I'm not quite sure if this is the right section, but here's hoping. Anyways, I'm looking to get a virtual tabletop for a pathfinder game I'll be hosting remotely. I've found a few that look good, but nothing thus far has had everything I want in one package. Price is not an issue, just quality. I need the ability to have a very large world map, line of sight based fog of war, a really good dice roller, the ability to set everything up beforehand and have the space populated and ready to play when I load it up, preferably the ability to have the maps editable ingame, as well as a way for PC's to make notes on maps I've given them (only seen one have this, but it looked cool). Does something that has all of this exist? Thanks for any help, and if this is in the wrong section, sorry.
So I'm thinking of making a barbarian for my next campaign who's themed off of Dwarf Slayers from Warhammer Fantasy. Essentially a Dwarf Slayer is a Dwarf who's broken an oath or failed in some way and has no recourse but to die, however suicide is against Dwarf tradition. Slayers wear no armour and charge headlong at the biggest enemies they can find and fight them like suicide berzerkers until one finally kills them. So what I've settled on so far is savage barbarian dwarf with massive Con to try and not die, but with no armour and a suicidal bent how do I keep this character from dying early? His AC is going to be super low, and I don't know how to fix that. High dex? I want him to be able to output damage, as well. Also, is losing damage reduction for an extra point of AC every 3 levels from savage barbarian worth it? Any advice is appreciated :)
Just as a side point that nobody has mentioned at any point, is Psionic at all a viable blaster? I haven't looked at them much but it is an option in the campaign. Do they work? Is it worth it to take the metamagic feats or is it better to simply use the rods? Rods don't increase the spell slot used, do they?
Note that while I did say wizard in my original post I am not opposed to any other caster class. If sorcerer is the best at blasting and turning things to stone with a touch of battlefield control, then by all means I'll play a sorcerer. I do, however, have a hard time seeing that build shown above as legit. What sorcerer would, with his natural easy power, stop working on that and go to the massive trouble of learning to be a wizard? I get that the bonus's are good this way but it just doesn't seem to make sense to me very much. What makes this build stronger than purely one class or the other being maxed into blasting? Thank you everyone for your quick and helpful replies!
So, I'm new to pathfinder and DnD in general (read the core books a dozen times and made a bunch of characters but could never find a group) and I finally found one. I decided I wanted to be the caster and I did a little bit of looking around on the internet for tips. This caused me to run into the guide for 'being a god' as a wizard, which was very discouraging. I had a character planned out who specialized in killing things himself, but according to this guide by a player who obviously has much more experience than myself this is an extremely weak way to play a wizard. I'm just curious if there's a different pure caster class that's better at nuking things or turning them to stone or whatever than wizard, or perhaps a way to build a wizard where this is at least close to as effective as 'god mode' wizard? Thanks a lot! |