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EyeOfTheBeerholder wrote:
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The context of this question comes from a homebrew campaign me and a friend are working on. One of the npcs in particular is an assassin who successfully killed several characters with a cheat death ability and I had thought maybe the reason for the assassins success was an artifact that could counter their ability to come back. There is some other minor details that tie into this, but that is the main thing. ![]()
Senko wrote:
I was unaware the Mythic characters got the ability to return from death. You bring up goods points, and I have been wondering on those questions myself. I was not thinking this would prevent the ability for magic to return them (raise dead, reincarnation etc.), but as for the rest I have no idea. I knew from the start this would be one of those ones that has a lot of technicalities involved, and am at a loss for how to go about any of it. ![]()
VoodistMonk wrote: Well, Achaekek has the title, duty, and role of god-killer... so your artifact propbably should stop short of doing what Achaekek does. Is not Achaekek a full on deity? I do not think anything on that scale is even plausible. That being said, how should I set the limits on this? Something like this should have some fairly iron clade rules right? ![]()
Theaitetos wrote: It doesn't necessarily require an artifact. Instead you could create a powerful Staff of Soul Bind, with a black soul gem at the top, that consumes several charges to absorb a soul. The value of the soul gem would determine which creatures' souls can be absorbed: 1000gp per max HD. The problem with that is if the captured soul escapes then what ever rejuvenation/resurrection trick they have might kick in and they live again. Also messing with souls has a chance of angering Pharasma. I might be wrong though. |