Penanggalen

The Thing's page

No posts. Alias of CaptainMarvelous.


Full Name

Charlemagne Rex

Race

Dhampir (Dayborn, Vampiric Empathy)

Classes/Levels

Antipaladin 1

Gender

Male

Age

Unknown

Deity

Chaotic/Evil

Strength 16
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 14
Charisma 16

About The Thing

Combat:
Scythe +4 (2d4+4, x4)
Chakram +2 (1d8+3, x2, 30 ft.)
BAB +1

HP: 11

AC: 17 (+6 Armor, +1 Dex)
CMD: 15 (+1 BAB, +3 Str, +1 Dex, +0 Size)

Fort +3, Ref +1, Will +4 (+2 to all saves vs. disease and mind-affecting effects, +1 to all saves vs. divine spells)

Class Features:
Aura of Evil
Detect Good
Smite Good 1/Day

Racial Traits:

Undead Resistance: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
Resist Level Drain (Ex): A dhampir takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.
Darkvision: Dhampir see perfectly in the dark up to 60 feet.
Low-light vision: In addition to their ability to see perfectly in the dark up to 60 ft, dhampir have low-light vision, allowing them to see twice as far as humans in conditions of dim light.
Negative Energy Affinity: Though a living creature, a dhampir reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it.
Vampiric Empathy: Though dhampirs often relate poorly to humanoids, some share an affinity with baser creatures. These dhampirs gain the ability to communicate with bats, rats, and wolves as if under the effects of a speak with animals spell (caster level equal to 1/2 the dhampir's Hit Dice). In addition, they gain a +2 racial bonus on Diplomacy checks when dealing with these animals. Whenever these dhampirs initiate an exchange, animals begin with a starting attitude of indifferent. This is a supernatural ability. This racial trait replaces manipulative.

Skills:
Bluff 1 + 3 + 3 = +7
Intimidate 1 + 3 + 3 = +7

Feats:
Power Attack

Traits:
Hatred of the Gods
Strong Arm, Supple Wrist

Equipment:
Scythe (18 GP)
Chakram x10 (10 GP)

Chainmail (+6 Armor, +2 Dex, -5 Armor check) (150 GP)
Scholar's Outfit (Black robes and cloak worn over armor) (Free)
4 Belt Pouches (4 GP)