d1000 ⇒ 849 Ring of Stony Flesh


Turn Order: Akaitora/Arueshalae, MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Turn: Turn 22 - Asmodeus's Tyranny

Asmodeus's Tyranny:
Asmodeus's Tyranny
Core
Blessing 2
Traits:
Deity: Asmodeus
Divine
Veteran
When this is the hour: When you fail a check, you may bury your hand and discards to reroll.
To Acquire:
Charisma
Diplomacy
Divine 5+#
On any check, recharge to bless.
If the character fails the check, a random character buries a card.
Discard to explore.

Hour Power: When you fail a check, you may bury your hand and discards to reroll.

SOT: N/a

Move: Stay at Ruins

Top Card: 1d9 + 3 ⇒ (2) + 3 = 5

Explore: Ash Giant

Ash Giant:
Ash Giant
CotCT
Monster 4
Traits:
Giant
To Defeat:
Combat 22
Immune to Poison.
Damage from this monster is suffered by each local character; characters who suffer damage that is not reduced to 0 suffer the scourge Plagued.

Reveal Pillaging Mace to do Melee+1d8+1. Discard Blessing of Shax to bless check twice. Arusahale's Gift adds 1d4+1.

Combat 22: 3d10 + 6 + 1d8 + 1 + 1d4 + 1 ⇒ (4, 9, 7) + 6 + (1) + 1 + (1) + 1 = 30

Defeated. From Pillaging Mace, can examine top card of location. Can draw if a boon.

Top Card, reroll 5: 1d9 + 3 ⇒ (2) + 3 = 5
Top Card, reroll 5: 1d9 + 3 ⇒ (8) + 3 = 11

Dragonbane Greatsword:
Dragonbane Greatsword
CotCT
Weapon 3
Traits:
2-Handed
Magic
Melee
Slashing
Sword
To Acquire:
Strength
Melee 14
For your combat check, reveal to use Strength or Melee + 1d12+2; against a Dragon bane, add another 1d8.
If proficient, you may additionally discard to add your Strength die.
After playing this weapon, you may not play an Offhand boon this encounter.

Draw Dragonbane Greatsword. Discard Bear to explore again.

Top Card, reroll 5,11: 1d9 + 3 ⇒ (3) + 3 = 6

Explore 2: Silver War Paint

Silver War Paint:
Silver War Paint
CotCT
Item 4
Traits:
Liquid
Paint
To Acquire:
Melee
Fortitude 5
Display. While displayed:
* When you suffer Combat damage, reduce it by 1.
* When you would discard cards as Combat damage, you may recharge them instead.
* When your hand has no cards or when you play another Paint card, bury this card; if you have the Melee skill, discard it instead.

Melee 5: 1d10 + 6 + 1d4 + 1 ⇒ (2) + 6 + (4) + 1 = 13

Auto-acquire.

End Turn: Reset hand. Recharge Dragonbane Greatsword and Silver War Paint using EOT power

[u]Summary[/u]:
Move: Ruin
Acquired: Ruin Card 6,11: Silver War Paint, Dragonbane Greatsword
Banished: Ruin Card 5: Ash Giant
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Pillaging Mace, Runechill Hatchet +2, Mountaineer, Legionnaire Chaplain, Blessing of Tsukiyo,

Displayed: Orange War Paint,
Deck: 7 Discard: 10 Buried: 1
Current Location: Ruins
Hero Points: 6
Paizo Reroll: 5D - not used
NOTES:
Available Support: Blessings!
Mountaineer: Reveal +2d8 to ANY Survival check
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Greatclub +3, Lady of Valor (loot), Blessing of the Father of Creation, Grappler's Mask, Mantle of Life, Dragonbane Greatsword, Silver War Paint,
Discard Pile: The Tall Knife, Dwarven Earthbreaker +1, Topaz of Strength, Pit Gladiator, Blessing of Cayden Caliean, Blessing of Angradd, Wounding Spear-Axe +1, Shock Greatsword +2, Blessing of Shax, Bear,
Buried Pile: Belt of Giant Strength,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☐ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Turn Order: Akaitora/Arueshalae, MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks. Suffer 2 Acid damage from Xenarth.
Recharge Lady of Valor to reduce Acid damage by 2.

