Halfling

The Ravenmantle's page

63 posts. Organized Play character for michaelane.


Classes/Levels

Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30

Gender

Skills:
Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1

About The Ravenmantle

The Ravenmantle
Male Halfling Paladin (Divine Hunter) 7
LG Small humanoid (halfling)
Init +6; Senses Perception -2
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Defense
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AC 22, touch 15, flat-footed 18 (+4 armor, +3 shield, +4 Dex, +1 size, +1 deflection, -1 reckless aim)
hp 46 (7d10)
Fort +11, Ref +13, Will +9; +2 vs. fear
Immune disease
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Offense
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Speed 30 ft.
Melee masterwork longsword +10/+5 (1d6+1/19-20)
Ranged +1 adaptive holy composite longbow +15/+15/+10 (1d6+3/×3 plus 2d6 vs. evil)
*Point-Blank Shot, Rapid Shot, and Reckless Aim all built in
Special Attacks low blow, channel positive energy 3/day (DC 17, 4d6), smite evil
Spell-Like Abilities (CL 7th; concentration +11)
. . At will—detect evil
Paladin (Divine Hunter) Spells Prepared (CL 4th; concentration +8):
. . 2nd—bull's strength
. . 1st—divine favor, ghostbane dirge (DC 15)
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Statistics
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Str 13, Dex 20, Con 10, Int 10, Wis 7, Cha 18
Base Atk +7; CMB +7; CMD 22
Feats Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Reckless Aim
Traits A Sure Thing, Alkenstar Defender (Mana Wastes)
Skills Diplomacy +14, Profession (brewer) +2, Sense Motive +7
Languages Common, Halfling
SQ aura of good, distant mercy, divine bond, lay on hands, mercies (mercy [sickened]), shared precision
Combat Gear adamantine arrows (50/50), cold iron arrows (44/50), silver arrows (50/50), wand of cure light wounds (48/50 charges), alchemist's fire (3/3); Other Gear chain shirt, +2 buckler, +1 adaptive holy composite longbow, arrows (40/40), masterwork longsword, belt of incredible dexterity +2, cloak of resistance +1, cracked dusty rose prism ioun stone, mind crystal, ring of protection +1, 1192 gp, 5 sp
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Special Abilities
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A Sure Thing (1/day) 1/day, +2 to hit an evil creature.
Alkenstar Defender (Mana Wastes) +1 trait bonus on all rolls to confirm critical hits with ranged weapons.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Distant Mercy (35 ft) (Sp) Use 2 lay on hands to heal an ally within the listed range.
Divine Bond +1 (7 minutes) (Su) Add bonus/properties to ranged weapon. Add distance/reliable/seeking to list.
Divine Health (Ex) At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.
Fearless Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck Halflings receive a +1 racial bonus on all saving throws.
Lay on Hands (3d6+3, 7/day) (Su) You can heal 3d6+3 damage, 7/day
Low Blow +1 to critical confirmation rolls against larger creatures.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Mind Crystal
Aura moderate enchantment; CL 12th
Slot none; Weight 1/2 lb.
Description This pale blue crystal hums with hidden power. Simply carrying this crystal provides protection against mental intrusions. Whenever you fail a saving throw against a compulsion effect, you can attempt a new saving throw at the end of your turn (using the original DC). If you succeed at this saving throw, the effect is negated or reduced (as per the compulsion effect). The crystal may have other powers, but they are not known to you at this time.
Paladin Channel Positive Energy 4d6 (3/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Reckless Aim When you shoot or throw ranged weapons at an opponent engaged in melee, you can choose to take a –1 penalty to your AC and gain a +2 competence bonus on your attack roll. However, when you roll a natural 1 on a ranged attack roll made with this bonus, you automatically hit a random adjacent creature that threatens your intended target.
Shared Precision (Su) When hit foe with ranged attack, all allies in 10 ft gain Precise Shot vs that foe.
Smite Evil (3/day) (Su) +4 to hit, +7 to damage, +4 deflection bonus to AC when used.
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The foothills of the Shattered Range are home to hill giants, ettins, and ogres and have seen several raids by the charau-ka of the Gorilla King. Yet somehow, in the midst of all of these terrible foes, several small clans of halflings eke out a spartan existence. This is the land where The Ravenmantle was born. The Western Ravage. A hellhole of both terrain, violence, and broken magic.

Something looks after the halflings of the Western Ravage. Some think it is Grandmother Crow. A simple people. A tough people. The Ravenmantle was pledged to Grandmother Crow’s service as a young boy. And he showed remarkable talents from a young age as well. Impossible accuracy with the bow. A quiet fury emerging when he faced evil. Yes his calling was elsewhere. Grandmother Crow had plans for him beyond the Mana Wastes.

