100 Books Found in the Strange Library


Homebrew and House Rules

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Mortuum wrote:

64: Safety Protocols of the International Board for Library Standards (Revised and Expanded 473rd Edition)

This book comes in many volumes, filling at least four shelves with cheap, heavy tomes. Anybody foolish enough to read it's very fine print finds themselves feeling sleepy. For every full page completed, the reader must make a DC 20 will save or fall into a peaceful sleep for 2d4x10 minutes.

Volume 17 in particular has an additional magical property. If an alcoholic beverage is poured onto it it will absorb it without a trace. It has a capacity of a quart. While absorbed in the book, the drink is perfectly preserved and can be sucked out of the pages as easily as it could be imbibed from a bottle.

Ahh, college.


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66. Book of Memories

This book is a plain leather bond book with simple buckles at the top and bottom. This book was actually created by Wizard who desperately was seeking immortality. he invited all beings to his library to gather knowledge and many took up his free offer to share. His books were actually enchanted in a very unique way. When one reads from the this book it records the knowledge they possess within its infinite pages.
There was actually hundreds of these books in his library. Most were destroyed by angry Demons and Heavenly beings once his secret was discovered. After his tower was they erased his name from the world in order to hide the knowledge he possessed.

Once a person's memories and knowledge are taken in by the book all one needs to do is know the name of the individual that has viewed the pages and one can learn all knowledge that individual possessed.


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Indeed :D

67: Deep Rot: Manual for Construction and Operation

This is a simple home-made volume, cheaply constructed, well use and much repaired. The margins are full of extremely neat notes.

It details an extremely elaborate procedure involving animating partial skeletons of small sized creatures and ordering them to respond in different ways depending on how many fingers they see another such skeleton hold up. Each different arrangement of fingers represents a binary number.
This is nothing less than a guide to building and owning a working computer.

Sovereign Court

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68. How to Survive in the Desert, like a Real Man a manual of desert survival, obviously. But all of the problems dealt with (coping with heat, drought, cold) are handled by slaughterning big monsters: hollow out a giant scorpion to create sun-shelter, grapple a blue dragon into submission so he'll make water for you, and so on.


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69: A Bright Girl's Guide to Traversing the Merciless Vacuum of Outer Space

It's not clear why this book is pink, or why it addresses the reader as though they were a little girl.
It's a detailed step by step guide to constructing a manned space rocket powered by a Decanter of Endless Water and a magically hot iron ring. The machine is cooled by spellcaster or a magic item of chill metal, breathable air and thrust in space are provided by a Bottle of Air and the small crew live inside an extradimentional space.
The whole thing is seemingly practical, possible with ordinary metalworking techniques and magic items and within the means of many, perhaps even most, parties of adventurers.
It's probably best to skip the chapter on decorating it though.

(both the bottle rocket and deep rot were originally designed by /tg/)


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70.The Life of {name of character reading}
This tome completely changes whenever someone picks it up. The cover, binding, and pages change to what was most commonly used around the time of that character's birth. The book also appears to age to the same age as the character. The writing within is always written in the characters native language. The story of the characters life up to that point is written within, and there is always one more blank page at the back.


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71. Dwarven Rune Forge

This book holds techniques of imbuing any item with a powerful rune that held magic properties based on the crafter's desire.

This book was lost in Dwarven and Troll wars when a Coven of Hags finally broke the dwarven city known as Rune Forge. This Dwarven lineage held their secrets from the world as their weapons and armor seemed to hold magical properties that captured and held magic within them.

The location of the City was lost and along with the knowledge of this forging technique.

Liberty's Edge

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72. The Black Sutra by Logios Anoitos, a noted "orientalist" at the University of Oppara.

This compact, printed octavo presents itself as the second edition of an abridged translation of a much longer text in Kelish. In a long-winded foreword that positively drips with condescension and Taldan ethnocentrism the translator gives a brief history of the original text, the Shunyata Abhidharma, a forbidden scriptural work of several volumes written centuries ago in distant Vudra but believed to survive only in fragmentary Kelish translations.

Anyone possessing a passing familiarity with Vudrani theology or the Kelish language will quickly recognize that Anoitos' translation is very poor, but in its more coherent passages the text presents tantalizing glimpses of an insightful critique of churches both well known and obscure. Scribbled notes in the margins of the text suggest that its previous owner had grown increasingly obsessed with tracking down Anoitos' sources in the hopes of creating a more complete (and competent) translation.