Turn: Turn 18 - Using Raheli's Hour Lamashtu's Madness

Lamashtu's Madness:
Lamashtu's Madness
Core
Blessing 2
Traits:
Deity: Lamashtu
Divine
Veteran
When this is the hour: On your check against a monster, add 1.
Damage suffered from monsters is increased by 1.
To Acquire:
Intelligence
Arcane
Divine 5+#
On any check against a monster, discard to bless twice.
Recharge to explore, then a random character summons and encounters a monster.

Hour Power: On your check against a monster, add 1.

SOT: N/a

Move: Stay at Ossuary

Explore: Vampire

Vampire:
Vampire
Core
Story Bane 2
Type: Monster
Traits:
Undead
Vampire
Veteran
To Defeat:
Combat 10+##
THEN Combat 10+##
OR Divine 7+#
Immune to Mental and Poison.
While acting, before any character plays a card, that character recharges a card.
If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.

For first combat, reveal Pillaging Mace and recharge Blessing of the Father of Creation to do Melee+1d8+1. Arueshalae's Gift adds 1d4+1.

Combat 10+5+5=20: 1d10 + 6 + 1d8 + 1 + 1d4 + 1 ⇒ (2) + 6 + (8) + 1 + (4) + 1 = 22

For second combat, reveal Pillaging Mace and recharge Grappler's Mask to do Melee+1d8+1. Arueshalae's Gift adds 1d4+1.

Combat 10+5+5=20: 1d10 + 6 + 1d8 + 1 + 1d4 + 1 ⇒ (9) + 6 + (2) + 1 + (4) + 1 = 23

Defeated! Now can attempt to close. Discard top card of deck (Scenario Power). Discard Shock Greatsword +2. Both Ostog and Arueshalae must summon Ancient Skeleton. At least one must be defeated.

Ancient Skeleton:
Ancient Skeleton
CotCT
Story Bane
Monster 1
Traits:
Undead
Skeleton
Veteran
Check to Defeat:
Combat 11+##
Powers:
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning.
Before acting, either recharge a Divine card or suffer 1 Combat damage.

Recharge the displayed Mantle of Life to reduce Combat damage by 3. For combat, reveal Pillaging Mace to do Melee+1d8+1. Arueshalae's Gift adds 1d4+1. Vulnerable to Bludgeoning so add 4 to check.

Combat 11+5+5=21: 1d10 + 6 + 1d8 + 1 + 1d4 + 1 + 4 ⇒ (6) + 6 + (3) + 1 + (1) + 1 + 4 = 22

Defeated! Location closed. Move to Ruin. Arueshalae[/i] must move.

[b]End Turn: Reset hand.

[u]Summary[/u]:
Move: Ossuary -> Ruin
Acquired: N/a
Banished: Ossuary Card 4: Vampire
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Arueshalae must summon and encounter Ancient Skeleton then must move.

Ostog wrote:

Hand: Pillaging Mace, Bear, Legionnaire Chaplain, Blessing of Tsukiyo, Blessing of Shax,

Displayed: Orange War Paint,
Deck: 7 Discard: 8 Buried: 1
Current Location: Ruins
Hero Points: 6
Paizo Reroll: 5D - not used
NOTES:
Available Support: Blessings!
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mountaineer
Recharged: Runechill Hatchet +2, Greatclub +3, Lady of Valor (loot), Blessing of the Father of Creation, Grappler's Mask, Mantle of Life,
Discard Pile: The Tall Knife, Dwarven Earthbreaker +1, Topaz of Strength, Pit Gladiator, Blessing of Cayden Caliean, Blessing of Angradd, Wounding Spear-Axe +1, Shock Greatsword +2,
Buried Pile: Belt of Giant Strength,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☐ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Ostog must summon Wraith

Wraith:
Wraith
CotCT
Story Bane
Monster 2
Traits:
Undead
Wraith
Incorporeal
Veteran
Check to Defeat:
Combat 13+## OR
Divine 8+#
Powers:
Immune to Mental and Poison.
If the check to defeat does not have the Magic trait, this monster is undefeated.