But first, he was called to Alkenstar. He honed his skills further in the militia. Proved his mettle in scouting missions into the eastern deserts. And learned arts of brewing from a retired dwarf. And then, he met his first Pathfinder.
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Scenarios
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Level 1
[GM Credit - 1 XP] The Temple of Empyreal Enlightenment
[GM Credit - 1 XP] Master of the Fallen Fortress
[GM Credit - 1 XP] The Penumbral Accords
Level 2
[GM Credit - 1 XP] The Hydra's Fang Incident
[GM Credit - 1 XP] The Darkest Vengeance
[GM Credit - 1 XP] Among the Living
Level 3
[GM Credit - 1 XP] The Devil We Know Part III: Crypt of Fools
[GM Credit - 1 XP] The Infernal Vault
[GM Credit - 1 XP] The Devil We Know Part IV: Rules of the Swift
Level 4
[GM Credit - 1 XP] Dawn of the Scarlet Sun
[GM Credit - 1 XP] Mists of Mwangi
[GM Credit - 1 XP] The Veteran's Vault
Level 5
[Player - 1 XP] The Wardstone Patrol
[GM Credit - 1 XP] The Hellknight's Feast
[GM Credit - 1 XP] Weapon in the Rift
Level 6
[GM Credit - 0.5 XP] Our Lady in Silver
[GM Credit - 1.5 XP] Realm of the Fellnight Queen
[GM Credit - 0.5 XP] Bonekeep Level Two: Maze of the Mind Slave
[GM Credit - 0.5 XP] Siege of the Diamond City
Level 7
[GM Credit - 0.5 XP] Assault on the Wound
[Player - 0.5 XP] The Kortos Envoy
[Player - 0.5 XP] The Sarkorian Prophesy
[Player - 0.5 XP] Valley of Veiled Flame
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Boons
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Hydra's Fang Incident: The Chelish Embassy of Absalom recognizes you for your outstanding service to the Empire. You are given a boon that grants you one free use of the divination spell from a Cleric of Asmodeus. You can only use this boon in Egorian, Cheliax’s diabolical capital city.
Hydra's Fang Incident: The Andoren Embassy of Absalom regards you as an upstanding free citizen of the Republic.
Resources of Redemption (Dawn of the Scarlet Sun): For your aid, the Church of Sarenrae assists you in acquiring tools of the faith. Treat your Fame score as 2 higher to determine your maximum item cost when purchasing any of the following: weapons with the bane undead, flaming, or flaming burst special ability; shields with the blinding special ability; crowns of blasting, necklaces of fireballs, phylacteries of faithfulness, staves of healing, or staves of illumination.
Year of the Risen Rune: Slayer of Sloth (Silver Crusade) You saved the people of Varisia with the help of Ollysta Zadrian, and you would gladly risk yourself to do so again. You may smite evil (as the paladin class ability) using half your character level as your effective paladin level. When you use this boon, cross it off your Chronicle sheet.
Hero of the Inheritor (The Wardstone Patrol): Tales of your selfless and altruistic acts have filtered back to the Church of Iomedae in Nerosyan, which recognizes you as a shining example of the faith’s central tenets. While in Mendev, you may purchase the following spellcasting services at half the normal price: cure light wounds, cure moderate wounds, cure serious wounds, make whole, remove blindness/deafness, remove curse, remove disease, remove paralysis, or lesser restoration. Every time you use this boon, check one of the boxes. After you check the last box, cross this boon off of your Chronicle sheet. [ ] [ ] [ ]
Mendevian Commendation (The Wardstone Patrol): You have received a medal for your service to Mendev and the Fifth Crusade. For every Mendevian Commendation you have, you gain a cumulative +1 bonus on Charisma-based skill and ability checks made to influence crusaders of Mendev (maximum +3).
Impressive Influence (The Hellknight's Feast): During the course of the feast at Fiddlemourn Manor, you impressed one or more of the guests in attendance. How this will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with the following influential members of Absalom society.
• Lady Dyrianna of House Avenstar
• Lord Rothos of House Vastille
• Scion Lord Kerkis of House Damaq
• Lady Darchana of House Madinani
• Grand Ambassador Dremdhet Salhar
Champion of Ghalcor’s Legacy (Weapon in the Rift): Over the course of a short battle, you laid to rest a fallen cleric’s restless spirit, battled a powerful demon, and reclaimed a weapon that routed the hordes of the Abyss. Needless to say, Ollysta Zadrian was impressed by your valor. Halve the cost of Silver Crusade faction vanities you purchase with Prestige Points (maximum discount 4 PP). In addition, reduce the Fame requirement for qualifying for the Silver Crusader vanity (Pathfinder Society Field Guide 22) to 30.
