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After thinking about it. It's simple if you think of the hit point loss as the price for being conscious rather than unconscious. The feat doesn't say anything about being stable, true, so we are led to believe the creature is still dying and will suffer hit point loss if it does not stabilize. Also, since the creature is staggered it will take a hit point loss if it uses a standard action. So, basically if an Orc at -1 hit points doesn't stabilize on his next round and decides to attack an opponent, he will suffer -3 hit points leaving him at -4 hit points.

Ferocious Action removes the Staggered condition, but the cost is -2 hit points a round or -1 if the creature is raging. Also, it's important to remember that if the Orc wanted to ignore the extra damage he could just waive the feat and pass out. Handy after getting to a safe spot.

This is just my thoughts on it.


Ferocity(EX): A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score.

Focusing in on: The creature is still staggered and loses 1 hit point each round.
Does the creature lose 1 hit point each round because it is still dying or does it lose 1 hit point each round because it took a standard action?

If it is because of the standard action, then does that mean the creature automatically stabilizes? If it is still dying, then I assume it will suffer the usual penalty for standard actions.