Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
The Tam takes a look at the corridor but quickly looks toward his companion, expecting a more professional opinion regarding the absence of trap.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
“I’d like to take a couple of minutes to rest but I don’t want to stay in that soon to explode place.” After that, he gets a quick look around in case there’s anything of use in the place before heading of. The lashunta points to the close by doors “I see several doors there but I have no way to detect any traps, and this place seems filled with them.” If anyone picks a direction, he will gladly follow or open the door with psichokinetic hand if asked to open a door.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
Not enough movement to be in range for supernova without blowing into Kal and Colthan’s face so just going wait for everyone to get a chance to shoot or explode (delaying), then:
Solar Weapon: 1d20 + 13 ⇒ (4) + 13 = 17 for magic slashing: 2d6 + 18 + 2 ⇒ (6, 2) + 18 + 2 = 28 and a 1d3 ⇒ 1 fire.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
The Tam does not have enough movement to go into the corner.
The Tam tell the other telepathically “I can supernova soon, don’t stand near the enemies”.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
Photon 2 The Tam jumps to the wall, walking there until he gets to the desk near both enemies. Double move, using gravity boost to stick to walls.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
The Tam feels relieved to have taken a short rest. Back to SP 70 HP 53. Seeing the eusuradaemons, the Tam tries to remember about them. Stellar Mode: Photon
“Daemons? Aren’t they going to eat our souls?” Swift action to deploy field irising shield. Tam is going to keep that shield up until we get out of there.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
It’s only a critical hit if 33 hits his AC, which it did. Also I completely forgot you don’t double in Starfinder.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
Once everyone has a chance to shoot at the robot, The Tam approaches and tries to cut it. Photon: 2 attunement points.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
OK, that’s the open way.
I guess the cubicle prevents The Tam from charging with Stellar Rush, in that case he will stay there to avoid blocking line of fire.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
Without anything to do The Tam looks toward his cameraman, mentally asking him to record, “So as you can see, the situation is pretty tense there; that might be the last mission for me. I’m confident my teammates can do something.” He turns to Datch “Datch, any last word in case our skills are not enough to stop us from exploding with you?” After her answer he goes toward the door, and having concentrated on his spells, he tries to see if he can sense any mind on the other side. The door is probably thick enough to block the spell like ability: 3 “feet of dirt or wood, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or any force field blocks it.”
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
The Tam looks at Datch and casts Detect Toughts trying to only have her in the spell’s area. This is from Lashunta Magic. The caster level is 7. At third round, the Will DC is 17. The Tam keeps concentrating on the spell. Whether he can read her thoughts, The Tam asks the Ysoki “How do we stop the self-destruct?”.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
The Tam looks at her, wondering if she’s hiding some weaponry. The Tam has nothing against her personally, he hasn’t done any mission she’s involved in, and he’s a Good guy so he won’t murder her, and will take her prisoner.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
“Of course I’m taking footage! Oh right he can’t hear me. And it’s for my videos. I could share Zo!” With that The Tam laugh at his own joke. As the alarm indicates target locking, the lashunta encourages Umbro-187 “Wipe that drone, show them we do not need the Stewards help!” Encorage, automatic success, +2 to Umbro for the persistent particle beam attack
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
The Tam takes a pause while saying “Fire at will!” Auto succeed Encourage Diplomacy DC 15 with +18 diplomacy so +2 to who ever shoots those missiles.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
66 points of damage, that means he gets from 66 Stamina to 0/70 Stamina, and 39/53 Hit Points.
In the ship, The Tam starts using the computer to broadcast a message in loop telling the yellow ship they have no chance hitting the mighty vessel of the Society. Taunt Yellow enemy ship, to give them a −2 gunnery (or −4 if a push action), using one of the ship +2
The Automated Defense boon will allow the science officer to slow a missile 1/combat, so there’s few chances it will come up. If next round, the engineer Divert, the Tam will do a Chief Mate Maintenance Panel Access so that we can divert to 2 systems, like shields and weapons.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
The Tam armor help him resist some of the cold damage. Resist Cold 5, so took 18 stamina, 52 left. The lashunta proceed to make a complex attack, trying to land several hits. Graviton 3.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
Tried to move token and remove arrow but I've moved the background instead. I think I've put it back to its place. Sorry for that, hard to do that on the phone.
athletics: 1d20 + 12 ⇒ (14) + 12 = 26
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
While the room goes dark, The Tam solar mote provides a blue illumination around him.
What happens when failing Acrobatics or Athletics check?
The Tam attunes to graviton and starts moving toward where Colthan indicated the enemies are coming from, and can only see one of them illuminated by Kal Maar’s solar illumination. While continuing moving toward the same enemies, The Tam takes his mote in hand, that transforms into a sword. Athletics DC 16: 1d20 + 12 ⇒ (12) + 12 = 24 Once there, he tries to stab his enemy. Graviton 1, +1 to reflexes.
