Lashunta

The Tam's page

43 posts. Organized Play character for 勝20100.


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Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

Looks good to me, thanks again.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

Profession (video personality): 1d20 + 22 ⇒ (5) + 22 = 27

Known Quality multiplies the earning by 2 so 108 credits.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

Thanks for running the game and to my fellow players for an enjoyable game.

Concerning the item, I need to look into it more.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

The Tam takes a look at the corridor but quickly looks toward his companion, expecting a more professional opinion regarding the absence of trap.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

As The Tam is about to step on the mosaic, “Good catch!” and he shows the thumbs up to Colthan.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

I’d like to take a couple of minutes to rest but I don’t want to stay in that soon to explode place.” After that, he gets a quick look around in case there’s anything of use in the place before heading of.

The lashunta points to the close by doors “I see several doors there but I have no way to detect any traps, and this place seems filled with them.

If anyone picks a direction, he will gladly follow or open the door with psichokinetic hand if asked to open a door.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

Not enough movement to be in range for supernova without blowing into Kal and Colthan’s face so just going wait for everyone to get a chance to shoot or explode (delaying), then:
Photon 3
Move then use stellar rush to charge as a standard.

Solar Weapon: 1d20 + 13 ⇒ (4) + 13 = 17 for magic slashing: 2d6 + 18 + 2 ⇒ (6, 2) + 18 + 2 = 28 and a 1d3 ⇒ 1 fire.

Exo-Guardians

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Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

The Tam does not have enough movement to go into the corner.
He can stop moving and stay 10 feet away from Kal instead, but I wanted to:
- avoid providing cover to the other that are shooting,
- try to provide the Coordinated Shot bonus,
- have them be forced to guard step into a corner to use their spell like abilities, where they wouldn’t be able to move away afterwards,
- be able to attack next round.
If The Tam does not get closer, that means the blue daemon does not need to do his guarded step. That might be better as that would leave him in 10 feet range of Kal.
Also Yellow is not in the map anymore while red is. I think the wrong token got deleted.
I moved the Tam back and out of range.

The Tam tell the other telepathically “I can supernova soon, don’t stand near the enemies”.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

Photon 2

The Tam jumps to the wall, walking there until he gets to the desk near both enemies.

Double move, using gravity boost to stick to walls.
Fatigued so no charge, including the one from stellar rush.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

DC 18 Will save for half of 48: 1d20 + 4 ⇒ (7) + 4 = 11

Stamina 70 → 22/70 and fatigued

See, it’s eating my soul, my brain’s hurting me!

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

The Tam feels relieved to have taken a short rest.

Back to SP 70 HP 53.

Seeing the eusuradaemons, the Tam tries to remember about them.

Stellar Mode: Photon
Mysticism: 1d20 + 3 ⇒ (2) + 3 = 5

Daemons? Aren’t they going to eat our souls?

Swift action to deploy field irising shield. Tam is going to keep that shield up until we get out of there.
Move 25 feet while drawing Solar Sword. Same there, he’s going to keep that in hand until I say otherwise. During the move he uses Gravity Boost ability to spider climb along the cubicle or the wall. He has 20 feet of movement to get to red counting 5 feet to get around the cubicle. If red is down, he instead gets toward yellow or blue, trying to get to blue if he can without taking attack of opportunity. I’ve left a transparent Tam to show where he begins his round.
Then attack the target he managed to get in range of.

Solar Sword: 1d20 + 13 ⇒ (7) + 13 = 20 for magic slashing: 2d6 + 18 + 2 ⇒ (6, 3) + 18 + 2 = 29 and Fire: 1d3 ⇒ 2.

Exo-Guardians

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Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

It’s only a critical hit if 33 hits his AC, which it did. Also I completely forgot you don’t double in Starfinder.
critical damage total: 32 + 2d6 + 18 + 2 + 1d3 ⇒ 32 + (6, 3) + 18 + 2 + (2) = 63

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

Once everyone has a chance to shoot at the robot, The Tam approaches and tries to cut it.

Photon: 2 attunement points.
Move 25 South
Use Stellar Rush to charge without penalty as a standard action, moving 10 feet then
Solar Sword: 1d20 + 13 ⇒ (20) + 13 = 33 for magic slashing with photon stellar mode: 2d6 + 18 + 2 ⇒ (5, 5) + 18 + 2 = 30 + Fire: 1d3 ⇒ 2 = 32
Least Photon Crystal gives the weapon the burn 1d6 critical effect.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

OK, that’s the open way.
Stellar Mode: Photon 1
Swift action to deploy field irising shield.
Move while drawing Solar weapon.