Damage suffered from this monster may not be reduced.

If undefeated, suffer the scourge Dazed.

Reveal Pillaging Mace to do Melee+1d8+1. Bury Discard Wounding Spear Axe +1 to add 1d12

Combat 13+5+5=23: 1d10 + 6 + 1d8 + 1 + 1d12 ⇒ (10) + 6 + (8) + 1 + (5) = 30

Defeated!


Turn Order: Akaitora/Arueshalae, MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks. Arueshalae heals Ostog for 2. Heal Bear and Blessing of the Father of Creation.

Turn: Turn 14 - Incitation

Incitation:
Incitation
Core
Blessing 0
Traits:
Arcane
Divine
When this is the hour: No effect.
To Acquire:
Arcane
Divine 4
On any check, discard to bless.
On a check that invokes the Acid, Cold, Electricity, Fire, or Force trait, freely discard to bless.
Discard to explore.

Hour Power: No effect

SOT: Display Orange War Paint

Move: Stay at Ossuary

Explore: The Tall Knife

The Tall Knife:
The Tall Knife
CotCT
Weapon 3
Traits:
2-Handed
Guillotine
Object
Promo
Slashing
To Acquire:
Strength 12
Instead of your first exploration of your turn, discard to examine the top # cards of your location. Encounter 1 non-villain monster you find; it is defeated. If you do not find a non-villain monster, reload this card instead. Then shuffle all remaining examined cards into the location and end your turn.

Strength 12: 1d10 + 4 ⇒ (8) + 4 = 12

Acquired. Discard Blessing of Angradd to explore again.

Explore 2: Mantle of Life

Mantle of Life:
Mantle of Life
CotCT
Armor 5
Traits:
Light Armor
Magic
To Acquire:
Constitution
Divine
Fortitude 13
Display. While displayed:
* When you suffer Cold or Combat damage, you may recharge to reduce it by 3.
* When you suffer any damage, you may bury to reduce it to 0.
* On a local check against an Incorporeal bane, you may draw this card to add 1d6 and the Magic trait.

Bury Discard The Tall Knife to add 1d12 to check.

Fortitude 13: 1d10 + 4 + 1d12 ⇒ (3) + 4 + (7) = 14

Acquired. Will display

End Turn: Reset hand. Before reset, recharge Runechill Hatchet +2 and Greatclub +3

[u]Summary[/u]:
Move: Ossuary
Acquired: Ossuary Card 1,2: The Tall Knife, Mantle of Life
Banished: N/a
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Pillaging Mace, Wounding Spear-Axe +1, Grappler's Mask, Lady of Valor (loot), Blessing of the Father of Creation,

Displayed: Orange War Paint, Mantle of Life,
Deck: 8 Discard: 6 Buried: 1
Current Location: Ossuary
Hero Points: 6
Paizo Reroll: 5D - not used
NOTES:
Available Support: Blessings!
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Tsukiyo, Bear, Mountaineer, Legionnaire Chaplain, Blessing of Shax, Shock Greatsword +2
Recharged: Runechill Hatchet +2, Greatclub +3,
Discard Pile: The Tall Knife, Dwarven Earthbreaker +1, Topaz of Strength, Pit Gladiator, Blessing of Cayden Caliean, Blessing of Angradd,
Buried Pile: Belt of Giant Strength,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☐ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Bit of retcon. Will recharge Legionnaire Chaplain to remove Wounded

Ostog wrote:

Hand: Runechill Hatchet +2, Greatclub +3, Pillaging Mace, Orange War Paint, Blessing of Angradd,

Displayed:
Deck: 8 Discard: 6 Buried: 1
Current Location: Ossuary
Hero Points: 6
Paizo Reroll: 5D - not used
NOTES:
Available Support: Blessings!
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mountaineer, Shock Greatsword +2, Lady of Valor (loot), Blessing of Tsukiyo
Recharged: Wounding Spear-Axe +1, Grappler's Mask, Blessing of Shax, Legionnaire Chaplain,
Discard Pile: Bear, Dwarven Earthbreaker +1, Blessing of the Father of Creation, Topaz of Strength, Pit Gladiator, Blessing of Cayden Caliean,
Buried Pile: Belt of Giant Strength,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☐ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Turn Order: Akaitora/Arueshalae, MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha
Out of Turn Updates: Ostog would have suffer Wounded two turns ago. Discard Topaz of Strength at SOT last round. Arueshalae's Gift adds 1d4+1 to all Strength checks.

