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So I was discussing character ideas with a friend and I mentioned the idea (especially with the new Remastered Alchemist) of a Ruffian Rogue with Alchemist Dedication. But we did run into a conundrum regarding Sneak Attack and bombs.
Sneak Attack states: When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the off-guard condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.
Alchemical Bombs meanwhile, states: Bombs are martial thrown weapons with a range increment of 20 feet.
So, by default, Alchemical Bombs do not qualify for Sneak Attack because they are thrown weapons, but not agile or finesse.
But Ruffian Racket states: You can deal sneak attack damage with any weapon, not just the weapons listed in the sneak attack class feature. This benefit doesn't apply to a simple weapon with a damage die greater than d8 or a martial or advanced weapon with a damage die greater than d6. (Apply any abilities that alter the damage die size first.)
So bombs, which are martial thrown weapons would qualify for a Ruffian's Sneak Attack, if their damage die is d6 or lower.
This seems pretty easy at first glance: bombs like bottled lightning or frost vial (d6 electricity and d6 cold, respectively) would qualify, but alchemist's fire (d8 fire) would not.
But what about bombs like Acid Flask, Tallow Bomb or Blood Bomb, which only deal Persistent damage and splash damage. They have the correct die type (d6, d4, d6, respectively) but it's not technically a damage die?
I'm inclined to say on a hit against an off-guard opponent they would deal [Sneak Attack]+[Splash] and apply the corresponding persistent damage (without Sneak Attack damage, needless to say), but I'm not sure this is supported by the rules.
Any input would be appreciated.