He then deploys his field irising shield. The shield gives him a +1 shield bonus to AC and deploys with a swift action.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
The Tam sits at a bench near flowers, keeping in limited telepathy range of two other agents. He put his back to the game to avoid being distracted and scan the crowd with a drink in hand he barely touches, his blue solar mote constantly orbiting him.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
Colthan Becknar wrote: Oh. Derp. I didn't connect the missions in my mind. You’re not the only one… As the team prepares to take roles as bodyguards, the Tam switches his sideral influence to graviton, trying to use it to reveal trickery more easily. Change it to graviton, gaining a d6 on Sense Motive. As Umbro-187 seems to know what to do, The Tam heads his advice. Unlike most of the mission, he seems more focused, taking less time than usual at taking footage for his next videos, or at least making less in action comments.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
The Tam adds more agreement “I’m fine with a protection mission. Usually I manage to catch enough attention so the target is forgotten.” He chuckles a bit. “The Galaxy is a dangerous place, if you go exploring remotes locale without being ready to defend your life, or run fast, you end up dead. The Society is aware of that, that’s why most members are capable of self defense.” He stops when he realizes that he’s talking to a Venture Captain and not trying to explain it to someone out of the society. What’s baksu? Some kind of sports, a game or something else?
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
The lashunta starts to look around but mentions “there might be traps or alarms, so let’s be cautious.” He starts looking around, trying to find anything of interest, but also to try to avoid triggering any trap or alarm.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
The Tam, being a well known Starfinder Society member, decide he needs to disguise himself. He goes and buys a disguise kit and a professional outfit to look like some kind of police force agent. He disguised himself as a generic lashunta to make it simpler for him. Disguise: 1d20 + 6 ⇒ (15) + 6 = 21 He replies to Colthan when he looks toward him “Yes, I am interested in buying many unit of your defender line of weapons for a police force on Castrovel”.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
The lashunta is making some videos, helped by his cameraman the ally from the hireling boon, of the game being played while also doing some comment of his own, but as his not knowledgeable of the rule, he tries to get Jeta to do professional comments on the game. He’s not sure he’s going to use the footage thought, as Venture-Captain Alvin did not seem very proud of the mission.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
Forgot to post slotted boons: Personal: Scoured Stars Survivor:
(gifted from 704 that already has a personal boon, 1-99) When you slot this boon in your Personal Boon slot, once per day as a free action, you can reduce the number of Resolve Points required to stabilize by 1 (to a minimum of 0 RP.) When you use this ability to stabilize, you also immediately gain 1d6 Hit Points for every 2 character levels you have.
Faction: Exo-Guardians Champion:
Your allegiance with the Exo-Guardians means you gain personal bonuses for completing related mission objectives, as well as championing the faction. Prerequisites: Exo-Guardians Tier 2 Benefit: Once per adventure when you successfully score a critical hit in combat against a significant enemy (Starfinder Core Rulebook 242) or succeed at Life Science check that is written into the adventure, you recover 1 Resolve Point, up to your Resolve Point total. Special: This boon has no effect unless the character is championing the Exo-Guardians Faction this adventure.
Starship: Automated Defenses:
You defeated one of the orbital defense platforms orbiting the planet Elytrio. The platform contained several unique, albeit technologically outdated, innovations in starship design. The most promising adaptation of the technology is its ability to deter oncoming missiles using miniature automated drones. When you slot this starship boon, once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon. Ally: Hireling Access, Elite (set 4: Life Science, Mysticism, Physical Science, +13):
You can requisition elite assistance from the Starfinder Society. Prerequisites: All Factions Tier 3, Professional Hireling Access Benefit: This boon acts as Basic Hireling Access, except the total bonus to your ally’s skill check is now equal to 6 + your level. Special: This boon supersedes the skill bonus used by Basic Hireling Access. When slotting this boon, you can select one skill set from Basic Hireling Access that you already purchased but use the improved skill check bonus instead.
Social: Known Quality:
You have become a rising celebrity backed by your faction. Prerequisites: Acquisitives Tier 2 Benefit: When you have this boon slotted and you attempt a Day Job check at the end of a session, multiply your total earnings by your Acquisitives Reputation Tier. For example, if you are Tier 3 in the Acquisitives, you multiply the result of your Day Job check by 3. Apply this additional multiplier after doubling the result of your Profession skill check and determining your total earnings.
Slotless: Starfinder Insiginia, Marked Field Agent.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
The Tam wonders how the team could get that much money, he’s not even sure all his belongings are worth that much. At the same time, he’s thinking that he has no way of winning against an almost professional player. All he can do is go see Juta and try to ask nicely. He tries to have a decent conversation before touching the subject: “Well some of my friends thinks we should give a try at beating Denanne, maybe teach her a lesson? But ten thousand credits, that’s really out of our league.” Diplomacy with sideral influence: 1d20 + 18 + 1d6 ⇒ (13) + 18 + (5) = 36
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
When Colthan tries to deny any relation with Datch, the lashunta just says “Uh uh” clearly indicating he does not buy it. He hope the android is loyal to the society. He asks Arvin “What’s sordid about playing a game? Wait… what kind of game is she into? Or is that about using any leverage we have, and you will give us something sordid?” --- The Tam follows Umbro-187 in the Nova Room. He’s a bit worried about the price but was about to ask about the price when Kal beat him to it.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
Diplomacy with sideral influence: 1d20 + 18 + 1d6 ⇒ (8) + 18 + (5) = 31 The lashunta goes in front of the crowd, taking the usual pose he does in many of his videos, to be sure he’s recognized. He even takes off his helmet to be sure his face is recognized and that people can sense he’s telling the truth. “I’m sure all of you know me, The Tam. You’ve seen at least one of my videos. The Society is a nice organization that just wants to explore and befriend people. There are tons of opportunity, from working as a librarian, a translator to being a field agent like me. You!” and he points toward someone in the crowd, “Don’t you want to be part of something bigger than yourself and join our illustrious organization?”