Turn: Turn 10 - Urgathoa's Gluttony

Urgathoa's Gluttony:
Urgathoa's Gluttony
Core
Blessing 2
Traits:
Deity: Urgathoa
Divine
Veteran
When this is the hour: On your check to acquire a boon, add 1d6; if you succeed, bury the boon.
To Acquire:
Constitution
Divine
Fortitude 5+#
On any check, discard to bless.
On a Fortitude check or a check that invokes the Undead trait, discard to bless twice.
Discard to explore.

Hour Power: On your check to acquire a boon, add 1d6; if you succeed, bury the boon.

SOT: Discard top card of deck due to Wounded. Discard Pit Gladiator

Move: Stay at Ossuary

Top Card, reroll 3,9: 1d11 ⇒ 2

Explore: Harrowing

Harrowing:
Harrowing
CotCT
Spell 3
Traits:
Arcane
Divine
Harrow
Magic
To Acquire:
Intelligence
Arcane 10
OR Wisdom
Divine 12
Freely display at a location. While displayed:
* On local checks that have a trait matching the adventure's harrow suit, add 2; if the hour has a Suit trait matching the adventure's harrow suit, add 1d4+1 instead.
* When this location is closed, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 12 or Divine 14 check to recharge it instead.

Add 1d6 due to Hour Power.

Intelligence 10: 1d4 + 1d6 ⇒ (4) + (3) = 7

Not acquired. Suffer damage due to Hostile.

Damage: 1d6 ⇒ 4

Recharge Blessing of Angradd to reduce damage by 3 then discard Blessing of Cayden Cailean as 1 Combat damage.

End Turn: Reset hand.

[u]Summary[/u]:
Move: Ossuary
Acquired: N/a
Banished: [ooc]Lair Card 2: Harrowing
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Runechill Hatchet +2, Greatclub +3, Pillaging Mace, Legionnaire Chaplain, Blessing of Angradd,

Displayed:
Deck: 8 Discard: 6 Buried: 1
Current Location: Ossuary
Hero Points: 6
Paizo Reroll: 5D - not used
NOTES:
Available Support: Blessings!
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mountaineer, Lady of Valor (loot), Orange War Paint, Blessing of Tsukiyo, Shock Greatsword +2
Recharged: Wounding Spear-Axe +1, Grappler's Mask, Blessing of Shax,
Discard Pile: Bear, Dwarven Earthbreaker +1, Blessing of the Father of Creation, Topaz of Strength, Pit Gladiator, Blessing of Cayden Caliean,
Buried Pile: Belt of Giant Strength,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☐ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Turn Order: Akaitora/Arueshalae, MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Ostog must summon Red Mantis Assassin

Red Mantis Assassin:
Red Mantis Assassin
Story Bane
Type: Monster
Traits: Assassin Human Red Mantis Veteran
To Defeat: Combat 10+##
Resistant to Attack and Fire. Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6. If undefeated, suffer the scourge Wounded.

Ostog can use Melee for any BYA check.

BYA Melee 4+5=9: 1d10 + 6 ⇒ (4) + 6 = 10

For combat, reveal Runechill Hatchet +2 to do Melee+1d8+2.

Combat 10+5+5=20: 1d10 + 6 + 1d8 + 2 ⇒ (3) + 6 + (8) + 2 = 19

Fail. Recharge Grappler's Mask to reduce Combat damage by 3.

Turn: Turn 6 - The Idiot

The Idiot:
The Idiot
CotCT
Blessing 1
Traits:
Harrow
Suit: Books
Veteran
When this is the hour: When you fail a check, suffer the scourge Drained.
To Acquire:
Intelligence
Knowledge 4+#
On your check, after the roll, discard this card and banish a boon to change a die to a value you choose.
Discard to explore. This exploration, you may not evade.

Hour Power: When you fail a check, suffer the scourge Drained.