Ghalcor’s Spellcraft (Weapon in the Rift): Following the battle at Ghalcor’s Tower, you were able to study the dead cleric’s notes and discovered that he also developed a handful of powerful spells. Now the Pathfinder Society and the Mendevian Crusade can wield these in the fight against the Worldwound. So long as you possess this boon, all of your Pathfinder Society Organized Play characters have access to the following spells from Pathfinder Player Companion: Demon Hunter’s Handbook as if they appeared on the Additional Resources page: burst with light, detect demon, and righteous blood.
Mendevian Commendation (Weapon in the Rift): You have received a medal for your service to Mendev and the Fifth Crusade. For every Mendevian Commendation you have, you gain a cumulative +1 bonus on Charisma-based skill and ability checks made to influence crusaders of Mendev (maximum +3).
Defender of Katheer (Our Lady of Silver): PCs who successfully defeat the sorcerer Raamiz Ibn-Chadli earn a small amount of renown with the people of Katheer. Whenever the PCs deal with humanoids from Katheer in the future, they receive a +1 circumstance bonus to all Diplomacy checks.
Touching the First World (Realm of the Fellnight Queen): Thanks to your unique experiences into the First World, you now have a greater understanding of the always mysterious fey and the natural world surrounding them. You receive a +1 bonus on Knowledge [nature] checks when dealing with fey creatures.
Friends of the Fey Court (Realm of the Fellnight Queen): Your successful negotiations with the Fey Court near Bellis have gained the good faith of the court. Tales of your exploits travel across the First World, improving your interactions with other fey. You receive a +2 bonus on Diplomacy checks against creatures of the fey type.
Siege-Hardened (Siege of the Diamond City): You survived the Siege of Nerosyan, and you have learned some impressive tricks for fighting demons. You gain a +1 bonus on weapon damage rolls against creatures with the demon subtype. Before rolling a caster level check to overcome a demon's spell resistance, you may cross this boon off your Chronicle sheet to gain a +3 bonus on the roll.
Defender of Nerosyan (Siege of the Diamond City, Overwhelming Victory): The city of Nerosyan stands in part because of your actions, and Queen Galfrey herself has taken note. While in Mendev or the Worldwound, reduce the cost of purchasing a Prestige Award while outside of a settlement of 5,000 residents or more by 4. You gain a 10% discount on any magical items that require a spell with the Good descriptor as a spell prerequisite. This discount does not stack with other discounts.
Battlefield Savior (Assault on the Wound, Silver Crusade): You defeated an enemy warlord, shattered his armies, and saved countless lives. Such is the power of your threats that they manifest as holy flames. You can use this boon to cast either blistering invective (Pathfinder RPG Ultimate Combat 224) or burning gaze (Pathfinder RPG Advanced Player’s Guide 208) as a spell-like ability, using your character level as your caster level and the highest of your Intelligence, Wisdom, or Charisma modifiers to calculate the DC of the saving throw. You may instead use this boon when casting blistering invective or burning gaze to convert all damage dealt by the spell to divine damage (as per flame strike). Each time you use this boon, check one of the boxes. When all boxes are checked, cross this boon off your Chronicle sheet. [ ] [ ] [ ]
Wartime Knowledge (Assault on the Wound): You have taken the first great steps in mastering the art of warfare. When commanding armies using the Mass Combat rules, your army gains a +1 bonus to DV, OM, and Morale.
Hoofbrother (The Kortos Envoy): Word of your exploits in assisting the Cangarit tribe spread among the centaur peoples of the Inner Sea. You gain a +2 bonus on all Diplomacy checks made against centaurs.
Spearmind (The Kortos Envoy): In thanks for your efforts to ensure her tribe’s safety, and to increase your chances of being victorious in the Ruby Phoenix Tournament, Nashota imparts to you knowledge of traditional centaur defenses against spear attacks. You gain a +1 dodge bonus to AC against all attacks with weapons in the spears weapon group (this list appears on page 56 of the Core Rulebook and page 45 of Ultimate Combat).
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Gold Tracker
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Starting Gold: 150 gp
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Prestige/Fame Tracker
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Starting Fame: 0; Prestige: 0
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Faction Journal Card: Season 7
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