I guess the cubicle prevents The Tam from charging with Stellar Rush, in that case he will stay there to avoid blocking line of fire.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

How did people move out of our room, the only door to get outside seems to be unopened?

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

Without anything to do The Tam looks toward his cameraman, mentally asking him to record, “So as you can see, the situation is pretty tense there; that might be the last mission for me. I’m confident my teammates can do something.” He turns to Datch “Datch, any last word in case our skills are not enough to stop us from exploding with you?

After her answer he goes toward the door, and having concentrated on his spells, he tries to see if he can sense any mind on the other side. The door is probably thick enough to block the spell like ability: 3 “feet of dirt or wood, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or any force field blocks it.”

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

The Tam looks at Datch and casts Detect Toughts trying to only have her in the spell’s area.

This is from Lashunta Magic. The caster level is 7. At third round, the Will DC is 17. The Tam keeps concentrating on the spell.

Whether he can read her thoughts, The Tam asks the Ysoki “How do we stop the self-destruct?”.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

The Tam looks at her, wondering if she’s hiding some weaponry.

The Tam has nothing against her personally, he hasn’t done any mission she’s involved in, and he’s a Good guy so he won’t murder her, and will take her prisoner.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

Encourage, automatic success, +2 to Umbro for the persistent particle beam attack

Good job Umbro-187, one more shot to get it down!

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

Of course I’m taking footage! Oh right he can’t hear me. And it’s for my videos. I could share Zo!” With that The Tam laugh at his own joke.

As the alarm indicates target locking, the lashunta encourages Umbro-187 “Wipe that drone, show them we do not need the Stewards help!

Encorage, automatic success, +2 to Umbro for the persistent particle beam attack

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

Put that missile right into that drone at port!

Encourage the missile gunnery check.
Diplomacy DC 15: 1d20 + 18 ⇒ (16) + 18 = 34

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

The Tam takes a pause while saying “Fire at will!

Auto succeed Encourage Diplomacy DC 15 with +18 diplomacy so +2 to who ever shoots those missiles.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

66 points of damage, that means he gets from 66 Stamina to 0/70 Stamina, and 39/53 Hit Points.
Unless we do not have time before boarding the ship, Tam will take 10 minutes to rest and get back his stamina, and Regenerative Blood will give him 5 HP back on top. (70 SP, 44 HP, 8 RP.)

In the ship, The Tam starts using the computer to broadcast a message in loop telling the yellow ship they have no chance hitting the mighty vessel of the Society.

Taunt Yellow enemy ship, to give them a −2 gunnery (or −4 if a push action), using one of the ship +2
Intimidate, with ship bonus: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16

The Automated Defense boon will allow the science officer to slow a missile 1/combat, so there’s few chances it will come up.

If next round, the engineer Divert, the Tam will do a Chief Mate Maintenance Panel Access so that we can divert to 2 systems, like shields and weapons.

Exo-Guardians

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Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

The Tam armor help him resist some of the cold damage.

Resist Cold 5, so took 18 stamina, 52 left.

The lashunta proceed to make a complex attack, trying to land several hits.

Graviton 3.
Guarded step to give Coordinated Shot bonus (forgot Tam needs to not provide cover)
Attack: Concealment 20%: 1d100 ⇒ 23
Solar Sword attack 1 vs KAC: 1d20 + 13 ⇒ (2) + 13 = 15
for Magic, Slashing: 2d6 + 18 ⇒ (4, 2) + 18 = 24 + Fire: 1d3 ⇒ 2 = 26
Anyone shooting at someone in the Tam’s melee range gets a +1 to hit if he does not provide cover.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

athletics: 1d20 + 12 ⇒ (13) + 12 = 25

The Tam moves toward the elevators.