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
Thanks for taking the time to look at the roles that each of us could fill. The Tam can give a try at the Intimidate Captain action with his +10. I just look at Chief Mate actions. Manual Realignment can be useful for the initial scans.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
The Tam is a male Korasha Lashunta, a bit smaller than most. He has a beige heavy armour and a tiny blue sun flies around him; his backpack completes the adventurer setup. Even without his helmet revealing a face with angular features, everyone has heard about him, as he regularly posts video on SpaceTub and do lives on Fiddle. The theme of his first videos where about his physical prowess, mainly about climbing and parkour. They have changed since he joined the society as he regularly uses his mission content as the main theme, trying to recruit more Starfinders by showing at how awesome it is to be a Starfinder, see the stars and go to new planets. The Tam also has appeared in Live Exploration Extrem! and rumors tells about him playing incognito in a concert. The Tam has the chronicles for those two adventures; he has only done season 1 scenarios and 2-00. He tries to free himself from some fans and goes to see Zigvigix, Radaszam, as he’s interested in both factions. VC Arvin and Naiaj have given him some missions, so he wants to greet them too. It’s been a while since he met Fitch, but never heard of the new Dataphiles leader, Celita. While the others parks the vehicle, The Tam chats a bit with Zigvigix. No rank in any of those skills. Helping prepare food “Venture-Captain Naiaj, let me help you with one of my well known dish, field ration lettuce sandwich.” As no one seems to want to let him go in the kitchen after that line, he just helps move some plates around. Acrobatics: 1d20 + 5 ⇒ (12) + 5 = 17 The Tam starts a live stream on Fiddle about the event, trying to gather some interest. The Tam is an Icon and has Celebrity, if that helps.
Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
I just quickly copied The Tam’s character sheet. Haven’t played him in a while, but loved to.
About Thor Girl___________________ Thor Girl
Hero Name: Thor Girl
Abilities: Stunning Beauty, Aerokinesis, Mythic Might, Divine Armor Look: Caucasian teenage girl who wears common clothing when not in her costume. Her costume is a suit of sculpted golden armor. When not in her combat form, her armor takes the shape of a necklace with a shield on it that hangs around her neck. ___________________ Influence
If you’re cheerful, you’re thrilled to be here. Give everyone Influence over you. ___________________ Moves
Not so different after all: When you talk about your home, roll + Freak. On a 10+, choose two. On a 7-9, choose one.
- confess a flaw of your home; add 1 Team to the pool
On a miss, you inadvertently reveal more about yourself than you planned; tell them a secret or vulnerability you haven’t shared with Earthlings before now. Alien ways: Whenever you openly disregard or undermine an important Earth custom in favor of one of your own people’s customs, shift Superior up and any other Label down. The best of them: When you comfort or support someone by telling them how they exemplify the best parts of Earth, roll +Freak instead of +Mundane. There when it matters: When you defend someone, on a hit you can hold 1 instead of choosing one from the list. Spend your hold when they are in danger later to arrive on the scene ready to help ___________________ Team Moves
When you share a triumphant celebration with someone, take Influence over them if you show them meaningful affection, physical or emotional. They decide if it’s meaningful. When you share a vulnerability or weakness with someone, they tell you what you should do to fit in more. Take +1 forward to do it, and mark potential if you do. ___________________ Advancement
*Choose two new abilities from any playbook as you come into your own.
___________________ Backstory
Skuld has been sent by her father, Thor, to rekindle relations with the people of Earth. The Asgardians are a race of Aliens who have mastered both technology and magic, and once ruled part of the ancient world along with other alien races. The turning point came when an Asgardian scientist created a sentient, self-aware nano-bot that he named Ragnorak, after the human legend of the end of times. The nanobot quickly began replicating, and soon it was a vast cloud that ravaged the land. It sought to gain vengeance on it's creators, and the Asgardians were forced to flee earth into another dimension, Subspace. There they hid from the Nanite Superswarm for millennia, until declining populations have forced the Norse gods to send a diplomat to Earth to see if it was safe to return. Skuld leapt at the chance, dying to see the world her father had told her stories of. And so she fell to Earth. Literally. Problems with the teleportation technology caused her to appear in near orbit, where she began falling and could not stop herself in time. Her impact crater leveled a large part of the nature preserve in Halcyon city. ___________________ Relationships
You’ve been learning about Earth by spending time with _____________. You have a crush on Bronwyn but you keep it under wraps. ___________________ *Any Other Abilities Unique to your Playbook
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