SOT: N/a

Move: Stay at Lair

Explore: Knurlott

Knurlott:
Knurlott
CotCT
Story Bane 5
Type: Monster
Traits:
Skeleton
Undead
To Defeat:
Combat 14
THEN Combat 18
Immune to Acid, Cold, Electricity, Mental, and Poison.
Before acting, each local character must succeed at a Dexterity or Acrobatics 10 check or suffer 1d4 Acid damage.
When you discard cards as damage, you must first choose weapons, blessings, and/or Healing spells.

Arueshalae must succeed at Dexterity or Acrobatics 10 check or suffer 1d4 Acid damage. Ostog may use Melee for any BYA check

BYA Melee 10: 1d10 + 6 ⇒ (9) + 6 = 15

Pass BYA check. For first combat, reveal Runechill Hatchet +2 to do Melee+1d8+2. Arueshalae's Gift adds 1d4+1.

Combat 14: 1d10 + 6 + 1d8 + 2 + 1d4 + 1 ⇒ (2) + 6 + (2) + 2 + (4) + 1 = 17

For second combat, reveal Runechill Hatchet +2 to do Melee+1d8+2. Arueshalae's Gift adds 1d4+1.

Combat 18: 1d10 + 6 + 1d8 + 2 + 1d4 + 1 ⇒ (6) + 6 + (5) + 2 + (3) + 1 = 23

Defeated. Can attempt to close. Discard top card of deck (Scenario Power) - Dwarven Earthbreaker +1. Discard Blessing of the Father of Creation to bless check twice.

Melee 5+5=10: 3d10 + 6 ⇒ (10, 10, 9) + 6 = 35

Lair is closed! Move to Ossuary.

End Turn: Reset hand.

[u]Summary[/u]:
Move: Lair -> Ossuary
Acquired: N/a
Banished: Lair Card 7: Knorlott
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): Arueshalae must make a Dexterity/Acrobatics check or take Acid damage.

Ostog wrote:

Hand: Runechill Hatchet +2, Legionnaire Chaplain, Blessing of Shax, Blessing of Cayden Caliean, Blessing of Angradd,

Displayed:
Deck: 11 Discard: 3 Buried: 1
Current Location: Ossuary
Hero Points: 6
Paizo Reroll: 5D - not used
NOTES:
Available Support: Blessings!
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Topaz of Strength, Mountaineer, Pillaging Mace, Blessing of Tsukiyo, Greatclub +3, Shock Greatsword +2, Pit Gladiator, Orange War Paint, Lady of Valor (loot)
Recharged: Wounding Spear-Axe +1, Grappler's Mask,
Discard Pile: Bear, Dwarven Earthbreaker +1, Blessing of the Father of Creation,
Buried Pile: Belt of Giant Strength,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☐ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Ostog may summon Ancient Skeleton.

Ancient Skeleton:
Ancient Skeleton

STORY BANE
CHECK TO DEFEAT
COMBAT
11
+##
TYPE
MONSTER
POWERS
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning.
Before acting, either recharge a Divine card or suffer 1 Combat damage.

Recharge Wounding Spear-Axe +1 to reduce Combat damage by 3 (to 0). For combat, reveal Runechill Hatchet +2 to do Melee+1d8+2.

Combat 11+5+5=21: 1d10 + 6 + 1d8 + 2 ⇒ (10) + 6 + (4) + 2 = 22

Defeated!


Turn Order: Akaitora/Arueshalae, MauveAvengr/Ostog, kuey/Raheli, Matsu Kurisu/Zetha
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Turn: Turn 2 - The Wind and the Waves

The Wind and the Waves:
The Wind and the Waves
Core
Blessing 3
Traits:
Deity: Gozreh
Divine
When this is the hour: At the start of the turn, any character may recharge a card to move.
To Acquire:
Wisdom
Divine
Survival 8
On a local check, discard to bless.
After the roll, if it is a check to close or to guard, the character may reroll.
Discard to let a local character move, then you may explore.

Hour Power: At the start of the turn, any character may recharge a card to move.

