The Plagued One

The Understreets Devourer's page

1 post. Alias of TimD.


Full Name

The Understreets Devourer

Race

LE Medium Vermin (Augmented) Worm-that-Walks (centipede variant)

Classes/Levels

Rogue 2 / Inquisitor of Cagnazzo (Preacher) 12

Size

Medium

Alignment

LE

Deity

Cagnazzo

Location

The Understreets District of the Midnight Market

Languages

Common, Infernal, Lip Reading

Occupation

End boss for CR 17 or CR 18 Encounter

About The Understreets Devourer

Init +12; Senses Darkvision 60 ft, Blindsight 30 ft ; Perception +33 (note Blindsight)
Defense
AC 39, touch 29, flat-footed 29 (+4 Dex, +6 insight, +7 armor, +4 Shield [CotHW], +4 Deflection [SoF]), +4 Profane [js prot judg] ; all bonuses assume that the Understreets Devourer was able to prepare before combat
hp 127 (14d8+56) (+Aid Spell [1d10+10]) (Fav Class – hps) (142 + Aid for PF UM game, or 158hp)
Fort +12, Ref +11, Will +14 (+1 bonus from Resistance Spell not applied); +5 bonus vs. some area of effect spells when Ward Shield is active on heavy wooden shield ; +3 (+4) with Purity Judgment active
Immune Disease, Paralysis, Poison, Sleep ; Magic Missile when shield spell is active
Weaknesses Area Effect Vulnerability (+50% damage), Considered Fine creature vs. wind effects,
Other Worm-that-Walks traits, DR 15/-, Fast Healing 15 ; Fiendish Resistance (Resist Acid, Cold, Electricity & Fire) 7, Fiendish Sprinter, Spell-like Ability (Blur, 1x/day, grants 20% miss chance for concealment) ; Die Hard, Divine Interference! ; Door Sight, Dimensional Hop (60 ft/ day), Evasion, Stalwart, Trapfinding ; When Ward Shield active SR 22 vs. spells it can be interposed between (or +5 Reflex saves vs. AoE’s such as fireball instead)
Offense
Speed 35 ft. (+10 feet if using charge, run, or withdraw action) ; 45 ft without medium armor or once Effortless Armor is active
Melee 1 Slam +14 (1d4+4+Grab) or by Weapon (+14) ; with buffs running bonus increases by +4 to hit / +3 to damage (+6/+6 vs. one opponent selected for wrath spell)
Ranged Light Xbow +14 (1d8, 80ft, 19+/x2)
Special Attacks Greater Bane (12 rounds/day, +2 to hit, +4d6 damage), Determination 4x/day, Judgement, Discorporate, Squirming Embrace (3d6+6 swarm damage, DC 21 Fort save or nauseated for 1 round, swarm distraction [DC 20+Spell Level]), Tenacious
Statistics
Str 18*, Dex 18, Con 16, Int 10, Wis 22*, Cha 9 (*includes magic item bonus of +2)
Base Atk +10; CMB +14 (+22 to grapple) ; CMD 50 (54 vs. grapple) (+3 [+4] with Protection Judgment Active)

CLAs (Rogue) Sneak Attack (+1d6), Trapfinding (+1), Evasion, Rogue Talents (Cunning Trigger, Quick Trapsmith) ; (Inquisitor) Judgment 4x/day, Domain (Travel/Exploration, +10 movement, Door Sight, Dimensional Hop), Monster Lore, Orisons, Stern Gaze, Cunning Initiative, Detect Alignment, Track, Determination 4x/day, Bane/Greater Bane (12 rounds/day, +2 to hit, +4d6 damage), Discern Lies (12 rounds/day), Second Judgment, Stalwart

Feats Combat Reflexes, Defensive Combat Training, Die Hard, Divine Interference, Expanded Fiendish Resistance (Acid), Extra Rogue Talent, Extra Traits, Judgment Surge

Traits Reactive (+2 Initiative), Unscathed (increased Resistance to energy, already factored above)

Skills Acrobatics1+15 (12r), Craft (Alchemy)+9 (6r), Craft (Traps)+9 (6r), Disable Device1+6 (3r), Intimidate2+11 (3r), Knowledge (Arcana) 4+6 (3r), Knowledge (Dungeoneering)4+4 (1r), Knowledge (Local) 4+4 (1r), Knowledge (Nature) 4+4 (1r), Knowledge (Planes)4+4 (1r), Knowledge (Religion)4+6 (3r), Linguistics+4 (1r), Perception3+33 (14r), Sense Motive2 3+26 (3r), Spellcraft+9 (6r), Stealth1 3+23 (12r), Survival5+15 (6r), Use Magic Device+8 (6r) ;
1: -4 armor check penalty for breastplate (-3) & shield (-1) applied, 2: Stern Gaze bonus of +6 applied, 3: +8 racial bonus to Perception, Sense Motive, & Stealth applied, 4: add +6 bonus (Monster Lore) when used to identify abilities & weaknesses of creatures, 5: add +6 bonus when tracking

Languages Common, Infernal, Lip Reading

Equipment (CR15 Encounter) Breastplate +1, Lens of Detection, Hat of Disguise, Belt of Giant Strength +2, Headband of Inspired Wisdom+2, Handy Haversack, Cloak of the Hedge Wizard (Abjuration), Potion of Expeditious Retreat, Potion of Lesser Restoration ; Light Wooden Shield, Scent Cloak

