Hrokon

The Red Mage's page

Organized Play Member. 151 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.



Liberty's Edge

2 people marked this as FAQ candidate.

Exactly what it says on the tin.

According to the rules, "a vehicle has a base Armor Class based on its size and other defenses the vehicle has."

What are these other defenses? Why, for example, does a Steam Giant only have an AC of 6? Wouldn't a giant cauldron of iron count as having an armor bonus of some kind?

So, anyone know how Paizo calculates a vehicle's AC? This has been bugging me because I've been working on vehicle stats for a futuristic OGL modification of Pathfinder and I like the vehicle rules from Ultimate Combat.

Liberty's Edge

Hi all!

This is my first-ever attempt at creating a new base class and throwing it to the wolves to pore over.

Before I say anything, the Slayer class is a very, very complex one. Players who enjoy playing casters and using situational, limited-use abilities will get a kick out of it. Those used to playing more straightforward martials might be scared away.

The Slayer is a full BAB, completely nonmagic class with good Reflex and Will saves. It is inspired by "carry" heroes from MOBA games (specifically DOTA 2's "Axe"), the TERA class of the same name, and pop culture characters like Van Helsing and Castlevania's Simon Belmont.

The Slayer requires a lot of bookkeeping and will be of more use in campaigns with longer combats as opposed to highly optimized rocket tag battles. My intention was to create a martial class that requires careful play and setup in battle, but has the potential to be a beast in specific situations. I also felt there was an unexplored niche in Pathfinder for characters that start off unexceptional in combat and gradually become powerful toward the end, helping to carry their team.

It will take a while to fully pore over this class and consider its balance, so I understand if it falls in the TLDR camp for some. If you do take the plunge, however:

What, if anything, entices you to play this class? What works and doesn't work for you? How would you rebalance potentially overpowered or underpowered features you find? How might this class perform in a standard optimized party? Which archetypes intrigue you based on their descriptions? Finally, is the class presented with clarity or do you find it hard to understand?

In return, I'll gladly offer commentary and constructive criticism on homebrew content of your choice if you post a link to it.

As an aspiring future freelance game content creator, your advice is very much appreciated.

Thanks in advance!

- The Red Mage

Disclaimer: This class makes reference to homebrew feats and options and lore from my group's original campaign setting. Any homebrew you don't recognize can be safely ignored when analyzing the class.

The Slayer

Liberty's Edge

So, after somehow not playing Portal for the first time until a few weeks ago, and replaying Half-Life 2, I have been inspired to make a bizarre Gordon Freeman/Chell mashup expy.

In short, I want to play a character who dual-wields the Gravity Gun and the Portal Gun.

They don't need to be guns, or even magic items. I just want to duplicate the effects of both of these pieces of equipment, and make that the primary schtick of this character. Class, race and flavor don't matter yet. I'm more interested in physics-manipulating awesomeness.

I was thinking something along the lines of a Generation school wizard to start, but truth be told, I don't even know how to approach this.

Is anyone up to the challenge of a possible build?

Edit: Stuff I'll need

* Immune to fall damage
* Able to create two-way portals at-will
* Has some sort of fast sprint ability and an at-will flashlight
* Can manipulate, propel and grab objects at a safe distance
* Can throw unattended objects at enemies as a staple means of attack
* At higher levels, can throw living beings around at-will
* Carries the closest weapon I can get to a crowbar as backup
* Some way of administering poison antidote at-will
* Decent AC