Hey all you smart people out there! I just took a look at the 'Soulbound Doll' and I think that it looks awesome! Maybe not for all kinds of players (Due to its lack of offensive and deffensive) but for RP purpose! I actually thought of a simple character with that kind of 'ability' and I was immediatly creeped out of the idea. Heres my idea:
'' You enter what looks likes to be the living room on the castle. In the room theres a Big and comfy chair in front of a fireplace with 4 wooden dolls on the sides of it''... '' You swear you saw something in the corner of youre eye! But when you turn around the corner, is the only thing you see a small, lifeless wooden doll on the floor''... '' After having explored the creepy castle you found nothing of interest besides of 300 gold pieces and what seems to be a doll eye in a golden box in one of the sleeping rooms''... '' You find a hatch in the middle of the living room. You carefully step down the stairs into the basement with the only thing by youre hand you can trust, youre torch! When youre down there the hatch suddenly closes above you! You try to get it open but its like someone or something has locked it!''... ''After calmind more down you explorer the dark and apparently big basement. You see a huge loads of shelfs filled with wooden- and cloth dolls. You see a few workbenchs with half dne dolls on them. Theres a few closets in there filled with what looks like to be 'doll marterials'... Suddenly out of nowhere, a small clock in the back of the room rings, and all the dolls starts to move! And you hear a creepy little girl voice saying ''Youve been a bad bad puppet! The master doesnt like BAD PUPPET!'' The little girls voice became substittuted with a more demonic voice. ''YOU MUST BE PUNISHED'' You quickly draw youre sword and fights off doll after doll after doll. But there was simply too many off them. You hear the 'little girl' scream, cry and laugh in the background while you feel the dolls hands everywhere on youre body! While you feel the dolls bite through youre throat and through youre flesh!''... ''Youre looking down from the shelf and see a small crooked man work on another one of his dark creations, works on another one of his dolls! Wathcing him turn another poor innecent soul into one of you!'' This was the best I could... Now tell me youre oppinion on the soulbound dolls...
Hey all you smart people out there! I just took a look at the 'Soulbound Doll' and I think that it looks awesome! Maybe not for all kinds of players (Due to its lack of offensive and deffensive) but for RP purpose! I actually thought of a simple character with that kind of 'ability' and I was immediatly creeped out of the idea. '' Youre walking up to the huge doores of the dark castle on the cliff. In second you knock on the door, it starts to open. Slowly and creaky.''... '' You enter what looks likes to be the living room on the castle. In the room theres a Big and comfy chair in front of a fireplace with 4 wooden dolls on the sides of it''... '' You swear you saw something in the corner of youre eye! Put when you turn around the corner, is the only thing you see a small, lifeless wooden doll on the floor''... '' After having explored the creepy castle you found nothing of interest besides of 300 gold pieces and what seems to be a doll eye in a golden box in one of the sleeping rooms''... '' You find a hatch in the middle of the living room. You carefully step down the stairs into the basement with the only thing by youre hand you can trust, youre torch! When youre down there the hatch suddenly closes above you! You try to get it open but its like someone or something has locked it!''... ''After calmind more down you explorer the dark and apparently big basement. You see a huge loads of shelfs filled with wooden- and cloth dolls. You see a few workbenchs with half dne dolls on them. Theres a few closets in there filled with what looks like to be 'doll marterials'... Suddenly out of nowhere, a small clock in the back of the room rings, and all the dolls starts to move! And you hear a creepy little girl voice saying ''Youve been a bad bad puppet! The master doesnt like BAD PUPPET!'' The little girls voice became substittuted with a more demonic voice. ''YOU MUST BE PUNISHED'' You quickly draw youre sword and fights off doll after doll after doll. But there was simply too many off them. You hear the 'little girl' scream, cry and lauch in the background while you feel the dolls hands everywhere on youre body! While you feel the dolls bite through youre throat and through youre flesh!''... ''Youre looking down from the shelf and see a small crooked man work on another one of his dark creations, works on another one of his dolls! Wathcing him turn another poor innecent soul into one of you!'' This was the best I could... Now tell me youre oppinion on the soulbound dolls
Well, as motteditor mentioned above, it would possibly be a bit too complicated for youre DM... But on the other hand, it could also make it a bit more fun in some way... So if youre DM is up for a challenge, then its absolutely perfect since if alot of work (by youre DM to put it into the storyline itself) is put into it, it might make the story more fun for you, and maybe everyone else. But whats also a bit important is, how old is he after he left the gang? My suggestion would be that hes something like 25 or older. That ould also make it possible for you (if you want to, and its not too much work)to put more work into it. 2nd. suggestion: Put a little more work into what happened while he was an apprentince, since that parts is playing a huge role when it comes to his skills. 3rd suggestion: Maybe you could like let him go with one of his tattoos (like a big one on a leg or something) being 'removed' from his body. Just to create a little drama, not just in the storyline, but also for something for youre, and youre friends characters to talk about around the campfire... But besides my suggestions, I really like this background for youre character. I can see that you most likely had an idea of youre character, and have put alot of work into making it all fit together (In this case: Using adobtion thing to make it have a good alignment, using the dept on getting the alchemsit rank, using the alchemist to get into gang, and finally a gang story to finish up.)