SOT: N/a

Move: Stay at Lair

Explore: Dandasuka

Dandasuka:
Dandasuka
CotCT
Monster 3
Traits:
Outsider
Rakshasa
To Defeat:
Combat 11
Resistant to Attack. Vulnerable to Piercing.
Before acting, succeed at a Wisdom, Perception, or Stealth 7 check or suffer 1d4 Combat damage and the scourge Wounded.
After the roll, if the check was not blessed, reroll 1 die showing the highest value.

can use Melee for any BYA check.

Melee 7: 1d10 + 6 ⇒ (10) + 6 = 16

Auto-succeed. For combat, reveal Runechill Hatchet +2 to do Melee+1d8+2. Reveal Belt of Giant Strength to add 1. Arueshalae's Gift adds 1d4+1.

Combat 11: 1d10 + 6 + 1d8 + 2 + 1 + 1d4 + 1 ⇒ (3) + 6 + (6) + 2 + 1 + (3) + 1 = 22

Not blessed so reroll 1 die showing highest value.

Combat 11: 3 + 6 + 1d8 + 2 + 1 + 3 + 1 ⇒ 3 + 6 + (5) + 2 + 1 + 3 + 1 = 21

Defeated. Discard Bear to explore again.

Explore 2: Baykok

Baykok:
Baykok
CotCT
Monster 5
Traits:
Trigger
Undead
To Defeat:
Combat 21
When examined, suffer 1d6 Force damage.
Immune to Mental and Poison.
Before acting, if this is your first exploration of your turn, suffer 1d6 Force damage.
If undefeated, each local character must succeed at a Wisdom 8 check or suffer the scourge Dazed.

Not first exploration of turn. For combat, reveal Runechill Hatchet +2 to do Melee+1d8+2. Reveal Belt of Giant Strength to add 1. Arueshalae's Gift adds 1d4+1. Bury Belt of Giant Strength to add 1d12.

Combat 21: 1d10 + 6 + 1d8 + 2 + 1 + 1d4 + 1 + 1d12 ⇒ (7) + 6 + (4) + 2 + 1 + (1) + 1 + (7) = 29

Defeated!

End Turn: Reset hand.

[u]Summary[/u]:
Move: Lair
Acquired: N/a
Banished: Lair Cards 3,4: Dandasuka, Baykok
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Runechill Hatchet +2, Wounding Spear-Axe +1, Grappler's Mask, Legionnaire Chaplain, Blessing of the Father of Creation,

Displayed:
Deck: 13 Discard: 1 Buried: 1
Current Location: Lair
Hero Points: 6
Paizo Reroll: 5D - not used
NOTES:
Available Support: Blessings!
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pillaging Mace, Shock Greatsword +2, Blessing of Cayden Caliean, Greatclub +3, Mountaineer, Pit Gladiator, Blessing of Shax, Lady of Valor (loot), Topaz of Strength, Dwarven Earthbreaker +1, Blessing of Tsukiyo, Orange War Paint, Blessing of Angradd
Recharged:
Discard Pile: Bear,
Buried Pile: Belt of Giant Strength,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☐ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Ostog will start at the Lair

Deck Upgrades:
Shock Greatsword +2 (replacing Breakaway Spear)
Mountaineer (replacing Smith)

Loot:
Lady of Valor (replacing Blessing of Achaekek)

Ostog wrote:

Hand: Runehill Hatchet +2, Grappler's Mask, Belt of Giant Strength, Bear, Legionnaire Chaplain,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Current Location: Lair
Hero Points: 6
Paizo Reroll: 5D
NOTES:
Available Support: Blessings!
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pillaging Mace, Mountaineer, Lady of Valor (loot), Blessing of Cayden Caliean, Pit Gladiator, Greatclub +3, Blessing of Angradd, Shock Greatsword +2, Topaz of Strength, Blessing of the Father of Creation, Blessing of Tsukiyo, Blessing of Shax, Wounding Spear-Axe +1, Orange War Paint, Dwarven Earthbreaker +1
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☐ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Ostog will bank his Hero Point. Total: 6

Upgrade Preferences:

Weapon 5: 1d1000 ⇒ 839 Shock Greatsword +2
Ally 5: 1d1000 ⇒ 710 Mountaineer
Item 5: 1d1000 ⇒ 801 Magic Spyglass


Turn Order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks. Discard Blessing of Shax for Arueshalae.

