ATXRedBeard wrote:
Yeah, I will roll two oddities per character - you may choose which one to take. Feel free to customize your oddity a bit to suit your fluff.
Mechanus:
[dice=Mechanus Oddity 1]1d100 Table 3
[dice=Mechanus Oddity 1.1]1d100 A jar of oil that, when spread on metal, makes the metal glow with a faint radiance.
[dice=Mechanus Oddity 2]1d100 Table 3
[dice=Mechanus Oddity 2.1]1d100 A small round mirror that reflects nothing during the day, and reflects only the moon at night.
Basai:
[dice=Basai Oddity 1]1d100 Rulebook Table
[dice=Basai Oddity 1.1]1d100 Plastic disk that displays ever-changing but meaningless symbols.
[dice=Basai Oddity 2]1d100 Rulebook Table
[dice=Basai Oddity 2.1]1d100 Ceramic ring that makes you feel as though gentle hands are caressing your body
Nover:
[dice=Nover Oddity 1]1d100 Rulebook Table
[dice=Nover Oddity 1.1]1d100 Egg-shaped metallic bauble that occasionally spins and speaks in a language no one knows.
[dice=Nover Oddity 2]1d100 Table 1
[dice=Nover Oddity 2.1]1d100 An invisible, empty, hollow cylinder that is 9 in. long.
Umbral Dragon:
[dice=Umbral Oddity 1]1d100 Table 1
[dice=Umbral Oddity 1.1]1d100 Small jar that produces 1 oz green paint when the sun rises
[dice=Umbral Oddity 2]1d100 Table 3
[dice=Umbral Oddity 2.1]1d100 A length of chain that glows blue if touched by sweat or salt water
I will have the chain but it glows dark red touched by blood or tears