| The Simple Merchant |
Okay, so my gm plays fast and loose with the rules; I respect it even though I try to adhere to the books. However, his NPCs always steal the spotlight. He will dangle some kind of power in front of us, give us a series of d20 rolls that almost always require three nat 20s in a row, and then, once we inevitably fail, tells us we have lost the power forever but there is an NPC who will fit perfectly. This is frustrating. Further, we have hit level 8 and have set upon loftier goals within his game setting. To that end we have started building a city and set upon organizing a new religion. Again, we meet constant opposition to our character goals and frequent hard NOs because what we want is contrary to the NPC narrative. (BTW our player character designated king has been changed to an NPC and collected by the GM forcing the player to re-roll an identical character with worse stats.)
So, I want to use the existing, printed rules to win, because as willing as he is to bend the rules for NPCs, we the players must fully adhere to them. I was considering just building Punpun, which he doesn't know exists, but I don't think you can in Pathfinder.
Love this game, help me balance the playing fields against the insurmountable heap of "better than you" NPCs.