Graviton 3

Exo-Guardians

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Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

Tried to move token and remove arrow but I've moved the background instead. I think I've put it back to its place. Sorry for that, hard to do that on the phone.
Graviton 2.
Double move to get in melee range.
+1 to shoot blue while he is in melee range.

athletics: 1d20 + 12 ⇒ (14) + 12 = 26

Exo-Guardians

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Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

While the room goes dark, The Tam solar mote provides a blue illumination around him.
20 feet of low-light around him

What happens when failing Acrobatics or Athletics check?
In any way, I’m assuming it prevents a charge.
I’m assuming standing from sitting is part of the action to move, the rules only indicate standing from a prone position.

The Tam attunes to graviton and starts moving toward where Colthan indicated the enemies are coming from, and can only see one of them illuminated by Kal Maar’s solar illumination. While continuing moving toward the same enemies, The Tam takes his mote in hand, that transforms into a sword.

Athletics DC 16: 1d20 + 12 ⇒ (12) + 12 = 24

Once there, he tries to stab his enemy.

Graviton 1, +1 to reflexes.
Concealment 20%: 1d100 ⇒ 96
Solar Sword vs Red Isoki KAC: 1d20 + 13 ⇒ (8) + 13 = 21
magic slashing: 2d6 + 18 ⇒ (6, 4) + 18 = 28 + Fire: 1d3 ⇒ 1 = 29

He then deploys his field irising shield.

The shield gives him a +1 shield bonus to AC and deploys with a swift action.
The Tam has the Coordinated Shot, so anyone has a +1 to shoot the red ysoki

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

The Tam sits at a bench near flowers, keeping in limited telepathy range of two other agents. He put his back to the game to avoid being distracted and scan the crowd with a drink in hand he barely touches, his blue solar mote constantly orbiting him.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round
Colthan Becknar wrote:
Oh. Derp. I didn't connect the missions in my mind.

You’re not the only one…

As the team prepares to take roles as bodyguards, the Tam switches his sideral influence to graviton, trying to use it to reveal trickery more easily. Change it to graviton, gaining a d6 on Sense Motive.

As Umbro-187 seems to know what to do, The Tam heads his advice. Unlike most of the mission, he seems more focused, taking less time than usual at taking footage for his next videos, or at least making less in action comments.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

The Tam adds more agreement “I’m fine with a protection mission. Usually I manage to catch enough attention so the target is forgotten.” He chuckles a bit. “The Galaxy is a dangerous place, if you go exploring remotes locale without being ready to defend your life, or run fast, you end up dead. The Society is aware of that, that’s why most members are capable of self defense.” He stops when he realizes that he’s talking to a Venture Captain and not trying to explain it to someone out of the society.

What’s baksu? Some kind of sports, a game or something else?

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

The disguised lashunta tries his best unconspicuous looks when leaving the building.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

The lashunta starts to look around but mentions “there might be traps or alarms, so let’s be cautious.”

He starts looking around, trying to find anything of interest, but also to try to avoid triggering any trap or alarm.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

The Tam waits to see if his colleagues skills are enough, before trying something that has very few chances of success.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

The Tam, being a well known Starfinder Society member, decide he needs to disguise himself. He goes and buys a disguise kit and a professional outfit to look like some kind of police force agent. He disguised himself as a generic lashunta to make it simpler for him.

Disguise: 1d20 + 6 ⇒ (15) + 6 = 21

He replies to Colthan when he looks toward him “Yes, I am interested in buying many unit of your defender line of weapons for a police force on Castrovel”.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

The lashunta is making some videos, helped by his cameraman the ally from the hireling boon, of the game being played while also doing some comment of his own, but as his not knowledgeable of the rule, he tries to get Jeta to do professional comments on the game. He’s not sure he’s going to use the footage thought, as Venture-Captain Alvin did not seem very proud of the mission.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

Forgot to post slotted boons:

Personal: Scoured Stars Survivor:

(gifted from 704 that already has a personal boon, 1-99)

When you slot this boon in your Personal Boon slot, once per day as a free action, you can reduce the number of Resolve Points required to stabilize by 1 (to a minimum of 0 RP.) When you use this ability to stabilize, you also immediately gain 1d6 Hit Points for every 2 character levels you have.

Faction: Exo-Guardians Champion:

Your allegiance with the Exo-Guardians means you gain personal bonuses for completing related mission objectives, as well as championing the faction.
Prerequisites: Exo-Guardians Tier 2

Benefit: Once per adventure when you successfully score a critical hit in combat against a significant enemy (Starfinder Core Rulebook 242) or succeed at Life Science check that is written into the adventure, you recover 1 Resolve Point, up to your Resolve Point total.

