Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 Thank you DM Beckett! Really enjoyed the game!
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 Cool, thanks!
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 If only I had invested in a swarmbane clasp!
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 Don't forget the +50% versus a swarm.
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 No sign of Caggrigar, just the swarm he turned into, correct? Assessing options here.
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 I'm back tonight. If you don't mind, I'm going to have him smite and full attack the demon. Then he can help deal with our errant Pathfinder. Otherwise, keep the action as you wrote it and use this for the next round.
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 "I'm not sure what those are, but I'm sure they're why the Ten sent me along for this mission." Watching Alan sail across the demon-plagued earth to reach Cagrigar, The Ravenmantle simply puts arrows to bow and calls out, "Andoletta, guide your servant's bow and help send these demons back to the Abyss where they were spawned!"
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 Heads up that I may not be able to post again until Monday or Tuesday so please GMPC or PCPC if needed to keep the action flowing. I have a very full day of business travel tomorrow followed by a Con where I have heavy GM duties on Fri-Sat-Sun. Monday will be catching up on work and hopefully most PbPs, but I should be fully caught up by Tuesday.
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 I can't make that final Perception check so... "He must have found the same hidden passage. Ready to see what's down there?"
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 "You left him alone here within the Worldwound? This place may feel safe, but he should be wary. We've already had one fiend attempt to trick us."
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 "Going to be harder for me to cover you in that hallway. Want to start with the west hall. I can cover you from here or go all the way to the end."
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 "May as well check this room to the north first, no?" The Ravenmantle moves over to help cover the door with his bow ready.
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 "Bit dark in here isn't it? Looks like someone has been here before us. Hope they overlooked that prophesy or this could be a wild goose chase."
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 And now it comes...
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 I'll take: Make one extra attack as part of a full attack action, using its highest base attack bonus. But that won't take effect till my next turn.
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 The night hag's spell hits Ravenmantle with its full force, but summoning the strength of Andoletta, he quickly shakes off the sickened feeling and heals most of the damage. The halfling jogs forward with his bow readied and as soon as he spots her in battle with the monks, he lets a cold iron arrow fly at her, full of the wrath of his god.
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 Pathfinder Speak: "In a moment Alan, I will see if I can help you. But you were right that something is amiss. I fear this woman may be an impostor. I was tasked with looking for Illayna Kradow, but now I see two of them. The one who speaks with us and the dead woman at our feet."
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 I'd be fine with that flavor too if you'd like.
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 Ravenmantle grimaces as shock of the drops him toward the foul water. Oh no, this is going to get ugly. Fortunately, after fouling his garments, he realizes that is isn't sinking any deeper like Alan did previously. "Thank the gods, this part is all clear. We'd better hurry across before another one explodes." No sooner does he issue a warning than the next one explodes. He continues to hustle, pausing only when the woman unexpectedly appears outside the cave. Suspicious of anyone in this corrupt land, even one garbed as an Eagle Knight, Ravenmantle, slows his race to the cave to study the woman, in case it is a demon assuming the form of a friendly human. Keeping his findings to himself for the moment, he finishes the race to the cave, whispering a quick prayer to Andoletta to wipe away the effects of the terrible landscape outside and then washing off the last remnants of the Worldwound. "We? Milady, we expected to find no one here. Of whom do you speak? Are there crusaders in the area?"
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 Ravenmantle makes his way south. As the mounds explode, he throws himself to the ground, each time dodging the majority of the blast and then rolling back to his feet.
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 Round 2 Raven is helping Alan out of the water. Then he'll head down to the area where Xiaobo is located. Ravenmantle moves at 30 feet so he'll be a little quicker than Dragorin, but nothing like our monks. If you need a strength check from me, let me know.
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 Ravenmantle moves to the edge of the "water" to try to help Alan out when he reaches the edge. He yells, "It looks like Xiaobo sees a way across over there. Let's get you out and go that way!" Once we have Alan out, he'll move around the mounds and mud to reach the spot where Xiaobo has indicated.
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 "You don't have to tell me twice Alan. Let's go." Feeling the winds tear at him, The Ravenmantle pauses a moment to cast bull's strength.
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 "I think we should all be sure to purchase food on our way to the river. While spells may be able to purify what we find there, I'd rather not risk it."
