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"Healing Bomb
Benefit: When the alchemist creates a bomb, he can choose to have it heal damage instead of dealing it. Creating a healing bomb requires the alchemist to expend an infused extract or potion containing a cure spell. A creature that takes a direct hit from a healing bomb is healed as if she had imbibed the infusion or potion used to create the bomb. Creatures in the splash radius are healed for the minimum amount of damage the cure spell is capable of healing. A healing bomb damages undead instead of healing them.
Pathfinder Player Companion: Magical Marketplace ©
even if necro might be coming up somewehre else
Wow, this is terrible.

Why not just give straight AoE heal equal to the damage it'd deal? It'd be literally cheannel energy but worse.

Though, mad bomber alchemist with that wold be quite hilarious, making a full attack with bombs healing the whole part for hundreds of damage."

Because it would mainly only heal one target and the splash heal would be negligible.