Special: This boon has no effect unless the character is championing the Exo-Guardians Faction this adventure.

Starship: Automated Defenses:

You defeated one of the orbital defense platforms orbiting the planet Elytrio. The platform contained several unique, albeit technologically outdated, innovations in starship design. The most promising adaptation of the technology is its ability to deter oncoming missiles using miniature automated drones. When you slot
this starship boon, once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon.

Ally: Hireling Access, Elite (set 4: Life Science, Mysticism, Physical Science, +13):

You can requisition elite assistance from the Starfinder Society.
Prerequisites: All Factions Tier 3, Professional Hireling Access

Benefit: This boon acts as Basic Hireling Access, except the total bonus to your ally’s skill check is now equal to 6 + your level.

Special: This boon supersedes the skill bonus used by Basic Hireling Access. When slotting this boon, you can select one skill set from Basic Hireling Access that you already purchased but use the improved skill check bonus instead.

Social: Known Quality:

You have become a rising celebrity backed by your faction.
Prerequisites: Acquisitives Tier 2

Benefit: When you have this boon slotted and you attempt a Day Job check at the end of a session, multiply your total earnings by your Acquisitives Reputation Tier. For example, if you are Tier 3 in the Acquisitives, you multiply the result of your Day Job check by 3. Apply this additional multiplier after doubling the result of your Profession skill check and determining your total earnings.

Slotless: Starfinder Insiginia, Marked Field Agent.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

The Tam wonders how the team could get that much money, he’s not even sure all his belongings are worth that much. At the same time, he’s thinking that he has no way of winning against an almost professional player.

All he can do is go see Juta and try to ask nicely. He tries to have a decent conversation before touching the subject: “Well some of my friends thinks we should give a try at beating Denanne, maybe teach her a lesson? But ten thousand credits, that’s really out of our league.

Diplomacy with sideral influence: 1d20 + 18 + 1d6 ⇒ (13) + 18 + (5) = 36

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

When Colthan tries to deny any relation with Datch, the lashunta just says “Uh uh” clearly indicating he does not buy it. He hope the android is loyal to the society.

He asks Arvin “What’s sordid about playing a game? Wait… what kind of game is she into? Or is that about using any leverage we have, and you will give us something sordid?

---

The Tam follows Umbro-187 in the Nova Room. He’s a bit worried about the price but was about to ask about the price when Kal beat him to it.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

Diplomacy with sideral influence: 1d20 + 18 + 1d6 ⇒ (8) + 18 + (5) = 31

The lashunta goes in front of the crowd, taking the usual pose he does in many of his videos, to be sure he’s recognized. He even takes off his helmet to be sure his face is recognized and that people can sense he’s telling the truth.

I’m sure all of you know me, The Tam. You’ve seen at least one of my videos. The Society is a nice organization that just wants to explore and befriend people. There are tons of opportunity, from working as a librarian, a translator to being a field agent like me. You!” and he points toward someone in the crowd, “Don’t you want to be part of something bigger than yourself and join our illustrious organization?

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

Thanks for taking the time to look at the roles that each of us could fill. The Tam can give a try at the Intimidate Captain action with his +10.

I just look at Chief Mate actions.

Manual Realignment can be useful for the initial scans.
Maintenance Panel Access is useful when diverting power, as diverting power to both shields and guns seems good to me.

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

On a ship, the Tam is either the captain, or a mediocre gunner. Since I’ve played him, there’s also the option for Chief Mate.

Exo-Guardians

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Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

The Tam is a male Korasha Lashunta, a bit smaller than most. He has a beige heavy armour and a tiny blue sun flies around him; his backpack completes the adventurer setup. Even without his helmet revealing a face with angular features, everyone has heard about him, as he regularly posts video on SpaceTub and do lives on Fiddle. The theme of his first videos where about his physical prowess, mainly about climbing and parkour. They have changed since he joined the society as he regularly uses his mission content as the main theme, trying to recruit more Starfinders by showing at how awesome it is to be a Starfinder, see the stars and go to new planets. The Tam also has appeared in Live Exploration Extrem! and rumors tells about him playing incognito in a concert.

The Tam has the chronicles for those two adventures; he has only done season 1 scenarios and 2-00.

