About The DümflooferStatblock:
NG Male Rougarou Fighter (Two-Weapon Warrior) 8 Init +5; Senses Perception +11; low-light vision, scent --------------------
AC 23 (25), Touch 16 (18), Flat-Footed 19 (+7 armor, +4 dex, +2 def) +2 dodge if full attacking with both ends
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Speed 30 ft 6 sq
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Str 16, Dex 19, Con 14, Int 12, Wis 10, Cha 12
Change Shape:
A rougarou can change shape once per day into a wolf as a standard action, as beast shape I. A rougarou can revert to its true form as a swift action. Beast Shape I
Medium animal (WOLF ONLY): If the form you take is that of a Medium animal, you gain a +2 size bonus to your Strength and a +2 natural armor bonus. Traits:
RECKLESS You have a tendency for rash behavior, often disregarding your own safety as you move across the battlefield. You gain a +1 bonus on Acrobatics checks, and Acrobatics is always a class skill for you. COMPETITIVE
Suggested Characters: Brevans, Kurgess worshipers, Sargavans.
Feats:
ARMOR PROFICIENCY, HEAVY - Given by Class Requirements: Light Armor Proficiency, Armor Proficiency, Medium. See Armor Proficiency, Light. ARMOR PROFICIENCY, LIGHT - Given by Class
ARMOR PROFICIENCY, MEDIUM - Given by Class
DEADLY AIM - Elephant in the Room
Prerequisites: Dex 13, base attack bonus +1. Benefit: You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. DOUBLE SLICE - Level 8 Fighter Bonus Feat
FURIOUS FOCUS - Level 5
GREATER TWO-WEAPON FIGHTING - Level 6 Fighter Bonus Feat (MERGED W/ IMPR. EitR)
POWER ATTACK - Elephant in the Room
You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. the bonus damage does not apply to touch attacks or effects that do not deal
SHIELD PROFICIENCY - Given by Class
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength and Dexterity based skills. SPEAR DANCING REACH - Level 7
SPEAR DANCING SPIRAL - Level 3
SPEAR DANCING STYLE - Level 2 Fighter Bonus Feat
TOWER SHIELD PROFICIENCY - Given by Class
TWO-WEAPON FIGHTING - Level 1
WEAPON FINESSE - Elephant in the Room(Technically replaced by Finesse Weapons)
WEAPON FOCUS - Level 1 Fighter Bonus Feat
WEAPON PROFICIENCY, MARTIAL(ALL) - Given by Class
WEAPON PROFICIENCY, SIMPLE - Given by Class
WEAPON SPECIALIZATION - Level 4 Fighter Bonus Feat
Background Questions:
1. What is your character’s name? The name given to me by my parents is Tekaronhió:ken. The people of Avistan call me The Dümfloofer and my friends call me Düm. 2. How old is your character? I am nearly twenty-eight years old. 3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)? Most people tend to notice my fur first. 4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)? Once the initial shock of meeting a rougarou wears off, people usually find that I am quick to warm up to people. And it won’t be long before I’m making jokes. 5. Where was your character born? Where were you raised? By who? I was born in a small village on the western coast of Arcadia. I grew up fishing in the Okaiyo Ocean and hunting the Arcadian forests. 6. Who are your parents? Are they alive? What do they do for a living? My mother is Kaiennenhawi and my father Sa:k. As far as I am aware, my parents are still living in our village. My mother is a talented seamstress and my father sold skins to the Andorans in Elesomare. 7. Do you have any other family or friends? My mother was expecting another child when I left home eight years ago. I asked my love, Ojistah, to treat my younger brother or sister as her own sibling. 8. What is your character’s marital status? Kids? No one has tamed The Dümfloofer yet. 9. What is your character’s alignment? I believe in doing what is right now matter who that may upset. NG 10. What is your character’s moral code? Fairness and good sportsmanship are testaments to one’s virtue. I must set the finest example of what it means to be sporting and noble in challenges of strength and honor. I respectfully seek tutelage from my betters, give honest guidance to the less accomplished, and cherish most of all my friendships with rivals whose skill matches my own. I will defend liberty, even when it challenges established community and family standards. Those who are true to themselves forge the strongest relationships with others, and I must protect them so long as they do no harm and do not infringe on others’ liberty in turn. 11. Does your character have goals? One day I will find the Chelishman who kidnapped several of my village’s pups. 12. Is your character religious? Do I honor the gods? Yes, of course. Do I actively seek their guidance in prayer? No...no, I gave that up a long time ago. 13. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)? I tend to come off as too demanding of my friends or allies, but I really just want everyone to live up to their full potential. 14. Why does your character adventure? I originally left home to find the Chelishman who orchestrated the abduction of dozens of children in Arcadia, including several in my own village, but when the trail went cold in Taldor I ended up joining up with a group. I’m still hopeful that one day I’ll have the opportunity to save those stolen from their homes. But...it’s been nearly ten years and my hope is waning. 15. How does your character view his/her role as an adventurer? It is a means to an end. But that doesn’t mean I can’t enjoy myself and the good company it brings. 16. Is there anything that your character hates? Failing to speak out against an evil act. Betrayal and the pain that comes with it. Slavery. 17. Is there anything that your character fears? That I was never going to be able to find the Chelishman. |