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 "Had a notion when I heard the Ten were sending me to Nerosyan that a trip into the Worldwound might be necessary. Took some time learning about the most common ways in. Including Storasta. We could fly, but they say boat is a decent option. Caravan through Numeria would be an option too, but my votes a ride on the river."
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 1.) Michael
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 I forgot about the spiritual ally being in close combat. If any more 1s come up, I'll roll to see who it hits (and yes, it is an autohit)
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 Any of those scenarios would be fine by me. I haven't GMed or played any of them. Knowing where the Sarkorian Prophesy is set, that would be a particularly good one for Ravenmantle and I think it has some backstory that plays into Season 5. Edit: I have GMed the Echoes arc, but haven't played it yet.
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 I'd be up for something else. Most of my higher level play has been as a GM instead of a player so I can play almost anything.
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 A thin smile creases his lips as the evil dragons drop from the sky and The Ravenmantle fixes a dark gaze on the harpy. "Grandmother, one servant of darkness remains. One more to send to the Boneyard. Guide my arrows to make them strike true."
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 Mine should be all set
Note: Also on Slow progression. I would be interested in the Ruby Phoenix tournament. This character is too low level so I would switch to my Level 10 Human Samurai (sword saint) named Shan Xun if that is of interest. Probably a perfect scenario for him.
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 Subtract 7 to make it 13
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 Ravenmantle manages to twist and dodge the icy breath of the serpents, using the icy structures to provide some cover, but he still takes a dangerous blast of cold that rimes his hair and chills to the bone.
Feeling with his feet that the ground beneath is to slick to move side-to-side, he grits his teeth and draws a pair of arrows. "Grandmother Crow, drive this frost away and my arrows into the heart of the witch's dragons!" A warming breath of air strips the white frost from the halfling's hair returning it to the normal black while a pair of arrows, charged with menace fly and lance into the dragon's chest. Two more arrows quickly fly after the first pair seeking to drive the beast from the sky.
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 All good. I'll pick it up when it comes back to my turn. You did exactly what I would have done.
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 Thanks for taking the actions DM Beckett. I should be good to go when it comes around again.
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 I'd gotten a bit slammed at work, but catching up tonight. I am traveling this week, but will see about trying to stay on top of things.
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 The Ravenmantle also trudges through the snow, but separates from Dragorin in case the harpies use magic against us. He keeps his bow at the ready in case of attack.
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 Will save: 1d20 + 9 ⇒ (15) + 9 = 24
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 The Ravenmantle whispers, "I don't see anyone either Dragorin, but since Alan and Oswin seem to, I thought I would lend my words to their attempt to parlay."
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 The Ravenmantle looks toward where the others are looking, but still cannot see anything. He decides to lend his words to their plea regardless, "If you would parlay, we would have words with you."
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 Perception: 1d20 - 2 ⇒ (9) - 2 = 7
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 The Ravenmantle assumes a peaceful mien and keeping his hands far from bow and other arms, he raises Andoletta's symbol, "Urso. We do not wish to fight you and your men. I too am a Pathfinder and a humble servant of Andoletta. Let us resolve this peacefully. Perhaps you too grow weary of war and would return to the streets of Absalom or another city instead of camping in the cold and inhospitable foothills. I think we can help you find safe passage if you too are willing to seek peace."
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 Perception: 1d20 - 2 ⇒ (16) - 2 = 14
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 "I agree. The bandits would seem to be a logical choice. Has anyone heard of this bandit before now?"
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 "I appreciate the offer Oswin, but I have a wand that should suffice. Let's collect what the minotaurs and demons left behind and get all the centaurs back to camp."
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 Reflex save: 1d20 + 13 ⇒ (9) + 13 = 22 9 damage, current hp 37/46
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 "Thanks Dragorin. I'll be sure to use those arrows against something else then. Like maybe this minotaur. Let's see Baphomet's servant stands against Grandmother Crow's wrath!" Ravenmantle draws the two searing arrows and sends them singing toward the minotaur with a single shot, then follows them with two more arrows.
Skills: Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1 Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30 Ravenmantle accepts the arrows, "Yes, these could be very helpful either here or against one of the other foes we need to support the centaurs against." to the centaurs he adds, "I think it would be best if you all move back. This next battle is likely to be even more violent." Once we have seen to their safety he adds, "I will use a spell to increase my strength and another to provide Andoletta's blessings on me for this fight."
|