Mortuum wrote:

69: A Bright Girl's Guide to Traversing the Merciless Vacuum of Outer Space

It's not clear why this book is pink, or why it addresses the reader as though they were a little girl.
It's a detailed step by step guide to constructing a manned space rocket powered by a Decanter of Endless Water and a magically hot iron ring. The machine is cooled by spellcaster or a magic item of chill metal, breathable air and thrust in space are provided by a Bottle of Air and the small crew live inside an extradimentional space.
The whole thing is seemingly practical, possible with ordinary metalworking techniques and magic items and within the means of many, perhaps even most, parties of adventurers.
It's probably best to skip the chapter on decorating it though.

(both the bottle rocket and deep rot were originally designed by /tg/)

H.G. Wells would be amused, I'm sure. :)

(deep rot?)

I like the idea of space exploration in a fantasy context, but I'd never let engineers play in a game of mine. (They suck out all the fun).


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72. From the ground up, making things go tick-tock

A manual that describes how to build individual sections of clockwork devices, and shows how they can be connected to form functioning machines.


Owly wrote:
deep rot?

Number 67. Skeletons make decent enough logic gates.


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Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

73. Hynes Manual for the Maintenance and Care of the Fjord Clydesdale
This well-worn book goes into great detail on a breed of heavy horse native to the many inlets of the north, such as specific feeding requirements and the replacement of horseshoes. Although written for a specific breed of horse, the knowledge inside this manual could be used in the care of other horses.
Anyone who has this book readily available gains a +2 competence bonus to Handle Animal skill checks when dealing with horses.


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I'm enjoying just about every one of these.

Even if the material is obscure, a book can operate as an "idea seed" for a player, and possibly
-provide a point-of-contact to hook them into a story, or
-some insight as to how they would go about approaching something "OH, we CAN survive in the desert!", and
-maybe provide a small +2 bonus to achieve something in relation (+2 to Survival roles for desert survival over the next adventure, for example)

In any case, a book can be worth from 25gp to 2500gp, and provide a little flavor and background "colour" to the world of Golarion.

Scarab Sages

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74. Angry Arouchs rules the Playground
This brightly illustrated text follows all the basic structures of a normal children's book except that it is clearly written for children of evil, tyrannical parents. It's main storyline follows the exploits of Angry Arouchs as he bullies, coerces, and intimidates all the other animals on the playground. In the end, Angry Arouchs stands triumphant over the playground while all the other animals bring him snacks and toys.


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75: A Life

This isn't so much a book as it is an entire wing of a large building. It's the memoirs and journals of an elf known simply as Ae of the Elmwood, who has lived a tremendously long life.
He/she begins life as a suppressed child scribbling desperate secrets and frustrations in a secret diary and eventually becomes an almighty mage who conquers mortality itself.
The culture Ae originally came from is not recorded elsewhere and does not appear to remain today. Ae appears to change gender, nationality, alignment, religion and pretty much everything else many times over the course of the story.
All the volumes are preserved with minor magic, many are numbered and packed in crates for want of more shelf space and most of the oldest have been transcribed and translated from a script unknown elsewhere in the world. The translations are far from perfect.

Annotations and margin notes in some volumes refer to rumours that if you pass between the right piles of journals at the right time, you can find yourself in a maze of tunnels built out of still more of the books. Should you find the heart of it, you will come face to face with the author, still writing furiously.


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76: The Cheliax Tax Code: A 25 and 1/2 volume set. This set of books contains the entire tax code of the country of Cheliax. Anyone attempting to read this must make DC 10 (cumulative) check in either Profession: Accountant or Lawyer per page read, if or when the reader fails a check he is confused, as the spell, for a number of rounds equal to the number of pages read.

77. Baby's First Mythos An alphabet book for young readers.

Sovereign Court

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78. On the Finite and Infinite Planes a rather dry mathematical treatise dealing with the question which planes are finite, which are countably infinite (Hell?) and which are uncountably infinite (Abyss?).

79. The Permanent Magic Mouth, the Voice of Computation instructs the reader on how to construct a computer based on magic mouth spells programmed to respond to each other, creating logic gates. It includes several sample programs. If the "hello world" program is run, it creates a Shout spell effect every three rounds.