Turn: Turn 12 - The Publican

The Publican:
The Publican
CotCT
Blessing 1
Traits:
Harrow
Suit: Stars
Veteran
When this is the hour: When you would discard an ally, recharge it instead.
To Acquire:
Wisdom
Diplomacy 4+#
On any check, discard to bless.
On a check by a character at an Urban location, discard to bless twice.
Discard to explore. This exploration, if you are at an Urban location, local checks are blessed.

Hour Power: When you would discard an ally, recharge it instead.

SOT: N/a

Move: Move to random location

Random location: 1d6 ⇒ 1 Arsenal

Explore: Henchman Proxy A3

Red Mantis Assassin:
Red Mantis Assassin
CotCT
Story Bane 3
Type: Monster
Traits:
Assassin
Human
Red Mantis
Veteran
To Defeat:
Combat 10+##
Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.

Can use Melee for any BYA check.

Melee 4+5=9: 1d10 + 6 ⇒ (9) + 6 = 15

Passed! For combat, reveal Wounding Spear Axe +1 to do Melee+1d8+1. Bury Pit Gladiator to add 2d6. Add 1 due to Arsenal

Combat 10+5+5=20: 1d10 + 6 + 1d8 + 1 + 2d6 + 1 ⇒ (2) + 6 + (6) + 1 + (1, 1) + 1 = 18 Use Paizo reroll on the d10.

Combat 20 w/ Paizo reroll: 1d10 + 6 + 6 + 1 + 1 + 1 + 1 ⇒ (7) + 6 + 6 + 1 + 1 + 1 + 1 = 23

Defeated!

End Turn: Reset hand.

[u]Summary[/u]:
Move: Manor -> Arsenal
Acquired: N/a
Banished: Siege Pile Card 7: Henchman Proxy A3 aka Red Mantis Assassin
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Wounding Spear-Axe +1, Dwarven Earthbreaker +1, Legionnaire Chaplain, Blessing of Angradd, Blessing of the Father of Creation,

Displayed:
Deck: 10 Discard: 3 Buried: 1
Current Location: Arsenal
Hero Points: 5
Paizo Reroll: 5C - USED
NOTES:
Available Support: Blessings!
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pillaging Mace, Blessing of Tsukiyo, Breakaway Spear, Grappler's Mask, Belt of Giant Strength, Smith, Greatclub +3, Orange War Paint
Recharged: Lady of Valor (loot),
Discard Pile: Blessing of Cayden Caliean, Bear, Blessing of Shax,
Buried Pile: Pit Gladiator,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☐ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Turn Order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks.

Turn: Turn 8 - Sands of the Hour

Sands of the Hour:
Sands of the Hour
CotCT
Blessing 0
Traits:
Arcane
Divine
When this is the hour: No effect.
To Acquire:
Arcane
Divine
Knowledge
Perception 4
On any check using a skill listed in the hour's check to acquire, recharge to bless.
Discard to examine the top card of your location, then you may explore.

Hour Power: No effect

SOT: N/a

Move: Move to random location

Random location: 1d6 ⇒ 2 Manor

Top Card of deck: 1d11 + 2 ⇒ (9) + 2 = 11

Explore: Azer

Azer:
Azer
Core
Monster 1
Traits:
Elemental
Fire
Outsider
Veteran
To Defeat:
Combat 11+##
Immune to Fire. Vulnerable to Cold.
After acting, suffer 1d4-1 Fire damage.

Reveal Wounding Spear Axe +1 to do Melee+1d8+1. Discard Bear to add 2d4

Combat 11+5+5=21: 1d10 + 6 + 1d8 + 1 + 2d4 ⇒ (6) + 6 + (8) + 1 + (4, 1) = 26

AYA Fire damage: 1d4 - 1 ⇒ (4) - 1 = 3

Recharge Lady of Valor to reduce damage by 3.

End Turn: Reset hand.

