Necromancer

The Living God's page

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Themetricsystem wrote:

Now, if he did die and come back, seemingly or actually ALIVE or perhaps Undead (but obviously not, I mean come on, that's no ghoul/lich/shade, he's perfect guys, get a CLUE) that could be pretty interesting for sure.

I'd rather see him actually attain his actual goal though and earn his place in the pantheon though, that'd give the setting a bit of shake-up and really sort of validate while also ironically invalidate the cult at the same time.

I dont think people see what we see, they aren't seeing the potential for story like we are.


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keftiu wrote:

The most interesting thing Razmir could do, IMO, is die.

I've seen a cult of personality before, and his 'clergy' have become pretty familiar with a decade+ of their schtick playing out. I wanna see what happens when the house of cards has to endure a swift kick or two!

Yeah you could say the same for abrogail thrune too, best thing she could do is die but that doesn't mean you can't use her to make a great story, or almost any nation in the inner Sea. They are almost all ready to topple like a house of cards.


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Themetricsystem wrote:

Not alone in the least, truth be told, he is one of the most intriguing and interesting NPCs heading and society and culture that has quite a bit of untapped potential, IMO it's certainly more interesting than yet another region book that focuses on some Paizo-fied real-world nation/culture analogue.

It's a wholly unique splinter of fiction and a corner of the world that doesn't have to draw on existing (and some might say tired) tropes of things like a kindhearted nation of jungle dwellers, rough-nature folk of a coastal country, or aloof and haughty yet highly spiritual monarchs who live on a far east continent.

This and the whole Aroden stuff is Golarion fiction that I feel they're holding way too close to their chest, maybe for sentimental reasons, perhaps for considerations like demographic appeal, or whatever else but I've always felt the really unique stuff like that and to a lesser extent the high-tech stuff ala Iron Gods etc, shines the brightest because it has more spontaneous and creative driven thrust to is versus just trying to fill an "expected setting hook/niche area" hole.

That is exactly how I feel, iron gods and numeria is a great setting too and we got a setting book for that but I feel like we only got that because it had an adventure path in it. Razmir is so mysterious like how did he get where he is and where did he originally come from? What does the society look like? And we got a glimpse of the society in... an actual play jason bulmahn gm'd I think knights of everflame but I don't remember. It was so creepy and unsettling the way he ran it and the atmosphere was tense, it was the perfect feeling for a whole adventure path.


NielsenE wrote:
I know others like it, but it's probably my least favorite bit in Golarian; and probably the only book (that I can picture Paizo publishing) that i would unsubscribe to skip.

Oh wow you feel that strongly about it I'm curious as to why?


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Am I the only one who wants more Razmiran content? And adventure path or setting book even would be great! I love the module Jason Bulmahn wrote "Masks of the Living God" Razmiran is such an interesting and unique place being ruled by a cult, imagine an adventure in the streets of a nation like that where you feel you're being watched by everyone because they are all brainwashed into believing Razmir is a God. So much could be fleshed out about the country in a setting book too. Am I alone in this feeling?