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Hi all, I just want to confirm if I am interpreting this correctly, but I assume a paladin can do all of the following in one round: (1) lay on hands on his/her-self (swift action), (2) take a 5-foot step, and (3) make a full attack. Points
2-The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks. This came up under discussion in a recent game. Thanks in advance for your responses and clarification.
I am new using the downtime system and wanted to understand the calculations. How much time would it take to make these Slow Burn Arrows? I assume that the cost to buy of 150gp is 150gp per arrow.
Slow Burn Arrow
Benefit: On your turn, 1 round after impact, the burst of flame deals 1d6 points of fire damage to the target. Drawback: The extra weight of this arrowhead gives you a –1 penalty on attack rolls with the arrow. Source: Elves of Golarion
The Shadowdancer's Hide in Plain Sight is a Supernatural ability. Per the CRB "Using a supernatural ability is usually a standard action (unless defined otherwise by the ability's description)." Hide in Plain Sight (Su)
A player in my game wants to use this in melee. I don't see why it would not be a standard action to use.
Hi, I have a few GM questions for Curse of the Lady’s Light (Spoilers). Q1: The sentinels in area K10 are described as linked to Ashamintallu and she would be alerted to 'intruders'. If so, how would you run this since the party should not encounter her until the end battle? What alternatives could you think of besides just ignoring the alert? Q2: The module describes how some would handle encountering the PC as Sorshen clone (i.e. Grey Maidens), but what about Daefu or Gnaeus Gnaru? I imagine Daefu is 100% crazy and would just attack the non-clone PCs. I think Gnaeus might want to duel the individual party members to show off to the clone to prove he should still be Sorshen’s ‘champion’. How would you handle these? Q3: Would the Glass Golem attack any of the party if the PC as Sorshen clone is with them? Also, any ideas for hinting that the Sorshen clone could control the glass golem without being too obvious?
I am thinking of making an encounter where the party has to meet a contact by participating in a fighting contest in town. It would be the party's main melee character competing one on one with other opponents. I'd like to come up with 3 interesting level 3 opponents to fight one after the other. I wanted each opponent to have a different fighting style (ie. monk, barabarian, some combat maneuver specialist, bard?, etc.), but still be beatable by the level 3 PC. I haven't picked up the NPC Codex yet. Any advice on fun solo combats?
A player in my game wants to play a cleric who has the two weapon fighting skills of a ranger. The two weapon fighting and the relationship with his deity are integral to his back story. He is thinking to take alternating levels in cleric and ranger. My concern is he may end up not being happy with the result. He is not the best optimizer. I am thinking to offer him a custom cleric archetype very similar to the Crusader. He would get the two weapon combat feats of the ranger, but he would have 'diminished spellcasting' (like the crusader) and thus have to give up one domain and one spell slot per spell level. Do you think this is a good balanced alternate archetype for him?
I took over running the Shattered Star AP. The previous GM was too generous with PC stat generation. He agrees with me. Adjusting the module for each encounter is getting tedious for me. So, I have decided to adjust their stats to a reasonable point buy. The party is experienced with 3.5, new to Pathfinder, and not overly cautious or tactical. I want the campaign to be thrilling enough for the PCs, but not too stressful for them. There are four player with possibly a fifth coming. For my part, I want to be able to play through the story without having to adjust the difficulty level up so often. I am going to adjust the PC stats to either 20 point buy or 25 point buy. My question is which point buy would be best 20 or 25? Any advice would be welcome.
I inherited the Shattered Star AP as our DM had to go out of town for a few months. He was 'very' generous with stat rolls and the PC have on average about a 60 point-buy. They have no dump stats and too many skill ranks. The Plan I'm thinking to run the AP almost 'as is' but to increase everything as follows: enemy AC's all +2, enemy to hit +2, enemy damage +2, all save DC's for PC's +3 harder, all PC skill checks +3 harder. Is that too much of an adjustment? too little? This approach seems like the simplest way for me to deal with the PC stat imbalance vs. the AP... I don't want to have to customize a perfectly well-designed AP. Does anyone have any alternate suggestions? The Party The party is 4-5 players: two rangers level 2, a ranger-1/cleric-1, a cavalier-2, and a sorcerer-2 (npc). The sorc is my character from before; I tend to keep him out of the combat, but have him help move the plot along with suggestions and knowledge checks. Fortunately, the party is all new to pathfinder. So, they are not too min/max at this point.