80. The Halting Problem: When Barbarians Don't Know When To Stop a wizard's frustrated ramblings about a Spell Sundering, Rage-Cycling barbarian party-mate that consistently "accidentally" carved up all scrolls and spellbooks owned by wizards the party fought, to the writer's chagrin. The second half of the book describes a variety of techniques for wizards to put a stop to this, from getting rid of individual barbarians up to introducing universal literacy in order to combat Superstition.


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81: The Words in My Head

This is an autobiography written by a goblin who was taken prisoner by a wizard and subjected to experimentation, including forcing him to read and even to learn the basics of magic.
Sklebic, the author, is extraordinarily eloquent, has a vast vocabulary and is freakishly intelligent. It's a tragic tale in which his increasing understanding and self awareness lead him to outgrow the flaws of his culture, even as his master treats him like an animal.
At the time the book leaves off, Sklebic's wizardry has finally exceeded that of his teacher, who is now forced to live in his old cage.
Judging by the date inside the book, they are probably still alive today.

82: The Vernon Thrain Method

This is a mix of self help guide, fitness regimen and self-defence manual written by a cheerful and clean cut half-orc fellow.
The Vernon Thrain method is a combination of embracing a chaotic good alignment, boar style unarmed combat and building towards levels in barbarian or unarmed fighter.
The books is written for middle and upper class ladies and gentlemen who are looking to protect themselves, improve their health or get in touch with those parts of their nature they may be suppressing.
It's a no nonsense approach based on being more physically powerful than your hypothetical attackers and wanting to hurt them much, much more than they could possibly want to hurt you.
"Reach forward with your left hand and arrest the ruffian firmly by the jowl. Then as he takes hold of your left arm at the elbow and wrist, strike the eyes from his head with a blow from the base of your right palm, connecting as shown in Fig. 7a."

This signed copy smells faintly of perfume.

Sovereign Court

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83. Oozes: the Inside Scoop a handy reference manual detailing the dangers and weaknesses of oozes. Includes extensive advice on which oozes will eat each other.

84. The Rorschach Grimoire a guide to psycho-analyzing your teammates based on what they think various oozes resemble most. For the pure "gut instinct" reaction, the manual recommends bringing them in close proximity to the oozes. The book recommends avoiding those who survive to claim that the Shoggoth looks like a bunny.

85. Evil Monthly, a magazine full of the latest fashion in phylacteries, interviews with vampire overlords, and the trendiest places to haunt. Includes accurate drawings of the interior design of several secret BBEG lairs.


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86. Setenza's Toxic Primer of Apothecrye: an invaluable and rare resource for any alchemist or aspiring assassin, this clearly-written and lovingly-detailed tome contains recipes for over a dozen poisons including several unusual variations. [An alchemist with this tome as a reference gains +2 on his next three Craft Poison rolls].

It has been copied many times through the years, but all complete works of this book remain originals, and the originals are rumoured to have smooth grey covers of some unknown sea creature's skin. The originals are also known to be poisonous to the touch, requiring gloves, tongs and facemask to handle the book. (Setenza felt his students needed to develop a "proper respect for the craft" and weeded out the undisciplined from his students.)

Opening the Cover - DC16 as Sassone Leaf Residue
Handling the Pages - DC13 as Nitharit
Leaving the book open for long periods or spilling candle wax on the pages - DC18 as Burnt Othor Fumes

Those possessing an original copy may enjoy the copious added notes and footnotes (giving a +3 instead of a +2, and making the book useful for four Craft Poison rolls instead of three).


Sissyl wrote:

Two people make identical copies of letter masses. One goes elsewhere. The other sends messages in the code determined by their letter masses. So long as every message gets to the first person, in the right order, the second can know exactly what messages were sent... But anyone not in possession of their letter masses won't be able to decipher a message even if they intercept it.

Thus, if you have the book described, you can decipher strange, nonsensical messages you may find somewhere, that are IMPOSSIBLE to decipher otherwise, so long as you find them in the proper order.

It's more practical to label each message with the page number used; that way you don't need all the messages to arrive, or in any special order. The vital thing is never to reuse any part of the book.


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87. Last Voyage of the Overlight This tattered journal appears to be a captain's log from a ship, and is dated fourteen years ago by one "Marco Ramius", captain of the ship The Overlight. It appears to be the final logbook recounting the last few months of that ship's journey, the hard landing they made, and the disposition of the captain and his crew as well as the ship's cargo.

