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![]() Katina Mathieson wrote:
Erm... Status? Response at least? Something? ![]()
![]() Well, no luck today. I do apologize for the hassle. It is pretty much my fault for not paying attention to the shipping address. I just assumed it matched the billing and wasn't thinking about it at the time. I'll keep looking out for it the next few days. Maybe it's just taking a bit more because it is getting forwarded. I don't know, but thought I should at least update on this. ![]()
![]() Well, UPS tracking shows that the package was handed off to the post office in Kansas City, MO on Apr 4 2015. There isn't any other tracking following that, nor tracking numbers for once it got into USPS. I filed for address forwarding through USPS on Monday as soon as I saw your message. Still nothing received though. Unsure if it's still in transit with USPS or what... ![]()
![]() Hi, I just sent an email to customer service about this but I thought I'd try here too. It seems I wasn't paying as close attention to what I was doing when I made this order and failed to notice it's shipping to my old address. Unfortunately, I haven't lived at that address for more than 3 years now. I've updated my address on my account here, but the order has already shipped. I was wanting to know if there's anything you can do to update the address with UPS before it gets delivered to the wrong address. Please let me know as soon as possible as to what can be done in this situation. Thanks. ![]()
![]() dragonhunterq wrote:
Well, shoot. I kinda figured that was the case for all of that. I might be able to pull it off once or twice at level 1 with a GM not privy to my idea. But once they figure out my tactic the chances of doing it more often are slim, at least until I can control the rope for more than one round. Thanks for responding though. ![]()
![]() I've been considering making a Transmutation Wizard. He's basically going to be a fat lazy dude that will use anything at his disposal to avoid fighting, moving, touching things, etc. As part of this, I want to be using animate rope to get out of combat. So, my questions relate specifically to this paragraph in the spell description: "The rope can enwrap only a creature or an object within 1 foot of it—it does not snake outward—so it must be thrown near the intended target. Doing so requires a successful ranged touch attack roll (range increment 10 feet). A typical 1-inch-diameter hemp rope has 2 hit points, AC 10, and requires a DC 23 Strength check to burst it. The rope does not deal damage, but it can be used as a trip line or to cause a single opponent that fails a Reflex saving throw to become entangled. A creature capable of spellcasting that is bound by this spell must make a concentration check with a DC of 15 + the spell's level to cast a spell. An entangled creature can slip free with a DC 20 Escape Artist check." --Core Rulebook So, from this description, does it mean it would take two standard actions(one to throw the rope and two to cast the spell assuming the rope stays on/near the target), two different rolls(a ranged touch and a reflex save), just to get someone entangled? (If this is the case, its a sad, sad day for the usefulness of this spell.) Secondly, what is the reflex save DC? Is it based on the player's level 1 spell DC? Would this be modified by the player's spell focus in Transmutation? (I only ask, because the spell itself does not require a save.) Lastly, (this is based on the first question in a way) if an opponent is in a square adjacent to the player, could the player simply drop a readied rope into that opponent's square, 5-foot adjust back, then cast animate rope to entangle the opponent? Would this work to defeat the need for two standard actions? Would this then be a ranged touch attack or just a reflex save? P.S. Sorry, for the long first post, but I've been searching the forums and there seems to be many conflicting answers on how the spell operates. |