Cannon 10/10, Bolts 8/12, Breath 6/6, Blast 9/10, Fire 3/4, Smoke 2/2, Tanglefoot 2/2
Holmburg kept the trigger held down, letting the mechanism discharge as soon as it was ready, throwing bolt after bolt into the flayed mwangi. Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Doc spat out the butt of his cigar and adjusted the mortar's aim a bit, firing another bomb toward the terrible wagon opposite them. Attack (dc 15): 1d20 + 5 ⇒ (10) + 5 = 15 Hit
-Ammo Counter-
Mortar begins reloading another fire bomb
Cannon 10/10, Bolts 8/12, Breath 6/6, Blast 9/10, Fire 3/4, Smoke 2/2, Tanglefoot 2/2
Trident Launcher: 1d20 + 6 ⇒ (8) + 6 = 14
Holmburg continues to fire the bolt-throwers at the gruesome Mwangi. Bolt Thrower: 1d20 + 5 ⇒ (12) + 5 = 17
-Ammo Counter-
Mortar finishes loading Fire bomb
Cannon 10/10, Bolts 8/12, Breath 6/6, Blast 9/10, Fire 3/4, Smoke 2/2, Tanglefoot 2/2
Holmburg fires again, apparently doing fine. Bolt Thrower: 1d20 + 5 ⇒ (14) + 5 = 19
The left thrower locks into it's armed state ready to be fired again. The right mechanism engages, bringing a new bolt down and ratcheting back the firing springs. -Ammo Counter-
Cannon 10/10, Bolts 8/12, Breath 6/6, Blast 9/10, Fire 3/4, Smoke 2/2, Tanglefoot 2/2
That puts Blaze in the Driver's seat. I think the targets are still out of range of the launchers. Once they are within about 80 feet it'll be feasible to try to grapple-launcher them Mortar, second range increment: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19 Successfully hit square K4. Blast zone is a 30' circle. All creatures and objects in the blast zone take an attack at the same bonus as above. If it hits they take 5d6 bludgeoning damage I know there's at least one target. You'll need to roll for the rest, if there are any Blast Shot, at Crucified Mwangi: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20
Dog presses a lever down and engages a foot pedal. Rack and pinion gear mechanisms spin the payload selector and bring up a canister with a red stripe painted around it. Move action, change ammo type. free action, engage reloader. Mortar will be reloading a Fire bomb over the course of the next round.
Cannon 10/10, Bolts 8/12, Breath 6/6, Blast 9/10, Fire 3/4, Smoke 2/2, Tanglefoot 2/2
I just put the weapon info for the packwagon into it's alias. (and realized that a large trident deals 2d6, not 1d10) Other features, like storage space and details about the crew hold will come later. Voice, please take a look and tell me if there's anything that really needs changing.
Cannon 10/10, Bolts 8/12, Breath 6/6, Blast 9/10, Fire 3/4, Smoke 2/2, Tanglefoot 2/2
Holmburg's Attack w/ bolt throwers: 1d20 + 5 ⇒ (11) + 5 = 16
Doc lines up his own shot and fires the Trident-Launcher. Large Trident: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
The two missiles streak towards their target. A ratcheting sound inside the packwagon's head starts the auto-reloading process for the left-eye bolt thrower. The Trident collapses into ash and smoke, reforming in the cannon tube once again. -Ammo Counter-
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