Khonnir

The Nameless Librarian's page

35 posts. Alias of Phylotus.


Full Name

The Librarian

Race

Gillman

Classes/Levels

Lore Oracle/7 l HP: 52/52 l AC:22, T: 15, FF: 18 l Fort: +6, Ref: +9, Will: +7 (+2vs Enchantments) l Vulnerable to Fire

Alignment

N

Location

Absalom, Docks

Languages

Common, Aquan, Aboleth

Occupation

Representative for The Reader of Currents

Strength 14
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 10
Charisma 20

About The Nameless Librarian

Crunch:
The Librarian
Male gillman oracle 7 ( Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Advanced Race
Guide 188)
N Medium humanoid (aquatic)
Init +5; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 22, touch 15, flat-footed 18 (+7 armor, +1 deflection, +4 Dex)
hp 52 (7d8+14)
Fort +6, Ref +9, Will +7; +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments
Defensive Abilities enchantment resistance
Weaknesses vulnerable to fire
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Offense
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Speed 30 ft. (20 ft. in armor), swim 30 ft.
Melee +1 hanbo +8 (1d6+3)
Oracle Spells Known (CL 7th; concentration +12)
3rd (5/day)— cure serious wounds , locate object , prayer, summon monster III
2nd (7/day)— bull's strength , cure moderate wounds , hold person (DC 17), lesser restoration , tongues
1st (8/day)— command (DC 16), cure light wounds , detect charm , identify, liberating command UC,
sanctuary (DC 16), shield of faith
0 (at will)— create water , detect magic , enhanced diplomacy , guidance, purify food and drink (DC 15),
read magic , stabilize
Mystery Lore
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Statistics
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Str 14, Dex 12, Con 14, Int 12, Wis 10, Cha 20
Base Atk +5; CMB +7; CMD 19
Feats Improved Initiative, Leadership, Skill Focus (Bluff), Spell Bluff UM, Waterway Caster
Traits azlanti inheritor, - custom trait -
Skills Acrobatics -1 (-5 to jump), Bluff +13, Diplomacy +15, Disguise +15, Knowledge (history) +12,
Knowledge (local) +14, Knowledge (nobility) +10, Perception +5, Sense Motive +10, Spellcraft +10 (+12 to
identify and counter spells you know), Swim +8
Languages Aboleth, Aquan, Common
SQ amphibious, oracle's curse (clouded vision), revelations (brain drain, lore keeper, sidestep secret),
servitor
Other Gear +1 elven chain , mwk buckler, +1 hanbo , cloak of resistance +2 , hat of disguise , headband of
alluring charisma +2 , ring of protection +1 , masterwork thieves' tools, 994 gp
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Special Abilities
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Amphibious (Ex) You can survive indefinitely on land.
Azlanti Inheritor Aid Another: increase bonus you grant by 1.
Brain Drain (7d4, 5 rounds, 2/day, DC 18) (Su) Target within 100' suffers 7d4 damage, and you have 5
rounds to take a full-round action to make a knowledge skill check using the target's skill bonus. Will
negates.
Clouded Vision You cannot see beyond 60 ft
Darkvision (60 feet) You can see in the dark (black and white vision only).
Enchantment Resistance (Ex) +2 to saves vs non-aboleth enchantment effects, but -2 vs aboleth
sources.
Leadership (Base Score 12) You attract loyal companions and devoted followers.
Lore Keeper (Ex) Knowledge Skills become CHA-based.
Servitor Servants of the aboleths, PCs may have to cede some self control to GM.
Spell Bluff Bluff other spellcasters, increasing the DC needed to identify your spell
Swimming (30 feet) You have a Swim speed.
Vulnerable to Fire You are vulnerable (+50% damage) to Fire damage.
Waterway Caster +4 bonus on concentration checks to cast spells underwater.

Fluff:
The Librarian spends much of his time in The Undertow (a shop in the Merchant Quarter), wiling away his time drinking and listening to petitioners for The Reader of Currents (also simply known as "The Reader"), as well as running errands for The Reader and running the shop. A tall man with long black hair and always seen wearing a blue
scarf, The Librarian is secretive about his life outside of being an agent for The Reader, deflecting questions or turning them back on their asker whenever they're asked.

Organization:
One will often find The Librarian in a little curiosity shop in The Docks called The Undertow. The shop sells small oddities from the ocean, little trinkets sailors bring in, and supposedly pieces of famous ships wrecked in Absalom's harbor. The other thing one can reliably get at The Undertow is information... If the price is right, and you know just what to say. The Undertow, for those who know, is the base of operation for The Reader of Currents. The back room has a hole that is open to the ocean, and is where The Reader often takes meetings with clients and agents.

The Library:

Final Capital: 3 Influence, 1 Labor

The Undertow
Storefront: 5 Goods, 1 Influence, 3 Labor
Storage: 3 Goods, 3 Labor (+2gp)
Office: 3 Goods, 3 Labor
Lavatory: 3 Goods, 3 Labor
Laborers: 1 Influence, 2 Labor (+2gp, +2 Labor)

Trawler Teams
10 Bureaucrats [Scribes]: 4 Goods, 8 Influence, 2 Labor (8gp, 8 Influence)
5 Cutpurses [Swimmers]: 3 Influence, 1 Labor (3gp, 3 Goods, 3 Labor)
5 Robbers [Trawlers/Infiltrators] 1 Goods, 4 Influence, 3 Labor (4gp, 4 Goods, 4 Influence)
2 Sages [Librarians]: 10 Goods, 4 Influence, 4 Labor (10gp, 10 Influence)
8 Followers [Sharks/Enforcers] consisting of 5 Soldiers, 1 Acolyte, and 1 Apprentice (13gp, 13 Influence, 5 Labor, 8 Magic)

Accomplices: Fist, of Absalom
The Reader of Currents