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![]() I kind of figured, my favorite gestalt is the Daring Champion//Bard due to my love of the Bard class but I love the added swashbuckling style it gives. But as a base class I didn't know. I really wish they had just given Divine Protection as a class feature or something instead of Charmed Life because well, its a poorly designed feature. ![]()
![]() Twist Away has a prereq of Evasion, so a Rogue can pick this up easy but Swashbuckler doesn't qualify till 11th level. That is pretty late into the game without a dip. Btw Swashbuckler is one of the few classes who can VMC because you gain Bonus feats that equally replace the ones you lost. So you trade out 5 but you still have 5 bonus feats. But I will take this under advisement. As far as Swashbuckler Training counting, it does not stack due to the wording. It does not say that is a more precise version of Weapon Training. If it said something like
But without mention of a weapon group I have to say that it is not a weapon training, so it does stack. ![]()
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I know which one he mentioned ^. Now sure if that means they could stack or not. And yes I do agree my method is not as well balanced. But its also far more in line with the main class. Where as the VMC can give a fighter domains and such with its boat load of feats, if it granted higher more powerful abilities then everyone would be more inclined to pick Fighter for the feats and exploit it. ![]()
![]() Swashbuckler does not have Bravery that is a Fighter ability. Weapon Training is also Fighter. Learned Duelist is a Fighter Archetype already. I was thinking to have Duelist Stance at level 3, Duelist Training at 7th, Precise Thrust at 11th, Science of the Blade 15th, and Surgical Strike at 19th level. Now my trouble would be, do I adjust those class features further off their new level granted, or just treat it as if always had it. So for Duelist Stance at level 3 has a +1 but at level 5 goes to +2 Dodge Bonus. Because stacking the Duelist Training and Swashbuckler Weapon Training (Rapier Training) would grant a +12 to Hit and +13 to Dmg at level 17/19. ![]()
![]() Good suggestions, I normally do not like to Multiclass to much but that would work a good deal. Divine Protection works but requires a domain not just a 2nd level divine spellcasting ability. I don't think Oracles get Domains unless I am missing something. Bards are Iconic for the Swashbuckling drunkard sword slinger. My favorite gestalt is Daring Champion//Bard for that reason. MoMS Monk is fun, love Pummeling Style. I heard Sacred Fist works well too because of Crusader's flurry allowing a flurry with a rapier or something? ![]()
![]() Ok so I love the flavor and feel of the Swashbuckler, Daring Champion, Learned Duelist, and even the Duelist PrC but I don't know if any of those really makes a character who is all that great when it comes down to being a sort of Jack Sparrow meets Zorro style character. I want to build a character who is a devil with a blade, skilled and capable of doing a good deal of damage but also being able to be charming, stylish and not invest every player resource into being able to poke a fool with the pointy end of his sword. Any ideas in general? I actually liked Learned Duelist, and I wish I could just merge Swashbuckler and Learned Duelist into one character class because they would be pretty effective. I know I could gestalt but really if I was in a gestalt game I couldn't take those two and be anywhere near as effective as anyone else. That is doubling down on one gimmick and really killing yourself overall. I thought of maybe suggesting Learned Duelist as a Swashbuckler VMC build, it has five class features and could be sprinkled into the class effectively ![]()
![]() The leprachaun is a bit much with its sla that give it a tone of prowess as a manipulator but a cr 2 sounds right Overall i would but only with their cr being rolled into level. So unless the game starts at 2 or three they cant play. 3gives them cr 2/x1 because being delayed by two levels is a hinder. As well as their likely smaller hd. ![]()
![]() Crypt of the Everflame is a level 1 Module, that leads into two more that end with the third at roughly level 5. Most insane ideas only come online roughly around level 5. The best way to fight in the setting is with divine casters, if you mean the situation of close quarters and enclosed spaces. A pet is useful, but it has to be small enough to move through the areas without trouble. Using it as a scout is a wonderful idea. Someone using a Tower Shield with his buddy behind him with precise shot and a bow is even better as it allows them to move through the spaces holding back attacks and allowing the archer to hit foes behind the shield. ![]()
![]() Oh I could make an unbeatable character using gestalt, but I would rather use it to flesh out a character and give it complimenting powers and abilities that make sense. For Example a Swashbuckler//Bard fits a theme very well, as Bards and Swashs use the rapier as their iconic weapon. Its hardly optimal though. ![]()
![]() After re-reading the Magic Item Compendium and after seeing the Gloves of Endless Javelins I decided I wanted to build a character who uses this exclusively. Since my games are almost always gestalt I was thinking Warpriest//Ranger focusing on the thrown weapon aspect and using his javelin as his deity weapon. Kurgess has Javelin as a weapon. Half-Giant is good because it increases Str and Wis, and gives your Javelin's a 1d8 instead of 1d6. ![]()
![]() On the CR side? I suppose I should have said what I wanted from the class, sorry long day double shift and very very sleepy. This guy obviously is suppose to be a tank hulking character but also quite good with combat, I honestly considered a bow character. Since with PBM you take no negs for 1000 GP your composite bow adjusts to your score. But the iconic idea of a shield and weapon fighter still appears to me, but you can't really make the best use of that massive str or con. Btw for caster options, I do have access to Lost Tradition. ![]()
![]() I am playing a character in a gestalt game soon. And because it is a Gestalt game I decided I wanted to have a bit of fun with it and take a character with some CR on one side. Because we are using PR rules we are using the creatures CR adjustment rather then any RHD or LA from past books. So I decided on Stonechild, whos name is Basalt the Rocksteady. Stonechild has a lot of perks
Now the CR is 3 for Stonechild and our game is going to be a Level 5 game. So CR 3/Class 2//Class 5 is how it will work out. I was considering taking a bit of the Fist of The Forest which would make use of the high Con.
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![]() Canthin wrote:
Yeah thats what i presumed. Alright i was just curious because the feat said nothing. Thanks all. ![]()
![]() Alright so I saw in an older thread that someone mentioned that yes you get the 3/1 from PA but you don't gain anything more then your strength damage even to a two handed being wielded by both hands. Why is this?
Btw with flurry with Power Attack, at level one that makes it -2/-2 at level 1 right? |