Master Historian

The One True Mango's page

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber. 6 posts. No reviews. No lists. No wishlists.


RSS


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Leotamer wrote:

Based on the advanced player guide announcement, I think it is safe to assume we are getting very specialized archetypes, considering we are getting 60 of them in one book. (4 will presumably be for multi-classing)

Not super important but they clarified at the "Design Philosophy of 2e Panel" that it was 60 PAGES of archetypes, so close to, but less than, 60 actual archetypes.


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Vallarthis wrote:

Monk class doesn't name the ability modifier to use for ki spells (presumably wisdom).

Disrupt Prey (p172) is tagged as a free action, but its content strongly suggests a reaction. Possibly not an error, but I'd be shocked if it's meant to be a free action.

It's a free action used in response to another action- it's free because you're limited to using it only on your prey, as opposed to the more general Attack of Opportunity, which can only be used once per round but can be used on any enemy.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Franz Lunzer wrote:
Isn't Shield a cantrip?

If you are unaware, cantrips automatically heighten


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
kitmehsu wrote:
I think the trick is that it is limited to your hunted prey, so only a preselected creature(or creatures with later feats) can actually trigger it. So it's stronger, but less flexible since you can't switch your prey outside your turn

This is exactly correct. You are trading out the ability to AoO anyone for the benefit of being able to infinitely AoO your specific target.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Andrew Riebe wrote:
Wandering Wastrel wrote:

Hugely approve of this, for all sorts of reasons - but one minor suggestion: change it to "A burst of fire explodes, dealing 6d6 fire damage to creatures in the area, depending on their basic Reflex saves saving throw (Reflex)"

If you're going to call it a 'basic saving throw' then you should call it a 'basic saving throw'.

I like this, but think it might be best to put it into the statblock itself:

Evocation, Fire
Casting [[A]] Somatic Casting, [[A]] Verbal Casting
Range 500 feet; Area 20-foot burst; Saving Throw [Basic] Reflex

A burst of fire explodes, dealing 6d6 fire damage to creatures in the area.

I would add my voice to the chorus of agreement and add that the most important aspect in my eyes is highlighting "Basic" as a keyword, using capitalization/brackets/bold, putting it in the header block, etc.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Darksol the Painbringer wrote:
Shadrayl of the Mountain wrote:
Darksol the Painbringer wrote:
. As someone mentioned upthread, I can do this with a Bastard Sword, but a Rapier? NOPE.
Rapier isn't Agile.
Make it a dagger or something then. It's still pointlessly arbitrary.

I think the design intention is for the feat to be a form of mitigation for bigger, harder hitting weapons (similar to the "backswing" trait), rather than to be a feat meant to advantage every fighter.