Amiri

The Lady and the Blade's page

57 posts. Alias of Karmic Knight.


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Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Yeah that old man has a way with words. **gives his gaming buddy a pat on the back**


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Have you seen the way the old cripple rolls though? lol joke. Either one of you is good I support either decision.


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Amiri is lost in the banter with Inka and almost forgets the others. She looks as the others scramble while she keeps Inka's tankard full.

She moves to Theon who looks displeased with the efforts of the others,
"Your ancestors remains are better left where they are. You are testament enough of your ancestor's glory. That you stand here now after all that has happened shows that the spirit of your ancestor favours you."

diplomacy aid: 1d20 ⇒ 11


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

sounds good make it so old man!


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Amiri will donate 7 gp. also has 14 gp altogether


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

lol will the brawl break out afterwards?

Space is cleared for Amiri and Inka. The barbarian turns and sneers at her companions will use my rage here. Her eyes aflame with the sheer fire of determination looks at her opponent and grabs Inka's right arm with her left.

How will we determine the winner? 3 successful pins? shall we roll ini? Oops sorry arm wrestle ok will make a str check

str check: 1d20 + 6 ⇒ (17) + 6 = 23


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Amiri watches as Valeros goes through his practice thrusts with Inka. Inka looks rather unimpressed. Insulted at how long these nobles are taking Amiri moves up to Inka.

"You have disinterest in your eyes. The bladesmanship has not impressed you. I challenge you test your strength against mine. Let us wrestle and see if we are worthy of your support?"


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Aiding Merisel then

PRINCESS EUTROPIA Diplomacy aid: 1d20 ⇒ 15

GLORIANA MORILLA Diplomacy aid: 1d20 ⇒ 12

DOMINICUS RELL Diplomacy aid: 1d20 ⇒ 6

FATHER BASRI Diplomacy aid: 1d20 ⇒ 20

INKA HELDOTOR Diplomacy aid: 1d20 ⇒ 19

CAPTAIN SEFERI Diplomacy aid: 1d20 ⇒ 19

SOLMON MENANDER Diplomacy aid: 1d20 ⇒ 3

THEON CENABRI Diplomacy aid: 1d20 ⇒ 5


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

too bad about Luke he is the class that has the Diplo skill too lol


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

diplomacy aids

PRINCESS EUTROPIA Diplomacy: 1d20 ⇒ 8

GLORIANA MORILLA Diplomacy: 1d20 ⇒ 5

DOMINICUS RELL Diplomacy: 1d20 ⇒ 9

FATHER BASRI Diplomacy: 1d20 ⇒ 4

INKA HELDOTOR Diplomacy: 1d20 ⇒ 12

CAPTAIN SEFERI Diplomacy: 1d20 ⇒ 19

SOLMON MENANDER Diplomacy: 1d20 ⇒ 19

THEON CENABRI Diplomacy: 1d20 ⇒ 8


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Amiri looks at the owl thinking that the old man's suggestion was wise.


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Amiri whips around looking for the source of the voice. Still paining from the previous fight she is ready to continue the next battle.

perception: 1d20 + 5 ⇒ (7) + 5 = 12


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

relfex save: 1d20 + 1 ⇒ (9) + 1 = 10

As sword destroys the magic animating the statue she feels the full brunt as an electrical surge goes up the metal blade and courses through the barbarian's body. She almost collapses from the force but wills herself not to drop to the ground.

She spits some blood from her mouth as the dust settles and follows along secretly hoping that there is no other guardians left.


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Amiri rages and moves in to swing at the stone guardian.

Sword swing (rage)+p.a.+guidance: 1d20 + 5 - 1 + 1 ⇒ (11) + 5 - 1 + 1 = 16
damage: 2d8 + 9 + 3 ⇒ (8, 4) + 9 + 3 = 24


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Merisiel and Valeros I believe it is your action right now.


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Cursing her mistimed swing she tries again at the hand in front of her.