According to the log, The Overlight suffered from a bout of bad weather during a long voyage, followed by a week of mutiny. The captain and a few crew members regained control of the ship, but were forced to land at the town of Bespin's Ridge. A character making a Geography Roll (DC 17) will realize that Bespin's Ridge is a landlocked town, high up in the mountains. It is nowhere near a body of water.

The log goes on to state that the captain hopes his logbook finds its way into the hands of one Berthold Cubbins, an old friend of Ramius' who lives (or lived) in a town not too far from where the PC's presently reside, in the hopes that the memory and hidden location of The Overlight will be preserved, and that its keel may be rebuilt-upon, and the ship launched again one day.

The Facts for the GM The Overlight is a space-faring vessel that crash-landed at Bespin Ridge fourteen years ago. By some mysterious means, the ship's first mate (a wizard) was able to enchant the ship to hide its wreckage. Ramius died in a nearby city, trying to raise the funds and support to relaunch his ship. They were on a mission of some importance at the time, and it seems from the log the mission remains incomplete; with perhaps Berthold Cubbins able to shed some light on this secret vessel and its mission.


Dotting for interest! Will likely add some book ideas tomorrow. Among them are Dragons and Princesses: A Burning Desire, The Annotated Recipe Book of Adamantine Chef Mugolog the Goblin, The Darkest Knight, The Paladin and the Truffle: True Morality Unveiled, Boned: The How-To Guide for Necromancers, and Black Roses and Bloody Blades: Autobiography of Factorum Tilerian of the Skinsaw Cult.


Dot

Liberty's Edge

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88. Ravendown Orphan Prospectus: This worn leather binder is filled with the likenesses of urchins and waifs, row after row of empty imploring faces staring out from its cracked pages. Rendered in crude charcoal, the illustrations serve as both a record of those unfortunates passing through the Asmodean orphanage between 4676 and 4679 AR as well as a portable menu for sight-unseen adoptions.

Strangely, this copy has large black X's drawn over every face but one.

89. Possession Theater; A Primer: Bound in clean ivory and cloth-of-gold, this elegant tome introduces the reader to a much beloved Chelish art-form as well as its two schools of practice. The entertainment value of both extraplanar and thanatopic possession are given equal weight and beautiful full-color illustrations of famous pieces are featured throughout. Notable works include The Rantings of Mad King Manetheron, The Duel of Seven Cutthroats and Cantos of Damnation by Ilshax'herbiss the Corrupter.

90. Basic Oneiric Lithography: This slim paisley folio contains crisp vellum pages and glossy anatomical illustrations. It serves as a beginner's guide to an ancient form of prophecy, namely the feeding of near-lethal doses of hallucinogens to restrained persons until dream-filled unconsciousness occurs, then preserving the visions forever by means of molten bronze poured in through the left eye.

Nearby lie several dusty fist-sized spheroids that can only be teaching examples. An advanced volume also exists for the true enthusiast.

91. A grim and obscene album of frayed leather pages, many of which are marred by unscraped hair, healed scars and markings resembling regional tattoos. The words Malaster Wakefield are seared into the spine as if with a branding iron and all the pages are blank.

Several days later, you are sitting by the campfire with the book in your hands when you absently wonder to yourself about this Malaster. On the first page of the book is now written the sentence, "I was an apprentice from Caliphas who kept too many secrets."


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Dotting because wow these are awesome :)


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92. The Big Book of Goblin Faerie Tales Not surprisingly this book is blank.


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93. The Voynich Manuscript


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94. Raising Hell - It looks and reads like a childcare textbook, but is actually rather informative about the care and training of newly formed imps.

Sczarni

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95.Techniques for Proper Construction, Operation, and Storage of Modern Siege Engines, Unabridged Version - This thick, dust-covered volume contains over 400 pages regarding proper siege engine construction, including various historical examples of their use. Consulting this book provides a +2 circumstance bonus on Knowledge: Engineering or Knowledge" History checks involving siege warfare. Additionally, the last five pages of the book are actually Scrolls of Magic Siege Engine, which instruction from the author that these pages may be torn out as needed. The fact that these scrolls have not yet been torn out of the book, and the thick layers of dust suggest that nobody has thought to consult this book in a long time.

