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Archpaladin Zousha wrote:


I'd love if there was a divine caster version of the Magus. :(

Just re-fluff it to your powers being granted by the devine. As a GM I would allow that, as long as it doesn't change the rules.


Thanks for all the feedback.

I think I will go Dual-Class+ 2 level. Dual-Class will provide more flexibility, close the skill gap and offer some more survivability. The +2 levels will for sure make both encounters and skill checks easier and further add survivability.

If it turns out too easy, I slow leveling until they are at a +1 level lead


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I am going to run official PF 2 material for a party of only 2 players. I have gone through a number of options to make this work:

1. Give every player 2 PCs -- we don't like this for RP reasons
2. Have 2 NPCs join the party - I don't like this, as I have enough on my hands already
3. Adjust encounter (half the number of enemies and/or apply weak template to solo enemier) - extra work in prep
4. Keep players 2 levels ahead of suggested level

Option 4 is most appealing. With 2 PCs you only have half the encounter XP budget, but with +2 levels this equals out mathematically.

What are the pitfalls of option 4? Obviously if one PC goes down, party is only at 50% strength. Does anyone have experience with handling it this way?

Thanks!

PS: My first post here ;-)