Goblin

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Another good find, Night of the Wolf by Nox Arcana. Might make a good theme for the campaign as a whole.

http://www.youtube.com/watch?v=nGLGxjXYuKI&feature=related

and Resurrected, by the same band. Good for the approach to the final foe's lair or such.

http://www.youtube.com/watch?v=oN0aGPDpxeo&feature=related


Also found this, Dance of the Knights by Prokofiev. This would be perfect for a villain's personal soundtrack, at least the first 1:43 of it.

http://www.youtube.com/watch?v=bBsKplb2E6Q


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For those out there who like to include music in the background, I stumbled across an artist named Adam Hurst on youtube. All of his work is dark, haunting cello, sometimes accompanied by piano. Very, very atmospheric for Ustalav or any horror-based campaign. Thought I'd share with everyone.

For examples:
http://www.youtube.com/watch?v=GtoXWICX-Mk&feature=related
and
http://www.youtube.com/watch?v=aYBEWnoM21A&feature=related

I plan on buying some of his CDs for the Carrion Crown path, think they'll really add to the feel of the game.


Okay, thanks. I appreciate the help.


The way I plan on running it is with the following changes:

Starting HP is equal to the max roll on the hit die + Con SCORE, with hit points per level being equal to half the max roll + Con MOD.

Armor provides DR, not AC; shields provide AC as normal.

Weapons go up one step in their damage (d4 becomes d6); piercing weapons ignore 2 points of DR, while a point of DR is ignored for each +1 of STR mod.

Spellcasters may cast spells beyond their normal limit, but must take a Fort save with a DC based on the spell's level plus the number of additional spells already cast or suffer damage and becomed stunned.

For the races, humans will remain unchanged, as will dwarves and Dalish Elves; city Elves will use half-elf stats (they've been underneath the heel of humans for so long that they have lost much of what makes them elves). Qunari will use a custom race build, since I don't think any of the monster races really reflect them well (they're strong and militaristic, but also seem deeply introspective and thoughtful).

I'm also thinking of doing an 'Awakened Darkspawn' race; given the events in Awakenings and in the novels, it seems reasonable (I should say that, in the campaign I'm planning, the awakened darkspawn who follow the architect have established their own kingdom deep in the Wilds and are making tenative gestures of peace with humans and the other races, though they're hated and not well recieved... yet).

For Darkspawn, I see genlocks= goblins, hurlocks= orcs, ogres=ogres, with the alpha and emissary versions equating to class levels in barbarian and sorcerer, respectively. I'm also looking at doing up new darkspawn.

For Grey Wardens, I'm thinking of a template, though the particulars haven't been hammered out yet.