Sword swing+p.a+guidance: 1d20 + 3 - 1 + 1 ⇒ (17) + 3 - 1 + 1 = 20
damage: 2d6 + 6 + 3 ⇒ (4, 6) + 6 + 3 = 19


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Amiri watches as the floor beneath the hound and one of the hands grows darker until finally a layer liquid coats the floor. Taking this as her cue she steps up and swings at the hand in front of her.

Sword swing+p.a: 1d20 + 3 - 1 ⇒ (5) + 3 - 1 = 7
damage: 2d6 + 6 + 3 ⇒ (2, 5) + 6 + 3 = 16


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

"Bring your sorceries old man if they fail we will see how tough the statue really is!" Amiri turns and gets prepared to engage the statue.

waiting to see if Ezren's spell is successful


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

GM can you confirm that there is a hand adjacent to my token. So far I only see one token for the hands. I know one has landed on Ezren but there is one unaccounted for.

Amiri will attack the one closest to her
Sword swing+p.a: 1d20 + 3 - 1 ⇒ (18) + 3 - 1 = 20
damage: 2d6 + 6 + 3 ⇒ (1, 3) + 6 + 3 = 13


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Amiri sniffs the air and turns to the old man. "Do you know what that smell is?" With that she moves into the room confident of her ability to survive whatever might come next. "Elf. Do you think this is a trap?"


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Amiri moves to the door and then turns to Merisiel. She raises her blade in both hands and then nods to Merisiel to open the door.


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Amiri grumbles as the old man seems to take forever to open the door. Moving in she looks at the chambers she passes and wonders if things are really going to be this easy...

perception: 1d20 + 5 ⇒ (10) + 5 = 15


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

The woman looks at the old cripple. "Hmph. Pour away then."


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Never one for waiting on anyone Amiri moves up to the door and pushes it open while the others decipher the history behind this place.

btw I put myself back up to full hp


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

From the way Seelah rolled pretty sure it is attached to her now


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

"Child you have played hero long enough in this wild and seen where it almost took you. The wilds are not for dreamers. This is no game we play to fill our time. Each day we are out here we must wake up knowing that we might never see another. That we might die alone. Know what you ask for and know there are few happy endings choosing this life. So enough of this! We head back to your mother and if you choose not to come I will personally drag you by the scruff of your hair all the way back. Then you will truly begin to understand what life you dream is like.

Intimidate: 1d20 + 4 ⇒ (4) + 4 = 8


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Amiri spits on the ground watching the child holding what she tries to fathom to be a talking. "You talk? Are you the reason why this child left?" weakened or not she stands quickly anger coursing through her at the possibility that this blade is probably the reason why the child ran off to 'slay a beast'


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Amiri looks about mustering her strength for the next foe "Child. Did you bring someone here with you?"

perception: 1d20 + 5 ⇒ (14) + 5 = 19


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Fort save: 1d20 + 4 ⇒ (1) + 4 = 5

Amiri groans as she struggles to regain consciousness as the druid applies her magical aid to the savage woman. "The..child..he..lives? are the first words she struggles to get out of her mouth uncaring of whatever effect the poison of the scorpian's deadly tail had on her.


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

lol

Amiri feels the venom burn but she shrugs it off knowing she has encountered worse to get her.


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

fortitude save: 1d20 + 4 ⇒ (5) + 4 = 9

As the stinger pierces Amiri's skin she almost drops to her as the venom burns through her system. Trying to right herself as much as possible she continues to attack the deadly scorpion.

you weren't joking about the deadly poison


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Poisonous or not Amiri does not like the idea of the child fighting the scorpion and she races against the sand with all her speed to help the child. She spies Merisiel moving into position and she decides to get into a spot that will help the nimble elf.

As she reaches the scorpion she swings with all her strength hoping to give the scorpion something else to think about then the child.

Swing with sword+p.a+guidance: 1d20 + 3 - 1 + 1 ⇒ (16) + 3 - 1 + 1 = 19
damage: 2d8 + 6 + 3 ⇒ (5, 5) + 6 + 3 = 19

sorry on my phone can't move token. Please move me 40 ft and put me in the top right corner by the scorpion. thanks!