290: Never put on 'the amulet with an effect no-one knows'
Were 3/10 the way! Common people!
Lets give this thread a ressurection! 274: Dont sail into glaciers.
252. You cant fly under an ogre magi!
206. I shall not insult an ancient gold dragon dictator
Hey again everyone! My new campaign has started off, somewhat great... But there is only one problem. They think its too controled. They want to make the game more 'theirs' than mine, and I know thats what make the game the most fun. But there is just one problem, I cant do it. I cant do it because there is a quite anoying player in my party. He is kinda ruining the bond between the other players, and therefor make the players get mad at each other. He's also playing his character a little extreme. The thing is that they grew up in Hermea and is therefore very arrogant. But hes playing it to the extreme, and talking down to everyone (including the other players and generals and such). He is making the other players feel bad about their characters and such.
So what can I do to make this game better?
Jeremiziah wrote: Out of curiosity, how are you justifying a sixth level cleric on Hermea? Such a person would be an outlaw hunted by a very old, very crafty dragon... Not really, I looked it up and there is 5-6 different main religions on Hermea, and this cleric got Torag... And as far as Ive read, the customization of the dragon is very open... Ernest Mueller wrote:
How did you guess it was WWII Inspired ;)? I was actually thinking of Hermea to play Englands role in this campaign... But what youre basicly saying is that the possible encounters in Nidal (and or Cheeliax) could almost be anything?
ZappoHisbane wrote:
Lets say a 20th level rogue (with a sleight of hand on +26) walks up to a king, and tries to pick pocket him, then he cant fail?
I have one question when it comes to the 'take 10 rule'. What about sleight of hand? Does the rule fit this skill too? And if it does, then under what conditions those it fit it? I can only imagine it fitting when trying to steal from a very low safety grocery store, and that it wontfit when trying to steal from the king while hes heavily protected... And what about the 'take 20' rule?
All very interesting ideas... And I like the idea about something happening og the ship on the way to Nidal... And I think the players would love to making theyre own way to the objective and not being forced to go on some sort of caravan... Also a great idea putting them in a dilemma later on, that also might get in (if it fits the story right). And I can only imagine they would love dilemmas, course, well it kinda make the story line ''theyres''... Great ideas, thank you everybody :)
Fnipernackle wrote:
Awesome idea! I am so going to take this in! Thank you very much... You happen to have any other ideas? Cause I was thinking that maybe they should have a 'start-up' fight before the real campaign begins... Maybe a fight for one of the medium sized villages close to the capitol of Nidal or maybe even a fight for the capitol?
So I am currently in the making of a Nidal and Hermea v Cheeliax adventure. The way that I am making it all work out is that Nidal has just been in a revolution of some sort and has destroyed that shadow order thing. But because of that, the ywere weakened and soon Cheeliax attacked. Now Hermea is helping Nidal protecting themeselves.
The players is:
But I have no idea of how they are going to 'enter' then battlefield so to say. I was thinking of maybe they should start in Hermea and then sail to Somewhere on Nidals west coast... But all in all my question is, do you have any good ideas? |