96. A large folded canvas sheet sits tucked onto the bookshelf. Fully unfolding the sheet reveals that it is actually a sail from an old ship. The surface of the sail is covered in writing, in an uneven hand, detailing a shipwreck and the events that followed as the unnamed author attempted to survive on a jungle island.


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97. A plain, brown leather-bound book. There is a gold filigree X on the spine, but other than that, no markings. The first page reads, "THIS PAGE INTENTIONALLY LEFT BLANK"

As does the second, and the third and the fourth and the fifth...

The last page is an exploding Rune.


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98. A comprehensive fighting manual. If after thoroughly studying this book you put its teachings into practice by taking a level in any class that offers or requires proficiency in all martial weapons that does not provide any spellcasting you may treat all martial swords as piercing weapons, may use any one or two handed simple or martial weapon as a club without taking an improvised weapon penalty, may treat the longsword, bastard sword, and any weapon in the axe or polearm fighter training group as if it had the trip property, and treat any non-reach weapon in the polearm or spear fighter training groups as a double weapon with the second end dealing damage as a club. You additionally no longer suffer attacks of opportunity using a simple or martial weapon with the trip or disarm special to perform the corresponding maneuver.

Unfortunately it's written in an obscure dialect of gnomish and requires a DC 30 linguistics check to decipher it sufficiently to gain this benefit. Gnomes receive +5 on this check. A third party cannot produce a translation sufficient to give any benefits unless he himself is proficient in all martial weapons.


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99. Ways to Leave Your Lover A fifty page tome, with a different way listed on each page. For example "You can slip out the back, Jack" or "Make a new plan, Stan."


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100. The Last Book You Will Ever Read - This threatening-looking book contains a poorly written story about a vampire romance. That's bad, but it's not the real problem. The book is cursed. If someone reads any text in the book, the reader is cursed such that any written text is replaced with passages from this book before his or her eyes.


hoping i can get in on this and my idea isnt considered stupid.
101. How i was Eaten by an Otyugh and survived.

this book isnt well written *sloppy do to lack of light* but it does detail certain aspects of an otyugh and could give the PC's a small amount to damage or the like. it just entered my mind.


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I guess we're going for 200 then, since we're on a roll?

102: The Vice of Daemons

This is a book about the properties of souls and the exquisite pleasures of eating them.
It includes plenty of details about daemons, their worshippers and their home plane, an essay on the ethics of the practice (the author concludes that it's sometimes commendable and frequently acceptable) and very detailed explanations of how it feels to consume different kinds of soul (the author has a strong preference for evil humanoids).
There are two appendices: One about ways of escaping death or escaping the clutches of the daemons should you die, and one about how to inflict as much suffering as possible upon your victims before destroying them.

This book counts as a masterwork tool for any knowledge skill checks relating to daemons, abaddon, soul eaters, or avoiding arrest for kidnapping, murder or trafficking with fiends. It also has all the information a spellcaster needs to enter the soul eater prestige class.

Scarab Sages

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Why not

103. Chronicle of Croniclers
This thick, heavy book bound in worn leather is a copy of the names of all Pathfinder Society Pathfinder Chroniclers and their accomplishments. How it managed to get out of Absolom is a mystery. It is a surprisingly good read and provides details on many exotic locales that used to be rather dangerous, but might be worth a visit now.


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104: d20 Modern

This is a roleplaying game with a very weird but extensively detailed campaign setting. Supplements include d20 Past and d20 Future, which expand on the various eras of its bizarre "Earth" and Urban Arcana, which puts a stop to Earth's inexplicable human focus and suppressed magic.

105: Zobar's Spellbook

A gnomish wizard's spellbook written back to front and in mirror writing.
Every spell in this book is very similar to a well known classic, but none are quite the same. Interposing Foot, Wall of Marble, Hideous Screaming, and Acidball all feature, as do others which aren't easy to identify, such as Bright Rhombus, Storm of Ice Cream and Zobar's Horrendous Seven Hundred and Twenty Degree Head Twist.


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I give a try.

106: 501 Different Blues
As the title says, the 501 pages inside are of 501 different shades of blue, without text.


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107. The Shortest Horror Story
" The last man on Earth sat alone in a room. There was a knock on the door..."


