The Illusionatarium It is a massive domed room. The stone interior dome is white washed and the floor is onyx. A glass pedestal sits in the middle of the room. A facet is in the top center. A person can pay to select a pre-programmed interactive illusion residing in a two hundred karat precious gem. Have an adventure. Have a romance. Have fun.
Another part of the Castle The Spa This lavish marble covered bathing pools. From water to animal blood, Some cool, some warm, some hot. Automated servants of clockwork and brass care for any need, from massage to health food to ambrosia to washing. The Pools are gilded with gold in patterns of growing ivy. It's Public, and it's well funded by the government. Enjoy!
Bonds
Did we learn something new and important about the world?
Did we overcome a notable monster or enemy?
Did we loot a memorable treasure?
Did we witness the horrible death of a comrade?
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An Eternal Heart - Mend what was left behind. Doing my best, but it went horribly wrong (Sanctify) Leveling
The Eternal creates a massive Titanium bridge with high walls. It appears out of potential reality to gracefully arch over the church and the groups, and covered in Super Slippery Fluid. He hopes the worm's momentum will get it away from the group, and they can run. Disco Worm Super Slippery Fluid Covered Diverter: 2d6 + 1 ⇒ (6, 2) + 1 = 9 See Lines on Map
And you have the biggest stick around Fire miester. You might not know this, but this all used to be a Midas Cathedral. An ancient race of human's built it here because of it's nexus of spiritual energy. He fidgets with the leather tunic, as it fights his movement. It's complicated. Think of this as place point that intersects all realities. A well of creation. The ancient's worshiped a god of creation. The One. Midas. They built this church on this fountain head of creation. The ancients abused this power. Nightmares of every variety haunt this area. Creations of death and war. They were too clever by half when they finally gave life to unlife. He looks at her with a little apprehension. You made an enemy of the villagers. I'll figure out a way to fix it when we get there. Right now I need to borrow some of you immortal essence. You could say no, but we would be even. +1 Midas Spout Lore: 2d6 + 1 ⇒ (5, 3) + 1 = 9 Assuming Kreza agrees The Eternal uses some of her power(fire) to sanctify the church. Anyone undead would feel sick as it goes into effect that turns into disturbed. Sanctify: 2d6 + 2 ⇒ (3, 1) + 2 = 6
As the savage teeth drain her blood. Gul stays silent. Her personality was at it's end. But the sacrifice was noble. The part of her that will never touch death wells up. She can feel it. She only wishes that she could see the look of the Despoiler's face as he thinks, 'Oh crap, I completely screwed up' She screams one last orcan war cry. A blinding flash then living tentacles of raw supernatural energy grow around the screaming orc. The vampire drops Gul to the ground. He inhales sharply as the darkness rescinds in him, revealing his soul once more. The scream is replaced by laughter by Gul the Halfing and is pointing at the gnoll. He stops suddenly and says Whoa dude, my voice is trippy. The halfling gets to his feet. The cloths no longer fit. He looks up at the gnoll. No more incessant voice. No more destructive hunger. You are free to choose once more. I'm freeing you of your shackles. You can stay with us or go. The Halfling Turns to Kreza. Things are changing, I want to free everyone. And I need your help. |