[u]Summary[/u]:
Move: Reading Room -> Maor
Acquired: N/a
Banished: Siege Pile Card 11: Azer
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Wounding Spear-Axe +1, Legionnaire Chaplain, Pit Gladiator, Blessing of Shax, Blessing of the Father of Creation,

Displayed:
Deck: 12 Discard: 2 Buried: 0
Current Location: Manor
Hero Points: 5
Paizo Reroll: 5A - USED
NOTES:
Available Support: Blessings!
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Smith, Blessing of Tsukiyo, Belt of Giant Strength, Greatclub +3, Grappler's Mask, Pillaging Mace, Dwarven Earthbreaker +1, Blessing of Angradd, Orange War Paint, Breakaway Spear
Recharged: Lady of Valor (loot),
Discard Pile: Blessing of Cayden Caliean, Bear,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☐ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.


Turn Order: kuey/Raheli, Matsu Kurisu/Zetha, Akaitora/Arueshalae, MauveAvengr/Ostog
Out of Turn Updates: Arueshalae's Gift adds 1d4+1 to all Strength checks. Discard Blessing of Cayden Cailean for Arueshalae.

Turn: Turn 4 - Shelyn's Song

Shelyn's Song:
Shelyn's Song
Core
Blessing 1
Traits:
Deity: Shelyn
Divine
Veteran
When this is the hour: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.
To Acquire:
Charisma
Divine 4+#
On any check, discard to bless.
On a Dexterity or Charisma check, freely discard to bless.
Discard to explore.

Hour Power: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.

SOT: N/a

Move: Move to random location

Random location: 1d6 ⇒ 3 Reading Room

Top Card of deck: 1d20 + 4 ⇒ (12) + 4 = 16 Reroll 10

Explore: Henchman Proxy A2

Red Mantis Assassin:
Red Mantis Assassin
CotCT
Story Bane 3
Type: Monster
Traits:
Assassin
Human
Red Mantis
Veteran
To Defeat:
Combat 10+##
Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.

Can use Melee for any BYA action.

Melee 4+5=9: 1d10 + 6 ⇒ (7) + 6 = 13

For combat, reveal Wounding Spear Axe +1 to do Melee+1d8+1

Combat 10+5+5=20: 1d10 + 6 + 1d8 + 1 + 1d4 + 1 ⇒ (9) + 6 + (7) + 1 + (4) + 1 = 28

Defeated.

End Turn: Reset hand.

[u]Summary[/u]:
Move: Arsenal -> Reading Room
Acquired: N/a
Banished: Siege Pile Card 16: Henchman Proxy A2 aka Red Mantis Assassin
Examined: N/a
Random Card(s) Used: N/a
Displayed: N/a
Other Player(s) Resources Used: N/a
Actions needed by other Player(s): N/a

Ostog wrote:

Hand: Wounding Spear-Axe +1, Legionnaire Chaplain, Bear, Lady of Valor (loot), Blessing of the Father of Creation,

Displayed:
Deck: 13 Discard: 1 Buried: 0
Current Location: Reading Room
Hero Points: 5
Paizo Reroll: 5A - USED
NOTES:
Available Support: Blessings!
Other: Hi I'm Ostog. Please bot me if I need to Guard my location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Belt of Giant Strength, Greatclub +3, Blessing of Tsukiyo, Grappler's Mask, Smith, Blessing of Angradd, Breakaway Spear, Pit Gladiator, Blessing of Shax, Dwarven Earthbreaker +1, Orange War Paint, Pillaging Mace
Recharged:
Discard Pile: Blessing of Cayden Caliean,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength+2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Constitution+2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2 ☐ +3

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Weapon
POWERS:
You may bury a card from your hand to add 1d12 (□+1) to your Strength or Constitution check; if you fail (☐ or if your check has the 2-Handed trait), you may discard it instead.
When you suffer Combat (☑ or any) damage, you may recharge a card to reduce the damage by 2 (☑ 3)(☐ 4).
When another local character moves during their move step, you may move to an open location.
☑When you attempt a check before you act, you may use your Melee skill instead of any listed skill.
☐At the end of your turn, you may use 3 (☐ or 2) as your hand size for the rest of the turn.
☑ Before you reset your hand, you may recharge any number of weapons (☑ and items).
☐ If you would acquire an armor, banish it instead and draw a weapon (☐ or an item) from the box.