| TheGardener |
Brian E. Harris wrote:
My gaming group got together, and we were discussing what we wanted to do in an upcoming campaign, and a couple of the members still dabble in M:tG, and we got onto this topic.
I JUST brought this topic up to my gaming group. We're much the same way MTG and D&D are our games of choice and I was intrested in a marriage of the two. This could be a happy union of happiness that shall bear fruit for years to come, or an unholy union that shall end in the misery and heartache of all involved. These are the ideas so far, and I'd love your input.
Now this is assuming the players will be planeswalkers with some degree of power. We're thinking that every player may choose up to three of the five colors that apply to themselves. Power could be givin based on what terrain they're currently in (drawing mana). They'd have PlaneShift 1/day as a spell like ability.Fighter/druid could be red/green or white/green C/N
Sorcerer/Rogue blue/black N/E
Cleric/sorcerer white/blue L/G ect ect
And they wouldn't even have to have a spellcaster class they could be a barbarian/rogue, they already have planeshift. What if they used all that starting gold to buy spell like abilities and scrap most of the DMG magic items. Oh snap what if you used magic cards to represent your allotment of spells! Guys stop me now, shoot down these crazy ideas, cause they just keep popping into my head. This is starting to sound like a game of Magic with roleplaying, and less like D&D with MTG themes. Which would you rather play? Can we find a balance?