I have a 6th level buffing/summoning wind oracle in PFS with about 15k gp to spend. The only equipment of note which he has at present is the charisma headband, +2 cloak of resistance, +1 mithril chain, and a few low level wands. My usual tactics are using invisibility and buffing or summoning (with augment summon). However, I have a 23 in my primary stat and the Eastern Mysteries (Qadira) trait. So, I can de-buff a bit (especially once/day) as well. I am thinking of getting a ring of revelation with the sidestep secret for a boost to AC and reflex saves. I am putting skill points into stealth, diplomacy, fly, UMD, and spellcraft. Any ideas on useful or interesting items to buy?
Hi, I'm starting a human witch character for PFS play and wanted to get some advice on spells at low level. Thanks in advance for any suggestions. Specifically, I'm looking for input on not only spells known but also prepared. Note: I'm looking to be a de-buffer... starting Int at 18... then bumping up at 4th and 8th. Also... feat and hex progression would be...
Any advice on the spells to select for a fairly low level witch? Witch Levels 1,2
Witch Levels 3,4
Hi, I am looking for some advice on building a Witch for Pathfinder Society play. I am looking for a combination of Feats/Spells that would be fun and useful with a variety of party compositions and tactics. It's always interesting to hear from other people about their experiences regarding what works/doesn't work and what was fun/wasn't fun. I like the idea of making a de-buffer. I also think the Hexes add a lot of flavor. So my first thought is to take a number of Extra Hex feats. I'm also interested in SoD spells for occasional saving-the-day.
Race: Human
Feats/Hexes by Level:
Level 1 - Plenty of hexing right from the start
Hi all, I am trying to 'plan out' my feat chain for a human Inquisitor for Pathfinder Society who is melee-focused and favors a two-handed weapon. I have two feat chain choices below for which I am looking for critiques. But also, I would like to know if anyone else has any interesting feat chains to recommend for a melee-focused inquisitor. Thanks in advance for any suggestions/advice. Stats: Str 16, Dex 14, Con 10, Int 10, Wis 14, Chr 10 Human Favored Class (Inquisitor): Will opt for extra spell known at each level. Note: Due to BAB +1 restriction, cannot choose Weapon Focus before 3rd level and thus cannot choose Dazzling Display before 5th level. Choice 1 - Prioritize Build for Dazzling Display
Human -- Weapon Prof (Falchion)
Choice 2 - Build for Whirlwind Attack
Deity -- Weapon Proficiency (Glaive) <- From Shelyn
Team Work Feats
I am looking to see (through examples) if my interpretation on the Perception DC to (A) notice an invisible creature and (B) pinpoint an invisible creature. Per the srd under Perception...
Perception DCs:
Modifiers to Perception DC:
SCENARIO 1 - Caster is Invisible and Silent
Required rolls for
Results for creatures w/ equal opposing bonuses to stealth and perception:
SCENARIO 2 - Caster is Invisible but 'In Combat or Speaking'
Results for creatures w/ equal opposing bonuses to stealth and perception:
So...
I’m looking for advice on spell selection for an Oracle. This character would be a general support/utility character. Details below. I’m looking for advice on picking the best everyday-use spells considering just the generic Oracle/Cleric spell list and not the spells gained from Oracle Mystery selection. I have taken a pass at spell selection for levels 1 thru 6 for this character. I would certainly appreciate advice and discussion on the merits of specific spells. RACE:
ABILITIES:
MYSTERY:
FEATS:
REVELATIONS:
SPELLS:
Oracle L3
Oracle L4
Oracle L5
Oracle L6
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