He tries to free himself from some fans and goes to see Zigvigix, Radaszam, as he’s interested in both factions. VC Arvin and Naiaj have given him some missions, so he wants to greet them too. It’s been a while since he met Fitch, but never heard of the new Dataphiles leader, Celita.

While the others parks the vehicle, The Tam chats a bit with Zigvigix. No rank in any of those skills.

Helping prepare food “Venture-Captain Naiaj, let me help you with one of my well known dish, field ration lettuce sandwich.” As no one seems to want to let him go in the kitchen after that line, he just helps move some plates around.

Acrobatics: 1d20 + 5 ⇒ (12) + 5 = 17

The Tam starts a live stream on Fiddle about the event, trying to gather some interest.

The Tam is an Icon and has Celebrity, if that helps.
Profession (video personality): 1d20 + 21 ⇒ (16) + 21 = 37

Exo-Guardians

Male Lashunta (Korasha) Icon Solarian 7 Init SP 22/70 HP 53 RP 9 EAC 22 KAC 24 (+1 AC with shield) F +7 R +2 W +4 Perception +6 Conditions Fatigued for a round

I just quickly copied The Tam’s character sheet. Haven’t played him in a while, but loved to.
I think they changed the feat that gives DR.
I need to sort boons, but it is 2 in the morning and I need sleep more.

Race

I Have Influence on: No One

Classes/Levels

Danger: 0, Freak: +2, Savior: -1, Superior: +3, Mundane: -1

Gender

Labels: None

About Thor Girl

___________________

Thor Girl
___________________

Hero Name: Thor Girl
Real Name (if different): Skuld Tordottir

Abilities: Stunning Beauty, Aerokinesis, Mythic Might, Divine Armor

Look: Caucasian teenage girl who wears common clothing when not in her costume. Her costume is a suit of sculpted golden armor.

When not in her combat form, her armor takes the shape of a necklace with a shield on it that hangs around her neck.

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Influence
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If you’re cheerful, you’re thrilled to be here. Give everyone Influence over you.

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Moves
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Not so different after all: When you talk about your home, roll + Freak. On a 10+, choose two. On a 7-9, choose one.
During the conversation, you:

- confess a flaw of your home; add 1 Team to the pool
- mislead them about your home; take Influence over them
- describe the glories of your home; clear a condition

On a miss, you inadvertently reveal more about yourself than you planned; tell them a secret or vulnerability you haven’t shared with Earthlings before now.

Alien ways: Whenever you openly disregard or undermine an important Earth custom in favor of one of your own people’s customs, shift Superior up and any other Label down.

The best of them: When you comfort or support someone by telling them how they exemplify the best parts of Earth, roll +Freak instead of +Mundane.

There when it matters: When you defend someone, on a hit you can hold 1 instead of choosing one from the list. Spend your hold when they are in danger later to arrive on the scene ready to help

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Team Moves
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When you share a triumphant celebration with someone, take Influence over them if you show them meaningful affection, physical or emotional. They decide if it’s meaningful.

When you share a vulnerability or weakness with someone, they tell you what you should do to fit in more. Take +1 forward to do it, and mark potential if you do.

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Advancement
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*Choose two new abilities from any playbook as you come into your own.
*Choose a move from another playbook (There when it matters - The Bull)

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Backstory
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Skuld has been sent by her father, Thor, to rekindle relations with the people of Earth. The Asgardians are a race of Aliens who have mastered both technology and magic, and once ruled part of the ancient world along with other alien races.

The turning point came when an Asgardian scientist created a sentient, self-aware nano-bot that he named Ragnorak, after the human legend of the end of times. The nanobot quickly began replicating, and soon it was a vast cloud that ravaged the land. It sought to gain vengeance on it's creators, and the Asgardians were forced to flee earth into another dimension, Subspace.

There they hid from the Nanite Superswarm for millennia, until declining populations have forced the Norse gods to send a diplomat to Earth to see if it was safe to return. Skuld leapt at the chance, dying to see the world her father had told her stories of.

And so she fell to Earth. Literally.

Problems with the teleportation technology caused her to appear in near orbit, where she began falling and could not stop herself in time. Her impact crater leveled a large part of the nature preserve in Halcyon city.

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Relationships
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You’ve been learning about Earth by spending time with _____________.

You have a crush on Bronwyn but you keep it under wraps.

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*Any Other Abilities Unique to your Playbook
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