| TheJIT |
After thinking about it. It's simple if you think of the hit point loss as the price for being conscious rather than unconscious. The feat doesn't say anything about being stable, true, so we are led to believe the creature is still dying and will suffer hit point loss if it does not stabilize. Also, since the creature is staggered it will take a hit point loss if it uses a standard action. So, basically if an Orc at -1 hit points doesn't stabilize on his next round and decides to attack an opponent, he will suffer -3 hit points leaving him at -4 hit points.
Ferocious Action removes the Staggered condition, but the cost is -2 hit points a round or -1 if the creature is raging. Also, it's important to remember that if the Orc wanted to ignore the extra damage he could just waive the feat and pass out. Handy after getting to a safe spot.
This is just my thoughts on it.