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108: Andrew

This living book shows whatever it wants to. It has a sense of touch and reads anything written on its pages. It can also write and draw of its own volition, erase anything written or drawn on it and reproduce anything that has ever been written or drawn on it with perfect accuracy.
It is lawful neutral, speaks all languages and has Intelligence 20, Charisma 12, Wisdom 7 and 8 ranks in linguistics and all knowledge skills.

Should it become angry, it snaps shut. The offending reader must make a dc 15 reflex save or lose d10 fingers. Thankfully, this is quite a patient and tolerant book.

"Andrew" can only be destroyed by writing on it something so utterly heinous it cannot bear to contain it, causing it to erupt an immense lake of ink and die.

Silver Crusade

This thread is awesome.


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109: A dictionary of Gnomish Fabrics

Each page of this fat binder is made from a different fabric, which is described in detail by the words embroidered on it.
Several of the fabrics are rare or have magical properties and could fetch a lot of money from the right craftsman.
It weighs almost 82 lbs.


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110: Recursion, a Practical Guide

This book, when opened, reveals itself inside. It is safe to open when upright, but flipping the book upside down will cause astounding amounts of itself to pour out of itself, giving causality what is referred to by modern Translocaters as "A right good harangue."

Placing a bag of holding inside this book, or vice versa, is much like putting two mirrors side by side, except that these mirrors have physical substance. The local area explodes in a cosmic temper tantrum 1 round later, dealing 20d6 existential damage to any in the blast radius.


...I hope you can put those back in again. :S


Spanky the Leprechaun wrote:
93. The Voynich Manuscript

A rare book written in Druidic runes.

The Exchange

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111: Accounts Receivable FY 4

This black bound book is just what it says, an account book tracking all transactions. It radiates magic likely due to automatically tallying each line item as it is entered, providing totals per page and updating CLIN totals for end of year.

This particular version is enamored to a key phrase to include/exclude under the table/off the books/illegal transactions as needed. The year end totals adjust accordingly.

Shadow Lodge

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112. The Complete and Accurate Records of the Family Tree of one Rhabbukahnn, Scoundrel of the Twisted Sea

This is an extensive record of the ancestry and descendants of Rhabbukahnn, a Sea Dragon who died some five thousand years prior. The book is magical and updates itself once a year, tracking both backward and forward one draconic generation each, updating with new-born descendants, predecessors and cousins connected by a newly-uncovered ancestral tie, and so forth. Each entry is extensively detailed, dated, cataloged, and cross-referenced.

The book is noted for being much longer on the descendant side of the scale, as Rhabbukahnn apparently has several humanoid descendants from a few short-lived trysts, and each update adds several generations of these offspring as well as the much-slower progression of draconic kin.

Despite its enormous volume of information, the book is never larger than ten inches by six inches and a mere three inches thick, seemingly producing its excess pages from some interdimensional spaces contained within the covers.


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113: Marcus Trail's Primitive Rituals
This is an interesting tale of a ranger trying to track down a child killer. The second to the last chapter details how a family of foxes used the ritual, Skindance, to give their daughter the human form of a murder victium they found. The last chapter is about how they confronted all the murder suspects, finally scaring to death a noble who was studying necromancy by dissecting his victims.


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Orthos wrote:

112. The Complete and Accurate Records of the Family Tree of one Rhabbukahnn, Scoundrel of the Twisted Sea

This is an extensive record of the ancestry and descendants of Rhabbukahnn, a Sea Dragon who died some five thousand years prior. The book is magical and updates itself once a year, tracking both backward and forward one draconic generation each, updating with new-born descendants, predecessors and cousins connected by a newly-uncovered ancestral tie, and so forth. Each entry is extensively detailed, dated, cataloged, and cross-referenced.

The book is noted for being much longer on the descendant side of the scale, as Rhabbukahnn apparently has several humanoid descendants from a few short-lived trysts, and each update adds several generations of these offspring as well as the much-slower progression of draconic kin.

Despite its enormous volume of information, the book is never larger than ten inches by six inches and a mere three inches thick, seemingly producing its excess pages from some interdimensional spaces contained within the covers.

I like this because an adventuring group may find it necessary to FIND a descendant of Rabbukahnn (for magical purposes, opening a gate or touching something only someone of his blood can touch, etc.), and a descendant of some long-dead wizard may have this book, that wizard having received this volume as a means to "keep up" with the Rabbukahnn family, or perhaps a group of secret guardians uses it to keep tabs on the dragon's descendants awaiting some great destiny.

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