Penanggalen

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Ok so we all know about Paragon Surge being Nerfed.

But why does Paragon Surge not work with Emergency Attunement?
From what I have read it seems like it should actually work. I was asked this by a friend who saw the combo on a forum and he wanted to possibly bring it into a game but I had to admit I didn't know if its rules legal and our DM is a bit strict on that.

He knows I like to look up rules and how they play so he came to me. But honestly I am not seeing why they shouldn't work other than it undoes a Nerf designed by the designers. So RAW instead of RAI

Paragon Surge's last paragraph says "The first time each day that you cast this spell, you must select a feat and make all the associated choices that come with it. Once that choice is made, it is set for the day and additional castings must make the exact same decisions."

EA says that for a standard action you can alter one of your abjuration or transmutation spells (Paragon Surge is a Transmutation Spell). So that checks out so far. Then it says must currently be effecting you (So you need to cast PS first) and must grant a choice. The spell grants a choice when you cast it. The second time you cast it you are still given a choice. But there is only one option, you MUST make those decisions again. The paragraph specifically calls out making the exact same decisions. Then EA says you change the benefit to a different one of the same list. I.E you change the feat to another feat acceptable for the spell.

So where is the issue? More or less I am looking for either information to explain why it won't work. Or give him some evidence to take to the DM rather than just "Hey this should work, and would be totally cool"

[I did post this on GiTP for additional advice.]


Ok I know late to the party.

I was looking through things and I noticed the Paragon Surge FAQ. But I notice the FAQ kinda hits with a broad stroke.

Razmirian Priest (False Priest) has an ability called Lay Healer which adds Aid and Remove Disease to the Sorcerers spells known, but not the spell list. So according to the FAQ it cannot use this class feature (So it loses its 3 and 5th spells without repayment)

Voice of the Wild Bard loses its Wild Magic feature. It adds Druid and Ranger spells to the spells known, but not the spell list, meaning unless those spells are on the bard list (And making this a redundant ability) it cannot cast them.

These are just two that I found.
Know of any more?

Has this FAQ been more clearly explained?


Ok so I am applying for a PbP game, We are starting at 17th Level, normal WBL. The only banned class is Arcanist and the Exploiter Wizard. Its a 25 PB game.

My problem is mostly paralyzed by the amount of choices at this level.
I know I want to build around Adaptability.

I planned on taking
Half-Elf Race
Venerable (Mantle of Immortality to offset this issue)
Eldritch Heritage (Arcane)
Spell Perfection (Paragon Surge)
Quicken Spell
Persistent Spell
Extend Spell
And Emergency Attunement to work with the FAQ on Paragon Surge

I am considering the Empyreal Wildblood Archetype to cast off Wisdom but I do like the idea of maxing Cha and playing her as someone who is more focused on her looks.

I am also partial to the Psychic Bloodline because it offers unique abilities.

The same is somewhat based on a party that has been going on a crusade and kicking gods out of the world, or at least thinking they are. They party has recently split and I would be playing on one side, And we can either choose to spec ourselves as future gods taking over spots that now are apparently vacant or enforce a no gods rule. I think most of the other players are going with the "We get to be god now" Route.

This is kinda why I went the Paragon Surge abuse route. Using Paragon Surge as a swift action to pick up Improved Eldritch Heritage and gain the three wizard/sorcerer spells for 17 minutes. I felt this was a little better than the picking Expanded Arcana feat because its 3 vs 1 and its for 17 minutes.

Now the FAQ for Paragon Surge says the first time you pick a feat and make the choices, those are locked in for the day. So if she cast it twice she gets the same spells back. But Emergency Attunement would allow her to change those choices AFTER they are locked in place, so its still in compliance with the FAQ.

What I need the most help with is, what Bloodline should I go with as my main. What Feats should I build around those listed above to keep her on her feet and benefiting the party.

Is there any specific gear she should be taking (Aside from Robes of Arcane Heritage which I plan on getting)


Ok so one of my friends is looking at another forum and sees a high level game, 17th level. He wants to come up with a cool concept like a body thief.

So He was thinking of running a Beast-Bonded Witch and having his character Twin Soul jump into a body, and then cast Major Mind Swap (Learned from Samsaran Mystic Life) to perma-steal a body and not just that but also to get their abilities.

His logic is this. Yes when you jump into a body via Magic Jar you do not gain the special abilities of the body. Well the Soul is gone because of how the Twin-Soul worked. But now using Major Mind Swap you can permanently swap your mind into this body. So you are no longer using the effects of Magic Jar but Major Mind Swap.

I think his idea is to use his Familiar to Twin-Soul into the target body to kill it and take it over. Then Major Mind Swap You into the Target body. The Familiars soul goes into your previous body, and can shift into its own at will once you heal it. But now your mind is in this new body. And Mind Swap and Major Mind Swap doesn't seem to ban you from using special abilities of the new body.


Ok so I am hoping to join a PbP game here.