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

"Just another vermin to squish under the weight of my blade," Amiri says to the others snd then yells in the boy's direction "Child! Run to us if you can!" Wasting no time she starts running off in the boy's direction.

initiative: 1d20 + 1 ⇒ (18) + 1 = 19

Rolling for Ezren since he's away
Watching the child in peril Ezren starts to move to the boy as fast as he can. "Quickly now the child is in danger and heed Lini's words as I have no aid for scorpion venom."

Ezren init: 1d20 + 2 ⇒ (18) + 2 = 20


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

"Let's move quickly. If those sounds are from the boy it means he is likely in danger." Amiri sets off heading east.

survival: 1d20 + 5 ⇒ (9) + 5 = 14


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Amiri nods at Valeros. "The trail grows stale as we delay. Let's move before this child can't be found"

survival (tracking): 1d20 + 5 ⇒ (17) + 5 = 22


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

"What reason would your son have reason to have taken it? Is there resentment by your son towards your daughter being given that blade before him?"


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Amiri raises her eye at the weird greeting but nods anyway seeing that everyone seems to greet the old woman politely enough.

Amiri wastes no time, "Matron where is the ancestral blade that you have agreed to return to the nobleman Remaio?"


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Amiri followed along. Even after having had the letter explained to her she couldn't understand why this matriarch would just hand iver this weapon to them if it had so much worth. She knew a trap was about to sprung and all she could do was smile. She was going to enjoy punishing the person who tried.


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Blade sounds good


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Amiri grunts. "When do we move on to the next piece? Selling trinkets is a waste of time. "


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

sorry on the map it looked like the ratling was still alive


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Amiri steps forward bringing her over sized blade down as she watches the ratling start edging back.

bastard sword+power attack: 1d20 + 3 - 1 ⇒ (15) + 3 - 1 = 17
damage: 2d8 + 6 + 3 ⇒ (3, 4) + 6 + 3 = 16

can you move up my token cant on my phone


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

sorry I forgot to add +1 to my hit roll for guidance. The roll should be 14


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Amiri spots a ratling and moves up swinging her blade with one intent...extermination.

bastard sword+power attack: 1d20 + 3 - 1 ⇒ (11) + 3 - 1 = 13
damage: 2d8 + 6 + 3 ⇒ (5, 6) + 6 + 3 = 20


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

perception: 1d20 + 5 ⇒ (20) + 5 = 25


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

As the room gets brighter with Ezren's Amiri looks about quickly before moving forward. "Keep moving old one. Those rats will pay with their filthy hides."

Amiri moves as far as the light will reach


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

With the light radiating from Ezren's cane Amiri spies the sleepingrat in front of her in the dimly lit area. Hearing Valeros shout to go after them she charges at the only opponent she can see.

charge: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
damage: 2d8 + 6 ⇒ (8, 6) + 6 = 20


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Hearing Droogami up top Amiri heads to help the cat and upon seeing the ratling attacks the vermin.

Swing sword: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 2d8 + 6 ⇒ (2, 2) + 6 = 10


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Seems we have a bottleneck. Seelah I believe it is your move


Human Female Barbarian 1 | AC 15 (T 11/Fl 14) CMD 16 | hp 6/15 | Init +1 | Fort +4 Ref +1 Will +1 (+2 vs Fear) | Perception +5 | Conditions:

Amiri grunts her thanks as the little gnome's blessings surround her and charges the first thing in her path.

charge+power attack: 1d20 + 3 + 2 - 1 ⇒ (19) + 3 + 2 - 1 = 23
damage: 2d8 + 6 + 3 ⇒ (7, 4) + 6 + 3 = 20

confirm: 1d20 + 3 + 2 - 1 ⇒ (1) + 3 + 2 - 1 = 5
damage: 2d8 + 6 + 3 ⇒ (6, 2) + 6 + 3 = 17

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