I have a stable of concepts. Each one is a character I would like to play or a story I would like to experience and they vary in how defined they are. Most are vague enough to be re-made in any system or setting. "A warrior who triumphs by intellect and cunning" is one example while "an amoral yet sympathetic lord of undeath named Noctire" is another. I will generally replay a concept until I have fully experienced it, lived the entire life, done all the things and brought the character to a satisfying resolution. Then I retire him. When my group concludes the Wrath of the Righteous Adventure Path I will legitimately be able to retire "a plucky young paladin" from my stable forever.
83. A rival adventuring party comprised of competent, greedy, non-evil persons routinely out-maneuvers the PC's in financially harmful ways; beating them to the treasure, cleaning out the dungeon before they arrive, being chosen for the lucrative contracts, acquiring the king's favor and so forth. Everything is above board and perfectly legal.
81. A gang of forty well-armed and bloodthirsty thieves seize control of a village, set themselves up like lords and begin demanding tribute from passing merchants and travelers. They possess a fearsome reputation and always appear in overwhelming numbers but promise to spare the lives of their victims in exchange for peaceful surrender. In reality they are astoundingly incompetent and legitimately dangerous only to themselves when holding sharp weaponry, keeping power by show of strength alone. They will believe any bluff, slaughter each other with little provocation and build giant bleeding ziggurats with their own corpses at the feet of even low-level PC's.
88. Ravendown Orphan Prospectus: This worn leather binder is filled with the likenesses of urchins and waifs, row after row of empty imploring faces staring out from its cracked pages. Rendered in crude charcoal, the illustrations serve as both a record of those unfortunates passing through the Asmodean orphanage between 4676 and 4679 AR as well as a portable menu for sight-unseen adoptions. Strangely, this copy has large black X's drawn over every face but one. 89. Possession Theater; A Primer: Bound in clean ivory and cloth-of-gold, this elegant tome introduces the reader to a much beloved Chelish art-form as well as its two schools of practice. The entertainment value of both extraplanar and thanatopic possession are given equal weight and beautiful full-color illustrations of famous pieces are featured throughout. Notable works include The Rantings of Mad King Manetheron, The Duel of Seven Cutthroats and Cantos of Damnation by Ilshax'herbiss the Corrupter. 90. Basic Oneiric Lithography: This slim paisley folio contains crisp vellum pages and glossy anatomical illustrations. It serves as a beginner's guide to an ancient form of prophecy, namely the feeding of near-lethal doses of hallucinogens to restrained persons until dream-filled unconsciousness occurs, then preserving the visions forever by means of molten bronze poured in through the left eye. Nearby lie several dusty fist-sized spheroids that can only be teaching examples. An advanced volume also exists for the true enthusiast. 91. A grim and obscene album of frayed leather pages, many of which are marred by unscraped hair, healed scars and markings resembling regional tattoos. The words Malaster Wakefield are seared into the spine as if with a branding iron and all the pages are blank. Several days later, you are sitting by the campfire with the book in your hands when you absently wonder to yourself about this Malaster. On the first page of the book is now written the sentence, "I was an apprentice from Caliphas who kept too many secrets." |