The crunch is that it has 25 point buy, begins at level 1, allows 2 traits but one must be from Serpent's Skull.

I was hoping to play a Half-Orc using Sacred Tattoo and maybe Fate's Favored for his 1 trait to make his Reflex even better.

But I am not sure on Stat lay out. Obviously fairly high Cha, but should I go Dex focus or Str focus?

Sorcerer will be using the Psychic Bloodline to allow him to wear full plate and cast. And Fear Immunity later is just good protection.

He follows the god Ragathiel and uses a Bastard Sword if that helps.

EDIT: Ok I am sorry for asking for so much help but I typically roll for my stats at home. Not very familiar with the Point Buy system


Ok so I have a friend who traded out his Spell-Like for a roll on the table for unique abilities of the Aasimar. He got the ability to talk to Horses and other Equine creatures. Well he was going Angel-Blood for a Paladin character so it worked.

At level 5 he has taken the Mount feature and now we don't know if that means he can talk to his Mount and control it easier or not? I mean could he talk to my War Horse and get it to learn tricks faster? Or anything like that?


Well I am very curious if this build I thought up would be worth the effort getting it rolling.

Vexing Dodger (Unchained Rogue)1/Snakebite Strangler (Brawler) 19

That is 9 Sneak Attack dice (1 from rogue and 8 from the two Brawlers)

VD allows you to impose a penalty to attack equal to the number of sneak attack dice the climber has.

Now the basis of this idea was more to make use of the Sleeper Hold and the feat Throat Slicer.

But with the way Sleeper hold is written I only get to do this once per day at early levels and a max of three per day later (Though oddly it never says once a day, just says at level 10 he gets a second use)

So with the bonus to damage sneak attack dice and the ability to climb on a foe, impose a feint to make them flat footed and attack from behind?

Is there any other way to make a foe bound, helpless, unconscious other then Sleeper Hold or Neckbreaker?


Ok so I was looking through my new books and I noticed the Munavri
Munavri
Gives the Drow Noble a run for their money I would say.

But how would you play one? Their light blindness would make it hard to play anything outside of a night game. But with a +4 to Dex and a +2 to all but Str and taking a -2 to that stat would give them a lot of options.

So are they worth the CR +1? How would you guys use them?


I am introducing my brother in laws girlfriend to Table Top RPGs. She had shown some interest in joining our games and since we have no current game running I was going to put together a introduction session for her.

Now it will be small only my Brother in Law and her as players, maybe her brother if he comes along but unlikely. And of course myself.

Any suggestion on mods I should look for to play? She is not sure what class she will want to play as she has little experience overall in the game.

My brother in law plays fighters, or maybe a Magus or so, he prefers straight melee and myself I normally PC face characters or party buffers. So I might make a tag along Bard to show off the RP aspect of the game which she may like more then the Roll play aspect.


Ok so I have been wanting to play a Unchained Monk, And since my group uses Dreamscarred Press as quasi-first party. I wanted to play a Half-Giant Unchained Monk.

12, 18, 16, 14, 15, 16 is the rolls I got using 4d6, Reroll 1s

Now because of Powerful Build I count as Large for benefit of damage.
So I was going to take the Sansetsukon (2d8 as large) and I get a +2 to Str and Wis but I take a -2 to Dex.

So if I put it like this
Str: 16+2=18 +4
Dex: 18-2=16 +3
Con: 15 +2
Int: 14 +2
Wis: 16+2-18 +4
Cha: 12 +1

So my AC would be 18 (10+4+3+1)
Hit Points would be 12
Lawful Neutral Alignment
+5 to Hit: +6 from Str (Two Hander)
With PA +4 to Hit: +9 (Str, Two Hander, PA) [Is this right?]

First level feat is Power Attack
Bonus is Dodge (+1 to AC)

Any advice on the future of this build? Or something I could focus on getting later?


Ok so I wanted to play an Arcanist in PF. We use 3.5 stuff all the time so its not a big deal for us. But I was wondering how balanced would I be to use the Wizard's editic memory acf. It trades spellbook and familiar for bookless spells. Now Arcanist can take familiar as a lvl 1 exploit. So would it be balanced or unfair to give the Arcanist that?

Should it work?


Alright so looking on the unofficial SRD I noticed a footnote that said

Quote:
Lead Pathfinder designer Jason Bulmahn states that Drow Noble characters should be one level less than characters of standard races but this information was rolled into the CR of the creature, rather than being separate as it should have been. While messageboard posts are not considered official errata, GMs are encouraged to consider this when trying to determine how powerful Drow Noble characters might be.

So is that a official FAQ or something? Was there ever an Errata that officially says this?


Ok this is not about the class directly so I didn't feel it belonged in other material. It is also not about the converstion of it over to Pathfinder so I didn't put it there.

Instead I wanted to know what feats and traits are best suited for a know-it-all character. What could he favor weapon wise? What race is recommended. I have some ideas but not all are Pathfinder based so I don't want to list them here.

Please excuse typos this was done by mobile.