Spells per day: 7/7/5/4 (DC 16+Spell Level ; Caster Level 12 ; +6 Casting stat bonus)

Spells Known:
0 L (6) Bleed, Detect Magic, Guidance, Light, Read Magic, Sift
1st L (6) Cure Light Wounds, Divine Favor, Litany of Sloth, Shield of Faith, True Strike, Wrath
2nd L (5) Aid, Darkness, Effortless Armor, Invisibility, Silence
3rd L (4) Dimensional Anchor, Dispel Magic, Protection from Energy, Witness
4th L (4) Fleshworm Infestation, Spell Immunity, Greater Invis. , Ward Shield

Background
A former Tiefling (Qlippoth-spawn), the Understreets Devourer is now the boogey man of the tunnels beneath the streets of and the alleys parallel to the streets of the Midnight Market in the 1 O’Clock through 4 O’Clock districts.
He an agent of the Crimson Count, one of the few entities he truly fears.

Tactics:

Before Combat:

Standard: Cast Shield of Faith (+4 Deflection Modifier, 12 minutes duration)
Standard: Activate Blur Spell-like Ability (20% miss-chance, 12 minutes duration, also may make it more difficult to identify as a wtw)
Standard: Cast Aid (+1 morale bonus to attack & save vs. fear rolls, +1d10+10 temporary hp, 12 minute duration)
Standard: Activate Cloak of the Hedge Wizard (Resistance, +1 resistance bonus to next save, 1 minute duration)
Standard: Activate Cloak of the Hedge Wizard (Shield, +4 shield bonus, immune to magic missile, 3 minute duration)
Standard: Cast Guidance (+1 competence bonus to attack or save, 1 minute duration)
Standard: Cast Divine Favor (+3 luck bonus to attack & damage rolls, 1 minute duration)
Standard: Cast Wrath (+3 morale bonus to attack & damage rolls as well as caster level checks to avoid SR, Improved Critical vs. specified creature, this spell requires you to target a specific creature; 1 minute duration)
Standard: Cast Spell Immunity (3 Spells, level 4 & lower, 2 hour duration – spell choices based on observations made by the devourer, otherwise defaulting to gust of wind, wind wall & explosive runes)
Swift: Activate Judgment (using Judgment Surge): Start with Purity & Protection

Move: Dimension Hop next to Target
Standard: True Strike Grapple (+43 to attack roll, use Determination/Aggression to re-roll if necessary)
Swift: Squirming Embrace (7d6+12 damage, +1d6 sneak attack [if applicable], targetting subject of Wrath spell, otherwise reduce damage by 3) (3d6+1.5*STR [6], +4d6 bane, +3 divine favor, +3 wrath spell)

Poison Use (Immune to poison, no fear of accidental poisoning)
Trap Use with Cunning Trigger
Intentionally Triggering Explosive Runes with Spell Immunity Active.
Use of Hat of Disguise & Blur to confuse enemies as to the nature of their opponent and prevent him from being successfully identified by other inquisitors or similar.

Judgment Surge to gain 15th L Judgments.

Judgment Types:

(notes - all bonuses are profane ; values in parenthesis are when judgment surge is active):
Destruction: +5 (+6) weapon damage … (+1, +1/ 3 Levels)
Healing: Fast Healing 5 (6) … (1, +1/ 3 Levels)
Justice: +3 (+4) attack bonus, increased to +6 (+8) to confirm critical hits … (+1, +1/ 5 Levels, doubled for crits)
Piercing: +5 (+6) to concentration checks & spell-caster level checks to overcome SR … (+1, +1/ 3 Levels)
Protection: +3 (+4) bonus to AC, increased to +6 (+8) vs confirm critical hits … (+1, +1/ 5 Levels, doubled for crits)
Purity: +3 (+4) bonus to saves, increased to +6 (+8) vs. curses, disease and poison … (+1, +1/ 5 Levels, doubled for c, d, & p)
Resiliency: DR 5/magic (DR 6/magic) … (1 magic, +1/ 3 Levels)
Resistance: Energy Resist 10 (12) vs. acid, cold, electricity, fire, or sonic … (+2, +2/ 3 Levels)
Smiting: Weapon counts as magic, adamantine, & either Lawful or Evil (js does not change)

Determination (Ex):

At 3rd level, the preacher is a person of few words on the battlefield, but those words hold great power and authority. Once per day, the inquisitor can use this ability to create one of the following effects. Each is a free action to use.
Aggression: The preacher may reroll an attack roll that she just made before the results of the roll are revealed. She must take the result of the reroll, even if it’s worse than the original roll.
Defense: When the inquisitor would be hit by a melee or ranged attack, as an immediate action she may add a +4 insight bonus to her Armor Class against that attack, and if this makes the inquisitor’s AC higher than the opponent’s attack roll, the attack misses.
Warning: When a preacher’s ally within line of sight would be hit by a melee or ranged attack, she may call out a warning to that ally, and the attacker must reroll the attack and use the results of the second roll. The ally must be able to hear the preacher and must not be helpless for this ability to have any effect.
Whenever the preacher could select a bonus teamwork feat (at 3rd, 6th, 9th, 12th, 15th, and 18th level), she can instead choose to increase her number of uses per day of this ability by one.
This ability replaces solo tactics.