Scale

The Table within Haven's page

48 posts. Alias of Klokk.


Full Name

Capital City of Haven

Race

NG, Large City

Classes/Levels

Corruption: 3, Crime: -2, Economy:+29 Law: +6, Lore: +8, Society: +1

Alignment

Neutral Good

Deity

The Golden One

Location

A Haven of Light in the Darkness

About The Table within Haven

Qualities:
Abundant Natural Resources(connection to the Positive Energy Plane) +1 Economy, 125% growth for livestock/food, Anything with more than 3 INT does not age.
Defensive Position(harbor city/river/coast city) +1 Corruption, +1 Crime, +2 Economy, -1 Society
Good Roads This settlement has an extensive road network to allow quick transportation of troops and merchandise. +2Economy

Danger:0
Disadvantages: Isolated This settlement has no connection with any other settlement within this world, it has a 100% reduction to its gold based economy until such time as it connected via a trade route with another location.

DEMOGRAPHICS
Government: Overlord (+2 Law/Corruption, -2 Crime/Society)
Population:15064 14500 Forged Ones, 301 War-forged, 151 Psi-forged 101 Stonescale Lizardmen, 3 Human, 1 Aelf-born, 1 Aasimar, 1 Elf, 1 Lashunta, 1 Samsaran, 1 Table, 1 Copper Dragon, 1 Golden Owl

Notable NPC's
Squire Klokk - an old confusing dwargen that likes to pretend he is still just a dwarf.
Herophant Samanthia Roseheart - Klokk's friend who the head of the druidic council.
Apprentice Wolvyn Ansol - Samanthia's Apprentice druid
Joel Grimtooth - a middle aged human that likes to read a lot and tinker around the Forge.

MARKETPLACE
Base Value:0 Purchase Limit:0
Spellcasting: All
Minor Items: 0 Medium Items: 0 Major Items: 0
**Must build a Market + Encounter another civilization to have a marketplace.**
Other Items: 1 Khyber Shard (12 HD Earth Elemental), 1 Khyber Shard (12 HD Air Elemental), 1 Khyber Shard (12 HD Fire Elemental), 1 Khyber Shard (12 HD Water Elemental), 10,000 Conductor Stone's, 399 Eberron Shards valued at 2000gp each (each psyforged takes 1 shard basically), 2 Greater Spell-Jamming Helms

NOTES
Rules for how the Khyber Shards work. YOU ARE ALL OUTSIDERS.

Haven Laws:

1. Anything that comes through the doorway and sets off the alarm is to be killed upon sight and then its head removed to verify that it is dead. The entire corpse shall be burned and scattered to the winds.
2. No entering the Creation Forge on pain of Death.
3. For your own safety do not set foot upon any of the stairs leading into Joels Tower.
4. ?

[/spoiler]